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Searched refs:ReplayStateStruct (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h99 struct ReplayStateStruct : public PlaybackStateStruct { struct
100 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct() argument
DRenderNode.h110 void replay(ReplayStateStruct& replayStruct, const int level);
DRenderNode.cpp614 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler()
634 ReplayStateStruct& mReplayStruct;
638 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { in replay()
DDisplayListOp.h78 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
100 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
123 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
1436 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
DOpenGLRenderer.cpp1495 ReplayStateStruct replayStruct(*this, dirty, replayFlags);