Searched refs:ReplayStateStruct (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayList.h | 99 struct ReplayStateStruct : public PlaybackStateStruct { struct 100 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct() argument
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D | RenderNode.h | 110 void replay(ReplayStateStruct& replayStruct, const int level);
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D | RenderNode.cpp | 614 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler() 634 ReplayStateStruct& mReplayStruct; 638 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { in replay()
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D | DisplayListOp.h | 78 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 100 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() 123 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() 1436 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
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D | OpenGLRenderer.cpp | 1495 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
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