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Searched refs:mappings (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/docs/html/training/tv/publishing/
Dchecklist.jd192 Use a generic gamepad graphic (without specific controller branding) to show game button mappings.
/frameworks/base/docs/html/tools/help/
Dlint.jd108 …e --html} option. You can specify multiple <filepath>=<url> mappings in the argument b…
Demulator.jd37 <p>Table 1 summarizes the mappings between the emulator keys and the keys of your keyboard.</p>
573 <td>Print help for defining a custom key mappings file.</td>
/frameworks/base/tools/aapt/
DResourceTable.h549 DefaultKeyedVector<String16, uint32_t>* mappings);
DResourceTable.cpp4093 DefaultKeyedVector<String16, uint32_t>* mappings) in setStrings() argument
4104 mappings->add(String16(strings->stringAt(i, &len)), i); in setStrings()
/frameworks/base/docs/html/guide/topics/connectivity/nfc/
Dnfc.jd173 <strong>Table 1.</strong> Supported TNFs and their mappings</p>
174 <table id="mappings">
205 available RTDs and their mappings.</td>
211 mappings</p>
/frameworks/av/services/audioflinger/
DThreads.cpp444 } mappings[] = { in inputFlagsToString() local
452 for (entry = mappings; entry->mFlag != AUDIO_INPUT_FLAG_NONE; entry++) { in inputFlagsToString()
478 } mappings[] = { in outputFlagsToString() local
491 for (entry = mappings; entry->mFlag != AUDIO_OUTPUT_FLAG_NONE; entry++) { in outputFlagsToString()
/frameworks/base/docs/html/training/game-controllers/
Dcontroller-input.jd269 in your game to allow users to personalize their own game controller mappings for
/frameworks/base/docs/html/about/versions/
Dandroid-4.4.jd486 …android.view.InputDevice#getVendorId()}. If you need to modify your key mappings based on the avai…
/frameworks/base/docs/html/tools/devices/
Demulator.jd110 mobile device skin and key mappings. When launching the emulator and at runtime,
/frameworks/data-binding/prebuilds/1.0-rc0/
Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/ ...