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Searched refs:mAllocator (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h75 , mAllocator(allocator) {} in PlaybackStateStruct()
84 LinearAllocator * const mAllocator; member
93 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), in DeferStateStruct()
DDeferredDisplayList.h126 return new (mAllocator) DeferredDisplayState(); in createState()
130 mAllocator.rewindIfLastAlloc(state); in tryRecycleState()
181 LinearAllocator mAllocator; variable
DDamageAccumulator.h64 LinearAllocator mAllocator; variable
DDamageAccumulator.cpp48 mHead = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack)); in DamageAccumulator()
81 DirtyStack* nextFrame = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack)); in pushCommon()
DRenderNode.cpp595 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } in allocator()
622 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } in allocator()
/frameworks/native/libs/gui/
DBufferQueueCore.cpp45 mAllocator(allocator), in BufferQueueCore()
79 mAllocator = composer->createGraphicBufferAlloc(); in BufferQueueCore()
80 if (mAllocator == NULL) { in BufferQueueCore()
DBufferQueueProducer.cpp371 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer( in dequeueBuffer()
1017 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer( in allocateBuffers()
/frameworks/native/libs/gui/tests/
DStreamSplitter_test.cpp59 mAllocator = composer->createGraphicBufferAlloc(); in CountedAllocator()
67 sp<GraphicBuffer> buffer = mAllocator->createGraphicBuffer(w, h, format, in createGraphicBuffer()
75 sp<IGraphicBufferAlloc> mAllocator; member in android::CountedAllocator
/frameworks/native/include/binder/
DMemoryDealer.h54 SimpleBestFitAllocator* mAllocator; variable
/frameworks/native/libs/binder/
DMemoryDealer.cpp230 mAllocator(new SimpleBestFitAllocator(size)) in MemoryDealer()
236 delete mAllocator; in ~MemoryDealer()
264 return mAllocator; in allocator()
/frameworks/native/include/gui/
DBufferQueueCore.h135 sp<IGraphicBufferAlloc> mAllocator; variable