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Searched refs:GLboolean (Results 1 – 25 of 45) sorted by relevance

12

/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES31.spec18 GLboolean glIsProgramPipeline ( GLuint pipeline )
44 void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose…
45 void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose…
46 void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose…
47 void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpo…
48 void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpo…
49 void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpo…
50 void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpo…
51 void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpo…
52 void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpo…
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DGLES20.spec20 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
36 void glDepthMask ( GLboolean flag )
60 void glGetBooleanv ( GLenum pname, GLboolean *params )
83 GLboolean glIsBuffer ( GLuint buffer )
84 GLboolean glIsEnabled ( GLenum cap )
85 GLboolean glIsFramebuffer ( GLuint framebuffer )
86 GLboolean glIsProgram ( GLuint program )
87 GLboolean glIsRenderbuffer ( GLuint renderbuffer )
88 GLboolean glIsShader ( GLuint shader )
89 GLboolean glIsTexture ( GLuint texture )
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DGLES31Ext.spec2 … GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
14 …s, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocat…
22 void glColorMaskiEXT ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
23 GLboolean glIsEnablediEXT ( GLenum target, GLuint index )
DGLES30.spec15 GLboolean glIsQuery ( GLuint id )
20 GLboolean glUnmapBuffer ( GLenum target )
23 void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
24 void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
25 void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
26 void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
27 void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
28 void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
37 GLboolean glIsVertexArray ( GLuint array )
78 GLboolean glIsSync ( GLsync sync )
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DGLES11.spec11 void glGetBooleanv ( GLenum pname, GLboolean *params )
28 GLboolean glIsBuffer ( GLuint buffer )
29 GLboolean glIsEnabled ( GLenum cap )
30 GLboolean glIsTexture ( GLuint texture )
DGLES10.spec15 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
24 void glDepthMask ( GLboolean flag )
85 void glSampleCoverage ( GLclampf value, GLboolean invert )
86 void glSampleCoveragex ( GLclampx value, GLboolean invert )
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_api.h43 void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
59 void GLTrace_glDepthMask(GLboolean flag);
82 void GLTrace_glGetBooleanv(GLenum pname, GLboolean * data);
105 GLboolean GLTrace_glIsBuffer(GLuint buffer);
106 GLboolean GLTrace_glIsEnabled(GLenum cap);
107 GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer);
108 GLboolean GLTrace_glIsProgram(GLuint program);
109 GLboolean GLTrace_glIsRenderbuffer(GLuint renderbuffer);
110 GLboolean GLTrace_glIsShader(GLuint shader);
111 GLboolean GLTrace_glIsTexture(GLuint texture);
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/frameworks/base/libs/hwui/tests/
Dnullgles.cpp24 GLboolean scissorEnabled;
96 void setBooleanState(GLenum cap, GLboolean value) { in setBooleanState()
112 GLboolean glIsEnabled(GLenum cap) { in glIsEnabled()
172 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {} in glColorMask()
186 void glDepthMask(GLboolean flag) {} in glDepthMask()
210 void glSampleCoverage(GLfloat value, GLboolean invert) {} in glSampleCoverage()
242 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} in glUniformMatrix2fv()
243 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} in glUniformMatrix3fv()
244 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} in glUniformMatrix4fv()
255 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei str… in glVertexAttribPointer()
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/frameworks/native/opengl/include/GLES2/
Dgl2ext.h122 …(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
134 …(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
268 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
272 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
431 …s, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocat…
433 …s, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocat…
443 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
448 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
491 typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable…
503 GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuin…
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Dgl2.h73 typedef unsigned char GLboolean; typedef
396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean
412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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/frameworks/native/opengl/include/GLES3/
Dgl31.h73 typedef unsigned char GLboolean; typedef
396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean
412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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Dgl3.h73 typedef unsigned char GLboolean; typedef
396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean
412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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/frameworks/native/opengl/libs/
Dentries.in20 GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLi…
79 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
80 GL_ENTRY(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
97 GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
107 … GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
131 GL_ENTRY(void, glDepthMask, GLboolean flag)
193 GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
248 GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean * data)
249 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean * data)
370 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
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Dtrace.in20GLboolean layered, GLint layer, GLenum access, GLenum format), (unit, texture, level, layered, lay…
79GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red, green, blue, alpha), 4, "G…
80GLboolean r, GLboolean g, GLboolean b, GLboolean a), (index, r, g, b, a), 5, "GLuint", index, "GLb…
97 TRACE_GL_VOID(glCoverageMaskNV, (GLboolean mask), (mask), 1, "GLboolean", mask)
107GLboolean enabled), (source, type, severity, count, ids, enabled), 6, "GLenum", source, "GLenum", …
131 TRACE_GL_VOID(glDepthMask, (GLboolean flag), (flag), 1, "GLboolean", flag)
193 TRACE_GL(GLboolean, glExtIsProgramBinaryQCOM, (GLuint program), (program), 1, "GLuint", program)
248 … (GLenum target, GLuint index, GLboolean * data), (target, index, data), 3, "GLenum", target, "GLu…
249 TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean * data), (pname, data), 2, "GLenum", pname, "
370 TRACE_GL(GLboolean, glIsBuffer, (GLuint buffer), (buffer), 1, "GLuint", buffer)
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/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in58 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
106 void API_ENTRY(glDepthMask)(GLboolean flag) {
175 void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean * data) {
244 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
247 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
253 GLboolean API_ENTRY(glIsProgram)(GLuint program) {
256 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
262 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
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Dgl2ext_api.in4 …Lenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
52 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
79 …s, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocat…
91 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
115 void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLin…
157 GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
202 GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
250 void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
253 GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) {
331 GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
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/frameworks/native/opengl/libagl/
Dcontext.h163 GLboolean smooth;
168 GLboolean smooth;
174 GLboolean enable;
190 GLboolean enable;
191 GLboolean pad;
303 GLboolean enable;
316 GLboolean twoSide;
322 GLboolean enable;
333 GLboolean enable;
344 GLboolean enable;
Dstate.cpp222 void glSampleCoverage(GLclampf /*value*/, GLboolean /*invert*/) { in glSampleCoverage() argument
224 void glSampleCoveragex(GLclampx /*value*/, GLboolean /*invert*/) { in glSampleCoveragex() argument
529 void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { in glColorMask()
534 void glDepthMask(GLboolean flag) { in glDepthMask()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetBooleanv.cpp5 … get<jbooleanArray, BooleanArrayGetter, jboolean*, BooleanArrayReleaser, GLboolean, glGetBooleanv>( in android_glGetBooleanv__I_3ZI()
13 getarray<GLboolean, jintArray, IntArrayGetter, jint*, IntArrayReleaser, glGetBooleanv>( in android_glGetBooleanv__ILjava_nio_IntBuffer_2()
/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-1.111 void glGetBooleanv ( GLenum pname, GLboolean *params )
26 GLboolean glIsBuffer ( GLuint buffer )
27 GLboolean glIsEnabled ( GLenum cap )
28 GLboolean glIsTexture ( GLuint texture )
Dglspec-1.015 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
24 void glDepthMask ( GLboolean flag )
85 void glSampleCoverage ( GLclampf value, GLboolean invert )
86 void glSampleCoveragex ( GLclampx value, GLboolean invert )
/frameworks/native/opengl/include/GLES/
Dgl.h20 typedef unsigned char GLboolean; typedef
648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alph…
658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
Dglext.h699 GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
739 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
752 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
758 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
768 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
774 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
790 GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
794 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
923 GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
928 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
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/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h55 typedef unsigned char GLboolean; typedef
487 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
496 GLAPI void APIENTRY glDepthMask (GLboolean flag);
557 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
558 GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
/frameworks/base/core/jni/
Dandroid_opengl_GLES31.cpp64 GLboolean normalized, GLsizei stride, const GLvoid *pointer, GLsizei count) { in glVertexAttribPointerBounds()
1042 GLboolean _returnValue; in android_glIsProgramPipeline__I()
2139 (GLboolean)transpose, in android_glProgramUniformMatrix2fv__IIIZ_3FI()
2171 (GLboolean)transpose, in android_glProgramUniformMatrix2fv__IIIZLjava_nio_FloatBuffer_2()
2211 (GLboolean)transpose, in android_glProgramUniformMatrix3fv__IIIZ_3FI()
2243 (GLboolean)transpose, in android_glProgramUniformMatrix3fv__IIIZLjava_nio_FloatBuffer_2()
2283 (GLboolean)transpose, in android_glProgramUniformMatrix4fv__IIIZ_3FI()
2315 (GLboolean)transpose, in android_glProgramUniformMatrix4fv__IIIZLjava_nio_FloatBuffer_2()
2355 (GLboolean)transpose, in android_glProgramUniformMatrix2x3fv__IIIZ_3FI()
2387 (GLboolean)transpose, in android_glProgramUniformMatrix2x3fv__IIIZLjava_nio_FloatBuffer_2()
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