1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES/gl.h>
18 #include <GLES/glext.h>
19 
20 #include <ui/Rect.h>
21 
22 #include <utils/String8.h>
23 #include <cutils/compiler.h>
24 #include <gui/ISurfaceComposer.h>
25 
26 #include "GLES11RenderEngine.h"
27 #include "Mesh.h"
28 #include "Texture.h"
29 
30 // ---------------------------------------------------------------------------
31 namespace android {
32 // ---------------------------------------------------------------------------
33 
GLES11RenderEngine()34 GLES11RenderEngine::GLES11RenderEngine() {
35 
36     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
37     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
38 
39     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
40     glPixelStorei(GL_PACK_ALIGNMENT, 4);
41     glEnableClientState(GL_VERTEX_ARRAY);
42     glShadeModel(GL_FLAT);
43     glDisable(GL_DITHER);
44     glDisable(GL_CULL_FACE);
45 
46     const uint16_t protTexData[] = { 0 };
47     glGenTextures(1, &mProtectedTexName);
48     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
49     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
50     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
51     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
52     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
53     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
54             GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
55 }
56 
~GLES11RenderEngine()57 GLES11RenderEngine::~GLES11RenderEngine() {
58 }
59 
60 
getMaxTextureSize() const61 size_t GLES11RenderEngine::getMaxTextureSize() const {
62     return mMaxTextureSize;
63 }
64 
getMaxViewportDims() const65 size_t GLES11RenderEngine::getMaxViewportDims() const {
66     return
67         mMaxViewportDims[0] < mMaxViewportDims[1] ?
68             mMaxViewportDims[0] : mMaxViewportDims[1];
69 }
70 
setViewportAndProjection(size_t vpw,size_t vph,Rect sourceCrop,size_t hwh,bool yswap,Transform::orientation_flags rotation)71 void GLES11RenderEngine::setViewportAndProjection(
72         size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
73         Transform::orientation_flags rotation) {
74     glViewport(0, 0, vpw, vph);
75     glMatrixMode(GL_PROJECTION);
76     glLoadIdentity();
77 
78     size_t l = sourceCrop.left;
79     size_t r = sourceCrop.right;
80 
81     // In GL, (0, 0) is the bottom-left corner, so flip y coordinates
82     size_t t = hwh - sourceCrop.top;
83     size_t b = hwh - sourceCrop.bottom;
84 
85     if (yswap) {
86         glOrthof(l, r, t, b, 0, 1);
87     } else {
88         glOrthof(l, r, b, t, 0, 1);
89     }
90 
91     switch (rotation) {
92         case Transform::ROT_0:
93             break;
94         case Transform::ROT_90:
95             glRotatef(90, 0, 0, 1);
96             break;
97         case Transform::ROT_180:
98             glRotatef(180, 0, 0, 1);
99             break;
100         case Transform::ROT_270:
101             glRotatef(270, 0, 0, 1);
102             break;
103         default:
104             break;
105     }
106 
107     glMatrixMode(GL_MODELVIEW);
108 }
109 
setupLayerBlending(bool premultipliedAlpha,bool opaque,int alpha)110 void GLES11RenderEngine::setupLayerBlending(
111     bool premultipliedAlpha, bool opaque, int alpha) {
112     GLenum combineRGB;
113     GLenum combineAlpha;
114     GLenum src0Alpha;
115     GLfloat envColor[4];
116 
117     if (CC_UNLIKELY(alpha < 0xFF)) {
118         // Cv = premultiplied ? Cs*alpha : Cs
119         // Av = !opaque       ? As*alpha : As
120         combineRGB   = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
121         combineAlpha = !opaque            ? GL_MODULATE : GL_REPLACE;
122         src0Alpha    = GL_CONSTANT;
123         envColor[0]  = alpha * (1.0f / 255.0f);
124     } else {
125         // Cv = Cs
126         // Av = opaque ? 1.0 : As
127         combineRGB   = GL_REPLACE;
128         combineAlpha = GL_REPLACE;
129         src0Alpha    = opaque ? GL_CONSTANT : GL_TEXTURE;
130         envColor[0]  = 1.0f;
131     }
132 
133     glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
134     glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
135     glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
136     glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
137     if (combineRGB == GL_MODULATE) {
138         glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
139         glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
140     }
141     glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
142     glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
143     glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
144     if (combineAlpha == GL_MODULATE) {
145         glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
146         glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
147     }
148     if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
149         envColor[1] = envColor[0];
150         envColor[2] = envColor[0];
151         envColor[3] = envColor[0];
152         glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
153     }
154 
155     if (alpha < 0xFF || !opaque) {
156         glEnable(GL_BLEND);
157         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
158                     GL_ONE_MINUS_SRC_ALPHA);
159     } else {
160         glDisable(GL_BLEND);
161     }
162 }
163 
setupDimLayerBlending(int alpha)164 void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
165     glDisable(GL_TEXTURE_EXTERNAL_OES);
166     glDisable(GL_TEXTURE_2D);
167     if (alpha == 0xFF) {
168         glDisable(GL_BLEND);
169     } else {
170         glEnable(GL_BLEND);
171         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
172     }
173     glColor4f(0, 0, 0, alpha/255.0f);
174 }
175 
setupLayerTexturing(const Texture & texture)176 void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
177     GLuint target = texture.getTextureTarget();
178     glBindTexture(target, texture.getTextureName());
179     GLenum filter = GL_NEAREST;
180     if (texture.getFiltering()) {
181         filter = GL_LINEAR;
182     }
183     glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
184     glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
185     glTexParameterx(target, GL_TEXTURE_MAG_FILTER, filter);
186     glTexParameterx(target, GL_TEXTURE_MIN_FILTER, filter);
187     glMatrixMode(GL_TEXTURE);
188     glLoadMatrixf(texture.getMatrix().asArray());
189     glMatrixMode(GL_MODELVIEW);
190     glDisable(GL_TEXTURE_2D);
191     glEnable(GL_TEXTURE_EXTERNAL_OES);
192 }
193 
setupLayerBlackedOut()194 void GLES11RenderEngine::setupLayerBlackedOut() {
195     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
196     glMatrixMode(GL_TEXTURE);
197     glLoadIdentity();
198     glMatrixMode(GL_MODELVIEW);
199     glDisable(GL_TEXTURE_EXTERNAL_OES);
200     glEnable(GL_TEXTURE_2D);
201 }
202 
disableTexturing()203 void GLES11RenderEngine::disableTexturing() {
204     glDisable(GL_TEXTURE_EXTERNAL_OES);
205     glDisable(GL_TEXTURE_2D);
206 }
207 
disableBlending()208 void GLES11RenderEngine::disableBlending() {
209     glDisable(GL_BLEND);
210 }
211 
bindImageAsFramebuffer(EGLImageKHR image,uint32_t * texName,uint32_t * fbName,uint32_t * status)212 void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
213         uint32_t* texName, uint32_t* fbName, uint32_t* status) {
214     GLuint tname, name;
215     // turn our EGLImage into a texture
216     glGenTextures(1, &tname);
217     glBindTexture(GL_TEXTURE_2D, tname);
218     glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
219 
220     // create a Framebuffer Object to render into
221     glGenFramebuffersOES(1, &name);
222     glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
223     glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
224             GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
225 
226     *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
227     *texName = tname;
228     *fbName = name;
229 }
230 
unbindFramebuffer(uint32_t texName,uint32_t fbName)231 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
232     glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
233     glDeleteFramebuffersOES(1, &fbName);
234     glDeleteTextures(1, &texName);
235 }
236 
setupFillWithColor(float r,float g,float b,float a)237 void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
238     glColor4f(r, g, b, a);
239     glDisable(GL_TEXTURE_EXTERNAL_OES);
240     glDisable(GL_TEXTURE_2D);
241     glDisable(GL_BLEND);
242 }
243 
drawMesh(const Mesh & mesh)244 void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
245     if (mesh.getTexCoordsSize()) {
246         glEnableClientState(GL_TEXTURE_COORD_ARRAY);
247         glTexCoordPointer(mesh.getTexCoordsSize(),
248                 GL_FLOAT,
249                 mesh.getByteStride(),
250                 mesh.getTexCoords());
251     }
252 
253     glVertexPointer(mesh.getVertexSize(),
254             GL_FLOAT,
255             mesh.getByteStride(),
256             mesh.getPositions());
257 
258     glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
259 
260     if (mesh.getTexCoordsSize()) {
261         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
262     }
263 }
264 
dump(String8 & result)265 void GLES11RenderEngine::dump(String8& result) {
266     RenderEngine::dump(result);
267 }
268 
269 // ---------------------------------------------------------------------------
270 }; // namespace android
271 // ---------------------------------------------------------------------------
272 
273 #if defined(__gl2_h_)
274 #error "don't include gl2/gl2.h in this file"
275 #endif
276