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Searched refs:mDepthTarget (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp38 mDepthTarget = nullptr; in RsdFrameBufferObj()
76 if (mDepthTarget != nullptr) { in setDepthAttachment()
77 if (mDepthTarget->textureID) { in setDepthAttachment()
79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); in setDepthAttachment()
82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()
113 if (mDepthTarget != nullptr) { in renderToFramebuffer()
DrsdFrameBufferObj.h35 mDepthTarget = depth; in setDepthTarget()
46 DrvAllocation *mDepthTarget; variable
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DRenderPass.java36 TextureRenderTarget mDepthTarget; field in RenderPass
73 mDepthTarget = depthTarget; in setDepthTarget()
96 mRsField.depth_target = mDepthTarget.getRsData(true).get_texture(0); in getRsField()
/frameworks/rs/
DrsFBOCache.cpp70 mDepthTarget.set(a); in bindDepthTarget()
80 mDepthTarget.set(nullptr); in resetAll()
DrsFBOCache.h57 ObjectBaseRef<Allocation> mDepthTarget; variable