Searched refs:casterZ (Results 1 – 1 of 1) sorted by relevance
767 const float casterZ = zTranslatedNodes[shadowIndex].key; in issueOperationsOf3dChildren() local770 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { in issueOperationsOf3dChildren()773 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow in issueOperationsOf3dChildren()