Home
last modified time | relevance | path

Searched refs:getTexture (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/
DAssetAtlas.cpp40 if (mImage->getTexture()) { in init()
67 mTexture->id = mImage ? mImage->getTexture() : 0; in updateTextureId()
DImage.h48 GLuint getTexture() const { in getTexture() function
DAssetAtlas.h145 GLuint getTexture() const { in getTexture() function
DLayer.h207 inline Texture& getTexture() { in getTexture() function
DOpenGLRenderer.cpp864 .setFillLayer(layer->getTexture(), layer->getColorFilter(), in composeLayerRectSwapped()
885 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()… in composeLayerRect()
1026 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()… in composeLayerRegion()
1557 Texture* texture = getTexture(bitmap);
1669 Texture* texture = getTexture(bitmap);
2380 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()…
2420 Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
DOpenGLRenderer.h839 Texture* getTexture(const SkBitmap* bitmap);
DGlopBuilder.cpp450 mOutGlop->fill.texture = { &(layer.getTexture()), in setFillTextureLayer()
DFontRenderer.cpp66 ….setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->a… in draw()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DTextureParam.java52 public TextureBase getTexture() { in getTexture() method in TextureParam
DRenderable.java143 TextureBase tex = p.getTexture(); in updateTextures()
DColladaParser.java278 Texture2D getTexture(String samplerName) { in getTexture() method in ColladaParser
335 Texture2D tex = getTexture(samplerName); in extractParams()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DBackingStore.java636 return getTexture(); in lock()
676 private TextureSource getTexture() { in getTexture() method in BackingStore.TextureBacking
687 mRenderTarget = RenderTarget.currentTarget().forTexture(getTexture(), w, h); in getRenderTarget()
/frameworks/base/libs/hwui/font/
DCacheTexture.h118 Texture& getTexture() { in getTexture() function