1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.scenegraph; 18 19 import java.lang.Math; 20 import java.util.ArrayList; 21 22 import android.graphics.Camera; 23 import android.renderscript.RenderScriptGL; 24 import android.renderscript.Float4; 25 import android.renderscript.Matrix4f; 26 import android.renderscript.ProgramFragment; 27 import android.renderscript.ProgramStore; 28 import android.renderscript.ProgramVertex; 29 import android.renderscript.Element; 30 import android.util.Log; 31 32 /** 33 * @hide 34 */ 35 public class TextureParam extends ShaderParam { 36 37 TextureBase mTexture; 38 TextureParam(String name)39 public TextureParam(String name) { 40 super(name); 41 } 42 TextureParam(String name, TextureBase t)43 public TextureParam(String name, TextureBase t) { 44 super(name); 45 setTexture(t); 46 } 47 setTexture(TextureBase t)48 public void setTexture(TextureBase t) { 49 mTexture = t; 50 } 51 getTexture()52 public TextureBase getTexture() { 53 return mTexture; 54 } 55 initLocalData()56 void initLocalData() { 57 mData.type = ScriptC_export.const_ShaderParam_TEXTURE; 58 if (mTexture != null) { 59 mData.texture = mTexture.getRsData(false).getAllocation(); 60 } 61 } 62 } 63 64 65 66 67 68