1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.scenegraph; 18 19 import java.lang.Math; 20 import java.util.ArrayList; 21 22 import android.util.Log; 23 24 import android.renderscript.*; 25 import android.content.res.Resources; 26 27 /** 28 * @hide 29 */ 30 public class RenderPass extends SceneGraphBase { 31 32 TextureRenderTarget mColorTarget; 33 Float4 mClearColor; 34 boolean mShouldClearColor; 35 36 TextureRenderTarget mDepthTarget; 37 float mClearDepth; 38 boolean mShouldClearDepth; 39 40 ArrayList<RenderableBase> mObjectsToDraw; 41 42 Camera mCamera; 43 44 ScriptField_RenderPass_s.Item mRsField; 45 RenderPass()46 public RenderPass() { 47 mObjectsToDraw = new ArrayList<RenderableBase>(); 48 mClearColor = new Float4(0.0f, 0.0f, 0.0f, 0.0f); 49 mShouldClearColor = true; 50 mClearDepth = 1.0f; 51 mShouldClearDepth = true; 52 } 53 appendRenderable(Renderable d)54 public void appendRenderable(Renderable d) { 55 mObjectsToDraw.add(d); 56 } 57 setCamera(Camera c)58 public void setCamera(Camera c) { 59 mCamera = c; 60 } 61 setColorTarget(TextureRenderTarget colorTarget)62 public void setColorTarget(TextureRenderTarget colorTarget) { 63 mColorTarget = colorTarget; 64 } setClearColor(Float4 clearColor)65 public void setClearColor(Float4 clearColor) { 66 mClearColor = clearColor; 67 } setShouldClearColor(boolean shouldClearColor)68 public void setShouldClearColor(boolean shouldClearColor) { 69 mShouldClearColor = shouldClearColor; 70 } 71 setDepthTarget(TextureRenderTarget depthTarget)72 public void setDepthTarget(TextureRenderTarget depthTarget) { 73 mDepthTarget = depthTarget; 74 } setClearDepth(float clearDepth)75 public void setClearDepth(float clearDepth) { 76 mClearDepth = clearDepth; 77 } setShouldClearDepth(boolean shouldClearDepth)78 public void setShouldClearDepth(boolean shouldClearDepth) { 79 mShouldClearDepth = shouldClearDepth; 80 } 81 getRenderables()82 public ArrayList<RenderableBase> getRenderables() { 83 return mObjectsToDraw; 84 } 85 getRsField(RenderScriptGL rs, Resources res)86 ScriptField_RenderPass_s.Item getRsField(RenderScriptGL rs, Resources res) { 87 if (mRsField != null) { 88 return mRsField; 89 } 90 91 mRsField = new ScriptField_RenderPass_s.Item(); 92 if (mColorTarget != null) { 93 mRsField.color_target = mColorTarget.getRsData(true).get_texture(0); 94 } 95 if (mColorTarget != null) { 96 mRsField.depth_target = mDepthTarget.getRsData(true).get_texture(0); 97 } 98 mRsField.camera = mCamera != null ? mCamera.getRSData().getAllocation() : null; 99 100 if (mObjectsToDraw.size() != 0) { 101 Allocation drawableData = Allocation.createSized(rs, 102 Element.ALLOCATION(rs), 103 mObjectsToDraw.size()); 104 Allocation[] drawableAllocs = new Allocation[mObjectsToDraw.size()]; 105 for (int i = 0; i < mObjectsToDraw.size(); i ++) { 106 Renderable dI = (Renderable)mObjectsToDraw.get(i); 107 drawableAllocs[i] = dI.getRsField(rs, res).getAllocation(); 108 } 109 drawableData.copyFrom(drawableAllocs); 110 mRsField.objects = drawableData; 111 } 112 113 mRsField.clear_color = mClearColor; 114 mRsField.clear_depth = mClearDepth; 115 mRsField.should_clear_color = mShouldClearColor; 116 mRsField.should_clear_depth = mShouldClearDepth; 117 return mRsField; 118 } 119 } 120 121 122 123 124 125