Searched refs:getTexture (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AssetAtlas.cpp | 40 if (mImage->getTexture()) { in init() 67 mTexture->id = mImage ? mImage->getTexture() : 0; in updateTextureId()
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D | Image.h | 48 GLuint getTexture() const { in getTexture() function
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D | AssetAtlas.h | 145 GLuint getTexture() const { in getTexture() function
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D | Layer.h | 207 inline Texture& getTexture() { in getTexture() function
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D | OpenGLRenderer.cpp | 864 .setFillLayer(layer->getTexture(), layer->getColorFilter(), in composeLayerRectSwapped() 885 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()… in composeLayerRect() 1026 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()… in composeLayerRegion() 1557 Texture* texture = getTexture(bitmap); 1669 Texture* texture = getTexture(bitmap); 2380 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()… 2420 Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
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D | OpenGLRenderer.h | 839 Texture* getTexture(const SkBitmap* bitmap);
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D | GlopBuilder.cpp | 450 mOutGlop->fill.texture = { &(layer.getTexture()), in setFillTextureLayer()
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D | FontRenderer.cpp | 66 ….setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->a… in draw()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | TextureParam.java | 52 public TextureBase getTexture() { in getTexture() method in TextureParam
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D | Renderable.java | 143 TextureBase tex = p.getTexture(); in updateTextures()
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D | ColladaParser.java | 278 Texture2D getTexture(String samplerName) { in getTexture() method in ColladaParser 335 Texture2D tex = getTexture(samplerName); in extractParams()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | BackingStore.java | 636 return getTexture(); in lock() 676 private TextureSource getTexture() { in getTexture() method in BackingStore.TextureBacking 687 mRenderTarget = RenderTarget.currentTarget().forTexture(getTexture(), w, h); in getRenderTarget()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 118 Texture& getTexture() { in getTexture() function
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