Searched refs:deferredList (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayList.h | 92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() 93 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), in DeferStateStruct() 94 mDeferredList(deferredList) {} in DeferStateStruct()
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D | Layer.cpp | 236 deferredList.reset(new DeferredDisplayList(dirtyRect)); in defer() 238 DeferStateStruct deferredState(*deferredList, *renderer, in defer() 254 deferredList.release(); in cancelDefer() 259 if (deferredList && renderer) { in flush() 267 deferredList->flush(*renderer, dirtyRect); in flush()
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D | Layer.h | 431 std::unique_ptr<DeferredDisplayList> deferredList; variable
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D | OpenGLRenderer.cpp | 1503 DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw); 1504 DeferStateStruct deferStruct(deferredList, *this, replayFlags); 1510 deferredList.flush(*this, dirty);
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