1void API_ENTRY(glBlendBarrierKHR)(void) { 2 CALL_GL_API(glBlendBarrierKHR); 3} 4void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { 5 CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled); 6} 7void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { 8 CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf); 9} 10void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) { 11 CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam); 12} 13GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { 14 CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog); 15} 16void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) { 17 CALL_GL_API(glPushDebugGroupKHR, source, id, length, message); 18} 19void API_ENTRY(glPopDebugGroupKHR)(void) { 20 CALL_GL_API(glPopDebugGroupKHR); 21} 22void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { 23 CALL_GL_API(glObjectLabelKHR, identifier, name, length, label); 24} 25void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { 26 CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label); 27} 28void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) { 29 CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label); 30} 31void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { 32 CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label); 33} 34void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) { 35 CALL_GL_API(glGetPointervKHR, pname, params); 36} 37void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { 38 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 39} 40void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { 41 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 42} 43void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) { 44 CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); 45} 46void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) { 47 CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); 48} 49void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { 50 CALL_GL_API_RETURN(glMapBufferOES, target, access); 51} 52GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { 53 CALL_GL_API_RETURN(glUnmapBufferOES, target); 54} 55void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) { 56 CALL_GL_API(glGetBufferPointervOES, target, pname, params); 57} 58void API_ENTRY(glMinSampleShadingOES)(GLfloat value) { 59 CALL_GL_API(glMinSampleShadingOES, value); 60} 61void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { 62 CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels); 63} 64void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { 65 CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 66} 67void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 68 CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height); 69} 70void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { 71 CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data); 72} 73void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { 74 CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 75} 76void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { 77 CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset); 78} 79void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { 80 CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations); 81} 82void API_ENTRY(glBindVertexArrayOES)(GLuint array) { 83 CALL_GL_API(glBindVertexArrayOES, array); 84} 85void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) { 86 CALL_GL_API(glDeleteVertexArraysOES, n, arrays); 87} 88void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) { 89 CALL_GL_API(glGenVertexArraysOES, n, arrays); 90} 91GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) { 92 CALL_GL_API_RETURN(glIsVertexArrayOES, array); 93} 94void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) { 95 CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups); 96} 97void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) { 98 CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters); 99} 100void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) { 101 CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString); 102} 103void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) { 104 CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString); 105} 106void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) { 107 CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data); 108} 109void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) { 110 CALL_GL_API(glGenPerfMonitorsAMD, n, monitors); 111} 112void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) { 113 CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors); 114} 115void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) { 116 CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList); 117} 118void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) { 119 CALL_GL_API(glBeginPerfMonitorAMD, monitor); 120} 121void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) { 122 CALL_GL_API(glEndPerfMonitorAMD, monitor); 123} 124void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) { 125 CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten); 126} 127void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 128 CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 129} 130void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 131 CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height); 132} 133void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 134 CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount); 135} 136void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { 137 CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount); 138} 139void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) { 140 CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor); 141} 142void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) { 143 CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source); 144} 145void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) { 146 CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount); 147} 148void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 149 CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height); 150} 151void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) { 152 CALL_GL_API(glResolveMultisampleFramebufferAPPLE); 153} 154GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) { 155 CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags); 156} 157GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) { 158 CALL_GL_API_RETURN(glIsSyncAPPLE, sync); 159} 160void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) { 161 CALL_GL_API(glDeleteSyncAPPLE, sync); 162} 163GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 164 CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout); 165} 166void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 167 CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout); 168} 169void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) { 170 CALL_GL_API(glGetInteger64vAPPLE, pname, params); 171} 172void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) { 173 CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values); 174} 175void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { 176 CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); 177} 178void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) { 179 CALL_GL_API(glLabelObjectEXT, type, object, length, label); 180} 181void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) { 182 CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label); 183} 184void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) { 185 CALL_GL_API(glInsertEventMarkerEXT, length, marker); 186} 187void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) { 188 CALL_GL_API(glPushGroupMarkerEXT, length, marker); 189} 190void API_ENTRY(glPopGroupMarkerEXT)(void) { 191 CALL_GL_API(glPopGroupMarkerEXT); 192} 193void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) { 194 CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments); 195} 196void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) { 197 CALL_GL_API(glGenQueriesEXT, n, ids); 198} 199void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) { 200 CALL_GL_API(glDeleteQueriesEXT, n, ids); 201} 202GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) { 203 CALL_GL_API_RETURN(glIsQueryEXT, id); 204} 205void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) { 206 CALL_GL_API(glBeginQueryEXT, target, id); 207} 208void API_ENTRY(glEndQueryEXT)(GLenum target) { 209 CALL_GL_API(glEndQueryEXT, target); 210} 211void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) { 212 CALL_GL_API(glQueryCounterEXT, id, target); 213} 214void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) { 215 CALL_GL_API(glGetQueryivEXT, target, pname, params); 216} 217void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) { 218 CALL_GL_API(glGetQueryObjectivEXT, id, pname, params); 219} 220void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) { 221 CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params); 222} 223void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) { 224 CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params); 225} 226void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) { 227 CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params); 228} 229void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) { 230 CALL_GL_API(glDrawBuffersEXT, n, bufs); 231} 232void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) { 233 CALL_GL_API(glEnableiEXT, target, index); 234} 235void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) { 236 CALL_GL_API(glDisableiEXT, target, index); 237} 238void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) { 239 CALL_GL_API(glBlendEquationiEXT, buf, mode); 240} 241void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { 242 CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha); 243} 244void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) { 245 CALL_GL_API(glBlendFunciEXT, buf, src, dst); 246} 247void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 248 CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 249} 250void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { 251 CALL_GL_API(glColorMaskiEXT, index, r, g, b, a); 252} 253GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) { 254 CALL_GL_API_RETURN(glIsEnablediEXT, target, index); 255} 256void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) { 257 CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount); 258} 259void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { 260 CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount); 261} 262void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) { 263 CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level); 264} 265void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) { 266 CALL_GL_API(glVertexAttribDivisorEXT, index, divisor); 267} 268void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { 269 CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access); 270} 271void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) { 272 CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length); 273} 274void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { 275 CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount); 276} 277void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) { 278 CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount); 279} 280void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 281 CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height); 282} 283void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 284 CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples); 285} 286void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) { 287 CALL_GL_API(glReadBufferIndexedEXT, src, index); 288} 289void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) { 290 CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices); 291} 292void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) { 293 CALL_GL_API(glGetIntegeri_vEXT, target, index, data); 294} 295void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 296 CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 297} 298GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) { 299 CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT); 300} 301void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { 302 CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data); 303} 304void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { 305 CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params); 306} 307void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) { 308 CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params); 309} 310void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) { 311 CALL_GL_API(glActiveShaderProgramEXT, pipeline, program); 312} 313void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) { 314 CALL_GL_API(glBindProgramPipelineEXT, pipeline); 315} 316GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) { 317 CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings); 318} 319void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) { 320 CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines); 321} 322void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) { 323 CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines); 324} 325void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { 326 CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog); 327} 328void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) { 329 CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params); 330} 331GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) { 332 CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline); 333} 334void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) { 335 CALL_GL_API(glProgramParameteriEXT, program, pname, value); 336} 337void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) { 338 CALL_GL_API(glProgramUniform1fEXT, program, location, v0); 339} 340void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) { 341 CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value); 342} 343void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) { 344 CALL_GL_API(glProgramUniform1iEXT, program, location, v0); 345} 346void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) { 347 CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value); 348} 349void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) { 350 CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1); 351} 352void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) { 353 CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value); 354} 355void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) { 356 CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1); 357} 358void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) { 359 CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value); 360} 361void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 362 CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2); 363} 364void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) { 365 CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value); 366} 367void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { 368 CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2); 369} 370void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) { 371 CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value); 372} 373void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 374 CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3); 375} 376void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) { 377 CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value); 378} 379void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 380 CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3); 381} 382void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) { 383 CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value); 384} 385void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 386 CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value); 387} 388void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 389 CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value); 390} 391void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 392 CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value); 393} 394void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) { 395 CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program); 396} 397void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) { 398 CALL_GL_API(glValidateProgramPipelineEXT, pipeline); 399} 400void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) { 401 CALL_GL_API(glProgramUniform1uiEXT, program, location, v0); 402} 403void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) { 404 CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1); 405} 406void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { 407 CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2); 408} 409void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 410 CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3); 411} 412void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) { 413 CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value); 414} 415void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) { 416 CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value); 417} 418void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) { 419 CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value); 420} 421void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) { 422 CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value); 423} 424void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 425 CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value); 426} 427void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 428 CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value); 429} 430void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 431 CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value); 432} 433void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 434 CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value); 435} 436void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 437 CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value); 438} 439void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 440 CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value); 441} 442void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) { 443 CALL_GL_API(glPatchParameteriEXT, pname, value); 444} 445void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) { 446 CALL_GL_API(glTexParameterIivEXT, target, pname, params); 447} 448void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) { 449 CALL_GL_API(glTexParameterIuivEXT, target, pname, params); 450} 451void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) { 452 CALL_GL_API(glGetTexParameterIivEXT, target, pname, params); 453} 454void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) { 455 CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params); 456} 457void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint * param) { 458 CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param); 459} 460void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint * param) { 461 CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param); 462} 463void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint * params) { 464 CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params); 465} 466void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint * params) { 467 CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params); 468} 469void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) { 470 CALL_GL_API(glTexBufferEXT, target, internalformat, buffer); 471} 472void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { 473 CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size); 474} 475void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 476 CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width); 477} 478void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 479 CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height); 480} 481void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 482 CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth); 483} 484void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 485 CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width); 486} 487void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 488 CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height); 489} 490void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 491 CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth); 492} 493void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { 494 CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); 495} 496void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 497 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height); 498} 499void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 500 CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples); 501} 502void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) { 503 CALL_GL_API(glBeginPerfQueryINTEL, queryHandle); 504} 505void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) { 506 CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle); 507} 508void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) { 509 CALL_GL_API(glDeletePerfQueryINTEL, queryHandle); 510} 511void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) { 512 CALL_GL_API(glEndPerfQueryINTEL, queryHandle); 513} 514void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) { 515 CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId); 516} 517void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) { 518 CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId); 519} 520void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) { 521 CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); 522} 523void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) { 524 CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten); 525} 526void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) { 527 CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId); 528} 529void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) { 530 CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); 531} 532void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) { 533 CALL_GL_API(glBlendParameteriNV, pname, value); 534} 535void API_ENTRY(glBlendBarrierNV)(void) { 536 CALL_GL_API(glBlendBarrierNV); 537} 538void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { 539 CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size); 540} 541void API_ENTRY(glCoverageMaskNV)(GLboolean mask) { 542 CALL_GL_API(glCoverageMaskNV, mask); 543} 544void API_ENTRY(glCoverageOperationNV)(GLenum operation) { 545 CALL_GL_API(glCoverageOperationNV, operation); 546} 547void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) { 548 CALL_GL_API(glDrawBuffersNV, n, bufs); 549} 550void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 551 CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount); 552} 553void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { 554 CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount); 555} 556void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) { 557 CALL_GL_API(glDeleteFencesNV, n, fences); 558} 559void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) { 560 CALL_GL_API(glGenFencesNV, n, fences); 561} 562GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 563 CALL_GL_API_RETURN(glIsFenceNV, fence); 564} 565GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 566 CALL_GL_API_RETURN(glTestFenceNV, fence); 567} 568void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) { 569 CALL_GL_API(glGetFenceivNV, fence, pname, params); 570} 571void API_ENTRY(glFinishFenceNV)(GLuint fence) { 572 CALL_GL_API(glFinishFenceNV, fence); 573} 574void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 575 CALL_GL_API(glSetFenceNV, fence, condition); 576} 577void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 578 CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 579} 580void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 581 CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height); 582} 583void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) { 584 CALL_GL_API(glVertexAttribDivisorNV, index, divisor); 585} 586void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 587 CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value); 588} 589void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 590 CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value); 591} 592void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 593 CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value); 594} 595void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 596 CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value); 597} 598void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 599 CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value); 600} 601void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { 602 CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value); 603} 604void API_ENTRY(glReadBufferNV)(GLenum mode) { 605 CALL_GL_API(glReadBufferNV, mode); 606} 607void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) { 608 CALL_GL_API(glAlphaFuncQCOM, func, ref); 609} 610void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) { 611 CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); 612} 613void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) { 614 CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); 615} 616void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { 617 CALL_GL_API(glEnableDriverControlQCOM, driverControl); 618} 619void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { 620 CALL_GL_API(glDisableDriverControlQCOM, driverControl); 621} 622void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) { 623 CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures); 624} 625void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) { 626 CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers); 627} 628void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) { 629 CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers); 630} 631void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) { 632 CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers); 633} 634void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) { 635 CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params); 636} 637void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) { 638 CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param); 639} 640void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) { 641 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 642} 643void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) { 644 CALL_GL_API(glExtGetBufferPointervQCOM, target, params); 645} 646void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) { 647 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders); 648} 649void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) { 650 CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms); 651} 652GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) { 653 CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program); 654} 655void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) { 656 CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length); 657} 658void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { 659 CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask); 660} 661void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) { 662 CALL_GL_API(glEndTilingQCOM, preserveMask); 663} 664