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Searched refs:casterZ (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp767 const float casterZ = zTranslatedNodes[shadowIndex].key; in issueOperationsOf3dChildren() local
770 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { in issueOperationsOf3dChildren()
773 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow in issueOperationsOf3dChildren()