Searched refs:mDepthTarget (Results 1 – 5 of 5) sorted by relevance
38 mDepthTarget = nullptr; in RsdFrameBufferObj()76 if (mDepthTarget != nullptr) { in setDepthAttachment()77 if (mDepthTarget->textureID) { in setDepthAttachment()79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); in setDepthAttachment()82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()113 if (mDepthTarget != nullptr) { in renderToFramebuffer()
35 mDepthTarget = depth; in setDepthTarget()46 DrvAllocation *mDepthTarget; variable
36 TextureRenderTarget mDepthTarget; field in RenderPass73 mDepthTarget = depthTarget; in setDepthTarget()96 mRsField.depth_target = mDepthTarget.getRsData(true).get_texture(0); in getRsField()
70 mDepthTarget.set(a); in bindDepthTarget()80 mDepthTarget.set(nullptr); in resetAll()
57 ObjectBaseRef<Allocation> mDepthTarget; variable