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Searched refs:debugOverdraw (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
DProperties.cpp29 bool Properties::debugOverdraw = false; member in android::uirenderer::Properties
51 bool prevDebugOverdraw = debugOverdraw; in load()
55 debugOverdraw = false; in load()
59 debugOverdraw = true; in load()
62 debugOverdraw = true; in load()
110 || (prevDebugOverdraw != debugOverdraw) in load()
DProperties.h290 static bool debugOverdraw; variable
DCaches.cpp285 if (mExtensions.hasTiledRendering() && !Properties::debugOverdraw) { in startTiling()
291 if (mExtensions.hasTiledRendering() && !Properties::debugOverdraw) { in endTiling()
DOpenGLRenderer.cpp146 debugOverdraw(true, true); in startFrame()
266 debugOverdraw(true, false); in resumeAfterLayer()
341 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) { in debugOverdraw() function in android::uirenderer::OpenGLRenderer
342 mRenderState.debugOverdraw(enable, clear); in debugOverdraw()
346 if (Properties::debugOverdraw && getTargetFbo() == 0) { in renderOverdraw()
385 debugOverdraw(false, false); in updateLayer()
740 debugOverdraw(false, false); in createFboLayer()
798 debugOverdraw(true, false); in composeLayer()
901 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
1343 if (!Properties::debugOverdraw) { in setStencilFromClip()
[all …]
DOpenGLRenderer.h821 void debugOverdraw(bool enable, bool clear);
DGlopBuilder.cpp601 mDescription.hasDebugHighlight = !Properties::debugOverdraw in build()
DRenderNode.cpp124 bool functorsNeedLayer = Properties::debugOverdraw; in prepareTree()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp145 debugOverdraw(false, false); in interruptForFunctorInvoke()
151 debugOverdraw(false, false); in resumeFromFunctorInvoke()
162 void RenderState::debugOverdraw(bool enable, bool clear) { in debugOverdraw() function in android::uirenderer::RenderState
163 if (Properties::debugOverdraw && mFramebuffer == 0) { in debugOverdraw()
DRenderState.h64 void debugOverdraw(bool enable, bool clear);