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Searched refs:applyTranslationZ (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp483 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); in applyViewPropertyTransforms() local
484 if (properties().hasTransformMatrix() || applyTranslationZ) { in applyViewPropertyTransforms()