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Searched refs:dI (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DRenderPass.java106 Renderable dI = (Renderable)mObjectsToDraw.get(i); in getRsField() local
107 drawableAllocs[i] = dI.getRsField(rs, res).getAllocation(); in getRsField()
DScene.java276 Renderable dI = (Renderable)mRenderables.get(i); in addDrawables() local
277 addToMeshMap(dI); in addDrawables()
278 drawableAllocs[i] = dI.getRsField(rs, res).getAllocation(); in addDrawables()
/frameworks/rs/
DrsAllocation.cpp773 for (uint32_t dI = 0; dI < faceSize; dI ++) { in rsi_AllocationCubeCreateFromBitmap() local
774 texAlloc->data(rsc, 0, dI, 0, (RsAllocationCubemapFace)face, in rsi_AllocationCubeCreateFromBitmap()
775 t->getDimX(), 1, sourcePtr + strideBytes * dI, copySize, 0); in rsi_AllocationCubeCreateFromBitmap()