1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.scenegraph;
18 
19 import java.lang.Math;
20 import java.util.ArrayList;
21 
22 import android.graphics.Camera;
23 import android.renderscript.RenderScriptGL;
24 import android.renderscript.Float4;
25 import android.renderscript.Matrix4f;
26 import android.renderscript.ProgramFragment;
27 import android.renderscript.ProgramStore;
28 import android.renderscript.ProgramVertex;
29 import android.renderscript.Element;
30 import android.util.Log;
31 
32 /**
33  * @hide
34  */
35 public class TextureParam extends ShaderParam {
36 
37     TextureBase mTexture;
38 
TextureParam(String name)39     public TextureParam(String name) {
40         super(name);
41     }
42 
TextureParam(String name, TextureBase t)43     public TextureParam(String name, TextureBase t) {
44         super(name);
45         setTexture(t);
46     }
47 
setTexture(TextureBase t)48     public void setTexture(TextureBase t) {
49         mTexture = t;
50     }
51 
getTexture()52     public TextureBase getTexture() {
53         return mTexture;
54     }
55 
initLocalData()56     void initLocalData() {
57         mData.type = ScriptC_export.const_ShaderParam_TEXTURE;
58         if (mTexture != null) {
59             mData.texture = mTexture.getRsData(false).getAllocation();
60         }
61     }
62 }
63 
64 
65 
66 
67 
68