1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /* interactive buffer queue test program */
18 
19 #ifdef ANDROID
20 #define USE_ANDROID_SIMPLE_BUFFER_QUEUE     // change to #undef for compatibility testing
21 #endif
22 
23 #include <assert.h>
24 #include <math.h>
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <unistd.h>
28 #include <SLES/OpenSLES.h>
29 #ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
30 #include <SLES/OpenSLES_Android.h>
31 #endif
32 #include "getch.h"
33 
34 #ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
35 #define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
36 #define IID_BUFFERQUEUE SL_IID_ANDROIDSIMPLEBUFFERQUEUE
37 #define BufferQueueItf SLAndroidSimpleBufferQueueItf
38 #define BufferQueueState SLAndroidSimpleBufferQueueState
39 #define INDEX index
40 #else
41 #define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_BUFFERQUEUE
42 #define IID_BUFFERQUEUE SL_IID_BUFFERQUEUE
43 #define BufferQueueItf SLBufferQueueItf
44 #define BufferQueueState SLBufferQueueState
45 #define INDEX playIndex
46 #endif
47 
48 #define checkResult(r) do { if ((r) != SL_RESULT_SUCCESS) fprintf(stderr, "error %d at %s:%d\n", \
49     (int) r, __FILE__, __LINE__); } while (0)
50 
51 typedef struct {
52     short left;
53     short right;
54 } frame_t;
55 
56 #define SINE_FRAMES (44100*5)
57 frame_t sine[SINE_FRAMES];
58 
59 #define SQUARE_FRAMES (44100*5)
60 frame_t square[SQUARE_FRAMES];
61 
62 #define SAWTOOTH_FRAMES (44100*5)
63 frame_t sawtooth[SAWTOOTH_FRAMES];
64 
65 #define HALF_FRAMES (44100*5)
66 frame_t half[HALF_FRAMES];
67 
68 BufferQueueItf expectedCaller = NULL;
69 void *expectedContext = NULL;
70 
callback(BufferQueueItf caller,void * context)71 static void callback(BufferQueueItf caller, void *context)
72 {
73     putchar('.');
74     if (caller != expectedCaller)
75         printf("caller %p expected %p\r\n", caller, expectedCaller);
76     if (context != expectedContext)
77         printf("context %p expected %p\r\n", context, expectedContext);
78     fflush(stdout);
79 }
80 
main(int argc __unused,char ** argv __unused)81 int main(int argc __unused, char **argv __unused)
82 {
83     SLresult result;
84 
85     // create engine
86     SLObjectItf engineObject;
87     result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
88     checkResult(result);
89     result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
90     checkResult(result);
91     SLEngineItf engineEngine;
92     result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
93     checkResult(result);
94 
95     // create output mix
96     SLObjectItf outputmixObject;
97     result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
98     checkResult(result);
99     result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
100     checkResult(result);
101 
102     // create audio player
103     SLDataSource audiosrc;
104     SLDataSink audiosnk;
105     SLDataFormat_PCM pcm;
106     SLDataLocator_OutputMix locator_outputmix;
107     SLDataLocator_BufferQueue locator_bufferqueue;
108     locator_bufferqueue.locatorType = DATALOCATOR_BUFFERQUEUE;
109     locator_bufferqueue.numBuffers = 255;
110     locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
111     locator_outputmix.outputMix = outputmixObject;
112     pcm.formatType = SL_DATAFORMAT_PCM;
113     pcm.numChannels = 2;
114     pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
115     pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
116     pcm.containerSize = 16;
117     pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
118     pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
119     audiosrc.pLocator = &locator_bufferqueue;
120     audiosrc.pFormat = &pcm;
121     audiosnk.pLocator = &locator_outputmix;
122     audiosnk.pFormat = NULL;
123     SLObjectItf playerObject;
124     SLInterfaceID ids[2] = {IID_BUFFERQUEUE, SL_IID_MUTESOLO};
125     SLboolean flags[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
126     result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
127             2, ids, flags);
128     checkResult(result);
129     result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
130     checkResult(result);
131     SLPlayItf playerPlay;
132     result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
133     checkResult(result);
134     BufferQueueItf playerBufferqueue;
135     result = (*playerObject)->GetInterface(playerObject, IID_BUFFERQUEUE, &playerBufferqueue);
136     checkResult(result);
137     SLMuteSoloItf playerMuteSolo;
138     result = (*playerObject)->GetInterface(playerObject, SL_IID_MUTESOLO, &playerMuteSolo);
139     checkResult(result);
140     SLuint8 numChannels = 123;
141     result = (*playerMuteSolo)->GetNumChannels(playerMuteSolo, &numChannels);
142     assert(2 == numChannels);
143     SLuint32 state;
144     state = SL_PLAYSTATE_PLAYING;
145     result = (*playerPlay)->SetPlayState(playerPlay, state);
146     checkResult(result);
147 
148     unsigned i;
149     float pi2 = 3.14*2;
150     float hz = 441;
151     float sr = 44100;
152     for (i = 0; i < SINE_FRAMES; ++i) {
153         sine[i].left = sin((float) (i  / (sr / hz)) * pi2 ) * 32000.0;
154         sine[i].right = sine[i].left;
155     }
156     for (i = 0; i < SQUARE_FRAMES; ++i) {
157         square[i].left = (i % (unsigned) (sr / hz)) < 50 ? 32767 : -32768;
158         square[i].right = square[i].left;
159     }
160     for (i = 0; i < SAWTOOTH_FRAMES; ++i) {
161         sawtooth[i].left = ((((int) (i % (unsigned) (sr / hz))) - 50) / 100.0) * 60000.0 - 30000.0;
162         sawtooth[i].right = sawtooth[i].left;
163     }
164     for (i = 0; i < HALF_FRAMES; ++i) {
165         half[i].left = sine[i].left;
166         half[i].right = sawtooth[i].right / 2;
167     }
168 
169     set_conio_terminal_mode();
170     int in_count = 0;
171     uintptr_t count = 0;
172     for (;;) {
173         usleep(10000);
174         if (kbhit()) {
175             frame_t *buffer;
176             unsigned size;
177             BufferQueueState bufqstate;
178             int ch = getch();
179             switch (ch) {
180             case '0' ... '9':
181                 if (in_count) {
182                     count = count * 10 + (ch - '0');
183                 } else {
184                     count = ch - '0';
185                     in_count = 1;
186                 }
187                 continue;
188             case 'i':
189                 buffer = sine;
190                 size = sizeof(sine);
191                 goto enqueue;
192             case 'q':
193                 buffer = square;
194                 size = sizeof(square);
195                 goto enqueue;
196             case 'h':
197                 buffer = half;
198                 size = sizeof(half);
199                 goto enqueue;
200             case 'r':
201                 if (in_count) {
202                     expectedCaller = playerBufferqueue;
203                     expectedContext = (void *) count;
204                 } else {
205                     expectedCaller = NULL;
206                     expectedContext = (void *) NULL;
207                 }
208                 result = (*playerBufferqueue)->RegisterCallback(playerBufferqueue, in_count ?
209                     callback : NULL, expectedContext);
210                 checkResult(result);
211                 break;
212             case 'a':
213                 buffer = sawtooth;
214                 size = sizeof(sawtooth);
215 enqueue:
216                 for (i = 0; i < (in_count ? count : 1); ++i) {
217                     result = (*playerBufferqueue)->Enqueue(playerBufferqueue, buffer, size);
218                     checkResult(result);
219                 }
220                 break;
221             case 'c':
222                 result = (*playerBufferqueue)->Clear(playerBufferqueue);
223                 checkResult(result);
224                 putchar('\r');
225                 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
226                 checkResult(result);
227                 if (bufqstate.count != 0)
228                     printf("\rcount=%u\r\n", (unsigned) bufqstate.count);
229 #if 0
230                 putchar('\r');
231                 putchar('\n');
232 #endif
233                 fflush(stdout);
234                 break;
235             case 'g':
236                 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
237                 checkResult(result);
238                 printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.INDEX);
239                 printf("count=%u\r\n", (unsigned) bufqstate.count);
240                 break;
241             case 'p':
242                 state = SL_PLAYSTATE_PAUSED;
243                 goto setplaystate;
244             case 's':
245                 state = SL_PLAYSTATE_STOPPED;
246                 goto setplaystate;
247             case 'P':
248                 state = SL_PLAYSTATE_PLAYING;
249 setplaystate:
250                 result = (*playerPlay)->SetPlayState(playerPlay, state);
251                 checkResult(result);
252                 SLuint32 newstate;
253                 result = (*playerPlay)->GetPlayState(playerPlay, &newstate);
254                 checkResult(result);
255                 if (newstate != state)
256                     printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
257                         (unsigned) newstate);
258 #if 0
259                 putchar('\r');
260                 putchar('\n');
261                 fflush(stdout);
262 #endif
263                 checkResult(result);
264                 break;
265             case 'x':
266                 goto out;
267             default:
268                 putchar('?');
269                 fflush(stdout);
270                 break;
271             }
272             in_count = 0;
273         }
274     }
275 
276 out:
277     (*playerObject)->Destroy(playerObject);
278     (*outputmixObject)->Destroy(outputmixObject);
279     (*engineObject)->Destroy(engineObject);
280     return EXIT_SUCCESS;
281 }
282