/frameworks/native/opengl/tests/textures/ |
D | textures.cpp | 67 glBindTexture(GL_TEXTURE_2D, 0); in main() 68 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in main() 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in main() 74 glEnable(GL_TEXTURE_2D); in main() 105 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); in main() 108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); in main() 111 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16); in main() [all …]
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/frameworks/native/opengl/tests/finish/ |
D | finish.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main() 73 glEnable(GL_TEXTURE_2D); in main() 84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, in main() 107 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 121 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 135 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 150 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 167 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() [all …]
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES11RenderEngine.cpp | 48 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLES11RenderEngine() 49 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GLES11RenderEngine() 50 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GLES11RenderEngine() 51 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GLES11RenderEngine() 52 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GLES11RenderEngine() 53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, in GLES11RenderEngine() 166 glDisable(GL_TEXTURE_2D); in setupDimLayerBlending() 190 glDisable(GL_TEXTURE_2D); in setupLayerTexturing() 195 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut() 200 glEnable(GL_TEXTURE_2D); in setupLayerBlackedOut() [all …]
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D | GLES20RenderEngine.cpp | 53 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLES20RenderEngine() 54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GLES20RenderEngine() 55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GLES20RenderEngine() 56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GLES20RenderEngine() 57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GLES20RenderEngine() 58 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, in GLES20RenderEngine() 166 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut() 192 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer() 193 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); in bindImageAsFramebuffer() 198 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer()
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 79 glBindTexture(GL_TEXTURE_2D, 0); in main() 80 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main() 84 glEnable(GL_TEXTURE_2D); in main() 116 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, in main() 120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, in main() 124 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, in main() 128 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, in main() 132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, in main() [all …]
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/frameworks/base/libs/hwui/ |
D | Dither.cpp | 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in bindDitherTexture() 39 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in bindDitherTexture() 41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in bindDitherTexture() 42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in bindDitherTexture() 47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); in bindDitherTexture() 58 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, in bindDitherTexture() 69 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, in bindDitherTexture()
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D | Texture.h | 38 GLenum renderTarget = GL_TEXTURE_2D) { 43 bool force = false, GLenum renderTarget = GL_TEXTURE_2D); 46 GLenum renderTarget = GL_TEXTURE_2D) { 51 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
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D | LayerRenderer.cpp | 248 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in createRenderLayer() 417 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copyLayer() 418 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copyLayer() 420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in copyLayer() 421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in copyLayer() 423 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), in copyLayer() 428 GL_TEXTURE_2D, texture, 0); in copyLayer()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 133 glBindTexture(GL_TEXTURE_2D, texture->name); in initTexture() 137 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, in initTexture() 141 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture() 145 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture() 149 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, in initTexture() 156 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in initTexture() 157 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTexture() 158 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTexture() 159 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initTexture() 160 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initTexture() [all …]
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 246 glBindTexture(GL_TEXTURE_2D, 1); in genTextures() 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); in genTextures() 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures() 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures() 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in genTextures() 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in genTextures() 258 glBindTexture(GL_TEXTURE_2D, 2); in genTextures() 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); in genTextures() 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures() 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures() [all …]
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/frameworks/native/libs/gui/tests/ |
D | MultiTextureConsumer_test.cpp | 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F() 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); in TEST_F() 91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in TEST_F() 92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in TEST_F() 93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_F() 94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_F() 97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F() 98 glEnable(GL_TEXTURE_2D); in TEST_F()
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D | SurfaceTextureFBO.h | 35 glBindTexture(GL_TEXTURE_2D, mFboTex); in SetUp() 36 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), in SetUp() 38 glBindTexture(GL_TEXTURE_2D, 0); in SetUp() 43 GL_TEXTURE_2D, mFboTex, 0); in SetUp()
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); in main() 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main() 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main() 76 glEnable(GL_TEXTURE_2D); in main() 95 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); in main()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 48 texture_target_(GL_TEXTURE_2D), in GLFrame() 112 glGenerateMipmap(GL_TEXTURE_2D); in GenerateMipMap() 121 glTexParameteri(GL_TEXTURE_2D, pname, value); in SetTextureParameter() 134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]); in UpdateTexParameters() 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]); in UpdateTexParameters() 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]); in UpdateTexParameters() 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]); in UpdateTexParameters() 257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture() 306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture() 307 glTexImage2D(GL_TEXTURE_2D, in AllocateTexture() [all …]
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 157 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in setup() 160 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in setup() 167 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in setup() 170 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in setup() 178 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in setup() 182 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); in setup() 186 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_MIRRORED_REPEAT); in setup() 195 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in setup() 199 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); in setup() 203 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_MIRRORED_REPEAT); in setup() [all …]
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); in setupGraphics() 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in setupGraphics() 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics() 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics() 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupGraphics() 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupGraphics() 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in setupGraphics() 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in setupGraphics() 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics() 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics() [all …]
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main() 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main() 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main() 78 glEnable(GL_TEXTURE_2D); in main() 110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); in main()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | GLToolbox.java | 97 GLES20.GL_TEXTURE_2D, in attachTextureToFbo() 129 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, in setDefaultTexParams() 131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, in setDefaultTexParams() 133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, in setDefaultTexParams() 135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, in setDefaultTexParams()
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/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); in setDepthAttachment() 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment() 97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); in setColorAttachment() 107 GL_TEXTURE_2D, 0, 0); in setColorAttachment()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 150 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); in onDrawFrame() 228 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); in onSurfaceCreated() 230 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, in onSurfaceCreated() 232 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, in onSurfaceCreated() 236 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, in onSurfaceCreated() 238 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, in onSurfaceCreated() 254 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); in onSurfaceCreated()
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D | GLTextureViewActivity.java | 200 glBindTexture(GL_TEXTURE_2D, texture); in run() 261 glBindTexture(GL_TEXTURE_2D, texture); in loadTexture() 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture() 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in loadTexture() 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in loadTexture() 272 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0); in loadTexture()
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/frameworks/native/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 108 glEnable(GL_TEXTURE_2D); in init_scene() 130 glBindTexture(GL_TEXTURE_2D, texture); in create_texture() 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture() 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 201 glEnable(GL_TEXTURE_2D); in init_scene() 222 glBindTexture(GL_TEXTURE_2D, texture); in create_texture() 223 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture() 224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 225 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.cpp | 192 glTexImage2D(GL_TEXTURE_2D, 0, mFormat, getWidth(), getHeight(), 0, in allocatePixelBuffer() 196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); in allocatePixelBuffer() 197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); in allocatePixelBuffer() 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in allocatePixelBuffer() 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in allocatePixelBuffer()
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/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 56 glBindTexture(GL_TEXTURE_2D, texture); in bindTexture() 62 if (target == GL_TEXTURE_2D) { in bindTexture()
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