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Searched refs:initialTransform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp725 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, in issueOperationsOf3dChildren() argument
738 renderer.setMatrix(initialTransform); in issueOperationsOf3dChildren()
890 Matrix4 initialTransform(*(renderer.currentTransform())); in issueOperations() local
891 renderer.setBaseTransform(initialTransform); in issueOperations()
906 initialTransform, zTranslatedNodes, renderer, handler); in issueOperations()
923 initialTransform, zTranslatedNodes, renderer, handler); in issueOperations()
DRenderNode.h211 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,