Searched refs:initialTransform (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 725 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, in issueOperationsOf3dChildren() argument 738 renderer.setMatrix(initialTransform); in issueOperationsOf3dChildren() 890 Matrix4 initialTransform(*(renderer.currentTransform())); in issueOperations() local 891 renderer.setBaseTransform(initialTransform); in issueOperations() 906 initialTransform, zTranslatedNodes, renderer, handler); in issueOperations() 923 initialTransform, zTranslatedNodes, renderer, handler); in issueOperations()
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D | RenderNode.h | 211 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
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