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Searched refs:indexBuffer (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp204 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); in createAmbientShadow() local
252 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow()
253 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex; in createAmbientShadow()
289 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow()
298 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow()
307 indexBuffer[indexBufferIndex++] = 1; in createAmbientShadow()
308 indexBuffer[indexBufferIndex++] = 0; in createAmbientShadow()
323 indexBuffer[indexBufferIndex++] = umbraVertices[i]; in createAmbientShadow()
324 indexBuffer[indexBufferIndex++] = centroidIndex; in createAmbientShadow()
326 indexBuffer[indexBufferIndex++] = 0; in createAmbientShadow()
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DSpotShadow.cpp937 uint16_t* indexBuffer = in generateTriangleStrip() local
953 indexBuffer[indexBufferIndex++] = verticesPair[i].outerIndex; in generateTriangleStrip()
955 indexBuffer[indexBufferIndex++] = verticesPair[i].innerIndex + newPenumbraLength; in generateTriangleStrip()
957 indexBuffer[indexBufferIndex++] = verticesPair[0].outerIndex; in generateTriangleStrip()
958 indexBuffer[indexBufferIndex++] = verticesPair[0].innerIndex + newPenumbraLength; in generateTriangleStrip()
963 indexBuffer[indexBufferIndex] = indexBuffer[indexBufferIndex - 1]; in generateTriangleStrip()
965 indexBuffer[indexBufferIndex++] = newPenumbraLength + 0; in generateTriangleStrip()
986 indexBuffer[indexBufferIndex++] = newPenumbraLength + i; in generateTriangleStrip()
987 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in generateTriangleStrip()
998 indexBuffer[indexBufferIndex++] = newPenumbraLength + i; in generateTriangleStrip()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java97 int uvBuffer, int indexBuffer, int indexCount); in drawMesh() argument
DGLES20Canvas.java717 int indexBuffer, int indexCount) { in drawMesh() argument
720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_fixup.cpp692 GLvoid *indexBuffer; in trace_VertexAttribPointerDataForGlDrawElements() local
696 context->getBuffer(bufferId, &indexBuffer, &eaBufferSize); in trace_VertexAttribPointerDataForGlDrawElements()
698 indexBuffer = indices; in trace_VertexAttribPointerDataForGlDrawElements()
705 findMinAndMaxIndices(indexBuffer, count, type, &minIndex, &maxIndex); in trace_VertexAttribPointerDataForGlDrawElements()