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Searched refs:SL_PLAYSTATE_STOPPED (Results 1 – 25 of 31) sorted by relevance

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/frameworks/wilhelm/src/itf/
DIPlay.c27 case SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
49 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
72 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
131 case SL_PLAYSTATE_STOPPED: // as is in IPlay_GetPlayState()
136 state = SL_PLAYSTATE_STOPPED; in IPlay_GetPlayState()
140 state = SL_PLAYSTATE_STOPPED; in IPlay_GetPlayState()
[all …]
DIBufferQueue.c39 state = SL_PLAYSTATE_STOPPED; in getAssociatedState()
154 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) { in IBufferQueue_RegisterCallback()
DIAndroidBufferQueue.c43 state = SL_PLAYSTATE_STOPPED; in getAssociatedState()
245 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) { in IAndroidBufferQueue_RegisterCallback()
DIOutputMixExt.c132 audioPlayer->mPlay.mState = SL_PLAYSTATE_STOPPED; in track_check()
144 case SL_PLAYSTATE_STOPPED: // idle in track_check()
/frameworks/wilhelm/tests/automated/
DBufferQueue_test.cpp200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState); in PrepareValidBuffer()
361 GetPlayerState(SL_PLAYSTATE_STOPPED); in TEST_F()
370 SetPlayerState(SL_PLAYSTATE_STOPPED); in TEST_F()
401 SL_PLAYSTATE_STOPPED, // paused -> stopped in TEST_F()
405 SL_PLAYSTATE_STOPPED, // playing -> stopped in TEST_F()
406 SL_PLAYSTATE_STOPPED, // stopped -> stopped in TEST_F()
430 SL_PLAYSTATE_STOPPED, // paused -> stopped in TEST_F()
431 SL_PLAYSTATE_STOPPED, // stopped -> stopped in TEST_F()
/frameworks/wilhelm/tests/sandbox/
Dmultiplay.c241 case SL_PLAYSTATE_STOPPED: in main()
255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) { in main()
266 if (state != SL_PLAYSTATE_STOPPED) { in main()
Dintbufq.c245 state = SL_PLAYSTATE_STOPPED; in main()
Dmonkey.c73 SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_STOPPED); in actionStop()
/frameworks/wilhelm/tests/mimeUri/
DslesTest_playStates.cpp180 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayUri()
191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayUri()
DslesTestPlayUri2.cpp235 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayUri()
237 result = (*playItf2)->SetPlayState(playItf2, SL_PLAYSTATE_STOPPED); in TestPlayUri()
DslesTestPlayStreamType.cpp214 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestStreamTypeConfiguration()
DslesTestLoopUri.cpp276 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestLoopUri()
DslesTestPlayUri.cpp310 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayUri()
DslesTestGetPositionUri.cpp301 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); CheckErr(res); in TestGetPositionUri()
DslesTestSlowDownUri.cpp384 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); CheckErr(res); in TestSlowDownUri()
/frameworks/wilhelm/tests/examples/
DslesTestSendToPresetReverb.cpp306 assert(playState == SL_PLAYSTATE_STOPPED); in TestSendToPresetReverb()
309 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestSendToPresetReverb()
DslesTestPlayFdPath.cpp178 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayPathFromFD()
DslesTestSawtoothBufferQueue.cpp264 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlaySawtoothBufferQueue()
DslesTestBassBoostPath.cpp233 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestBassBoostPathFromFD()
DslesTestVirtualizerPath.cpp235 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestVirtualizerPathFromFD()
DslesTestEqFdPath.cpp262 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestEQPathFromFD()
DslesTestEqOutputPath.cpp266 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestEQPathFromFD()
/frameworks/wilhelm/tests/
DmimeUri_test.cpp251 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayUri()
/frameworks/wilhelm/tests/sandbox/streamSource/
DslesTestPlayStream.cpp361 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayStream()
/frameworks/wilhelm/tests/listening/
DslesTest_playMuteSolo.cpp362 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); in TestPlayUri()

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