1page.title=Using the Emulator
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6
7  <h2>In this document</h2>
8    <ol>
9      <li><a href="#overview">Overview</a></li>
10      <li><a href="#avds">Android Virtual Devices and the Emulator</a></li>
11      <li><a href="#starting">Starting and Stopping the Emulator</a></li>
12      <li><a href="#apps">Installing Applications on the Emulator</a></li>
13      <li><a href="#acceleration">Using Hardware Acceleration</a>
14        <ol>
15          <li><a href="#accel-graphics">Configuring Graphics Acceleration</a></li>
16          <li><a href="#accel-vm">Configuring Virtual Machine Acceleration</a></li>
17        </ol>
18      </li>
19      <li><a href="#sdcard">SD Card Emulation</a>
20        <ol>
21          <li><a href="#sdcard-creating">Creating an SD card image</a></li>
22          <li><a href="#sdcard-files">Copying files to an SD card image</a></li>
23          <li><a href="#sdcard-loading">Loading an SD card image</a></li>
24        </ol>
25      </li>
26      <li><a href="#diskimages">Working with Emulator Disk Images</a>
27	      <ol>
28	        <li><a href="#defaultimages">Default image files</a></li>
29	        <li><a href="#runtimeimages">Runtime images: user data and SD card</a></li>
30	        <li><a href="#temporaryimages">Temporary images</a></li>
31	      </ol>
32	    </li>
33      <li><a href="#emulatornetworking">Emulator Networking</a>
34	      <ol>
35          <li><a href="#networkaddresses">Network Address Space</a></li>
36          <li><a href="#networkinglimitations">Local Networking Limitations</a></li>
37          <li><a href="#redirection">Using Network Redirection</a></li>
38          <li><a href="#dns">Configuring the Emulator's DNS Settings</a></li>
39          <li><a href="#proxy">Using the Emulator with a Proxy</a></li>
40          <li><a href="#connecting">Interconnecting Emulator Instances</a></li>
41          <li><a href="#calling">Sending a Voice Call or SMS to Another Emulator Instance</a></li>
42        </ol>
43      </li>
44      <li><a href="#console">Using the Emulator Console</a>
45        <ol>
46          <li><a href="#portredirection">Port Redirection</a></li>
47          <li><a href="#geo">Geo Location Provider Emulation</a></li>
48          <li><a href="#events">Hardware Events Emulation</a></li>
49          <li><a href="#power">Device Power Characteristics</a></li>
50          <li><a href="#netstatus">Network Status</a></li>
51          <li><a href="#netdelay">Network Delay Emulation</a></li>
52          <li><a href="#netspeed">Network Speed Emulation</a></li>
53          <li><a href="#telephony">Telephony Emulation</a></li>
54          <li><a href="#sms">SMS Emulation</a></li>
55          <li><a href="#vm">VM State</a></li>
56          <li><a href="#window">Emulator Window</a></li>
57          <li><a href="#terminating">Terminating an Emulator Instance</a></li>
58        </ol>
59      </li>
60      <li><a href="#limitations">Emulator Limitations</a></li>
61      <li><a href="#troubleshooting">Troubleshooting Emulator Problems</a></li>
62    </ol>
63
64  <h2>See also</h2>
65  <ol>
66    <li><a href="{@docRoot}tools/help/emulator.html">Android Emulator</a></li>
67    <li><a href="{@docRoot}tools/devices/managing-avds.html">Managing AVDs with AVD Manager</a></li>
68  </ol>
69</div>
70</div>
71
72<p>The Android SDK includes a virtual mobile device emulator
73that runs on your computer. The emulator lets you prototype, develop and test
74Android applications without using a physical device. </p>
75
76<p>The Android emulator mimics all of the hardware and software features
77of a typical mobile device, except that it cannot place actual phone
78calls. It provides a variety of navigation and control keys, which you can "press"
79using your mouse or keyboard to generate events for your application. It also
80provides a screen in which your application is displayed, together with any other
81active Android applications. </p>
82
83<img src="{@docRoot}images/emulator@2x.png"
84srcset="{@docRoot}images/emulator.png 1x, {@docRoot}images/emulator@2x.png 2x" alt=""
85  width="367" height="330"/>
86
87<p>To let you model and test your application more easily, the emulator utilizes
88Android Virtual Device (AVD) configurations. AVDs let you define certain hardware
89aspects of your emulated phone and allow you to create many configurations to test
90many Android platforms and hardware permutations. Once your application is running on
91the emulator, it can use the services of the Android platform to invoke other
92applications, access the network, play audio and video, store and retrieve data,
93notify the user, and render graphical transitions and themes. </p>
94
95<p>The emulator also includes a variety of debug capabilities, such as a console
96from which you can log kernel output, simulate application interrupts (such as
97arriving SMS messages or phone calls), and simulate latency effects and dropouts
98on the data network.</p>
99
100
101
102<h2 id="overview">Overview</h2>
103
104<p>The Android emulator is an application that provides a virtual
105mobile device on which you can run your Android applications. It runs a full
106Android system stack, down to the kernel level, that includes a set of
107preinstalled applications (such as the dialer) that you can access from your
108applications. You can choose what version of the Android system you want to
109run in the emulator by configuring AVDs, and you can also customize the
110mobile device skin and key mappings. When launching the emulator and at runtime,
111you can use a variety of commands and options to control its behavior.
112</p>
113
114<p>The Android system images available through the Android SDK Manager contain
115code for the Android Linux kernel, the native libraries, the Dalvik VM, and the
116various Android packages (such as the Android framework and preinstalled
117applications). The emulator provides dynamic binary translation of device
118machine code to the OS and processor architecture of your development
119machine.</p>
120
121<p>The Android emulator supports many hardware features likely to be found on
122mobile devices, including: </p>
123
124<ul>
125  <li>An ARMv5, ARMv7, or x86 CPU</li>
126  <li>A 16-bit LCD display</li>
127  <li>One or more keyboards (a Qwerty-based keyboard and associated Dpad/Phone
128buttons)</li>
129  <li>A sound chip with output and input capabilities</li>
130  <li>Flash memory partitions (emulated through disk image files on the
131development machine)</li>
132  <li>A GSM modem, including a simulated SIM Card</li>
133  <li>A camera, using a webcam connected to your development computer.</li>
134  <li>Sensors like an accelerometer, using data from a USB-connected Android device.</li>
135</ul>
136
137<p>The following sections describe the emulator and its use for development of Android
138applications in more detail.</p>
139
140
141<h2 id="avds">Android Virtual Devices and the Emulator</h2>
142
143<p>To use the emulator, you first must create one or more AVD configurations. In each
144configuration, you specify an Android platform to run in the emulator and the set of hardware
145options and emulator skin you want to use. Then, when you launch the emulator, you specify
146the AVD configuration that you want to load. </p>
147
148<p>Each AVD functions as an independent device, with its own private storage for
149user data, SD card, and so on. When you launch the emulator with an AVD configuration,
150it automatically loads the user data and SD card data from the AVD directory. By default,
151the emulator stores the user data, SD card data, and cache in the AVD directory.</p>
152
153<p>To create and manage AVDs you use the AVD Manager UI or the <code>android</code> tool
154that is included in the SDK.
155For complete information about how to set up AVDs, see <a
156href="{@docRoot}tools/devices/index.html">Managing Virtual Devices</a>.</p>
157
158
159<h2 id="starting">Starting and Stopping the Emulator</h2>
160
161<p>During development and testing of your application, you install and run your
162application in the Android emulator. You can launch the emulator as a standalone
163application from a command line, or you can run it from within your Android Studio
164development environment. In either case, you specify the AVD configuration to
165load and any startup options you want to use, as described in this document.
166</p>
167
168<p>You can run your application on a single instance of the emulator or,
169depending on your needs, you can start multiple emulator instances and run your
170application in more than one emulated device. You can use the emulator's
171built-in commands to simulate GSM phone calling or SMS between emulator
172instances, and you can set up network redirection that allows emulators to send
173data to one another. For more information, see <a href="#telephony">Telephony
174Emulation</a>, <a href="#sms">SMS Emulation</a>, and
175<a href="#emulatornetworking">Emulator Networking</a></p>
176
177<p>To start an instance of the emulator from the command line, navigate to the
178<code>tools/</code> folder of the SDK. Enter <code>emulator</code> command
179like this: </p>
180
181<pre>emulator -avd &lt;avd_name&gt; [&lt;options&gt;]</pre>
182
183<p>This initializes the emulator, loads an AVD configuration and displays the emulator
184window. For more information about command line options for the emulator, see the
185<a href="{@docRoot}tools/help/emulator.html">Android Emulator</a> tool reference.</p>
186
187<p class="note"><strong>Note:</strong> You can run multiple
188instances of the emulator concurrently, each with its own AVD configuration and
189storage area for user data, SD card, and so on.</p>
190
191<p>When you run your app from Android Studio, it installs and launches the
192app on your connected device or emulator (launching the emulator, if necessary).
193You can specify emulator startup options in the Run/Debug
194dialog, in the Target tab. When the emulator is running, you can issue
195console commands as described later in this document.</p>
196
197<p>If you are not working in Android Studio, see <a href="#apps">Installing Applications
198on the Emulator</a> for information about how to install your application.</p>
199
200<p>To stop an emulator instance, just close the emulator's window.</p>
201
202<p>For a reference of the emulator's startup commands and keyboard mapping, see
203the <a href="{@docRoot}tools/help/emulator.html">Android Emulator</a> tool
204reference.</p>
205
206
207<h2 id="apps">Installing Applications on the Emulator</h2>
208
209<p>If you don't have access to Android Studio, you can install your application on the
210emulator using the <a href="{@docRoot}tools/help/adb.html#move">adb</a> utility. Before
211installing the application, you need to build and package it into an <code>.apk</code> as described
212in <a href="{@docRoot}tools/building/index.html">Building and
213Running Apps</a>. Once the application is installed, you can start the emulator from the command
214line as described previously, using any startup options necessary.
215When the emulator is running, you can also connect to the emulator instance's
216<a href="#console">console</a> to issue commands as needed.</p>
217
218<p>As you update your code, you periodically package and install it on the emulator.
219The emulator preserves the application and its state data across restarts,
220in a user-data disk partition. To ensure that the application runs properly
221as you update it, you may need to delete the emulator's user-data partition.
222To do so, start the emulator with the <code>-wipe-data</code> option.
223For more information about the user-data partition and other emulator storage,
224see <a href="#diskimages">Working with Emulator Disk Images</a>.</p>
225
226
227<h2 id="acceleration">Using Hardware Acceleration</h2>
228
229<p>In order to make the Android emulator run faster and be more responsive, you can configure it to
230take advantage of hardware acceleration, using a combination of configuration options, specific
231Android system images and hardware drivers.</p>
232
233
234<h3 id="accel-graphics">Configuring Graphics Acceleration</h3>
235
236<p class="caution"><strong>Caution:</strong> As of SDK Tools Revision 17, the graphics
237acceleration feature for the emulator is experimental; be alert for incompatibilities and
238errors when using this feature. </p>
239
240<p>Graphics acceleration for the emulator takes advantage of your development computer's graphics
241hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. To use
242the graphics acceleration feature, you must have the following versions of the Android development
243tools installed:</p>
244
245<ul>
246  <li>Android SDK Tools, Revision 17 or higher</li>
247  <li>Android SDK Platform API 15, Revision 3 or higher</li>
248</ul>
249
250<p>Use the <a href="{@docRoot}sdk/installing/index.html#AddingComponents">Android SDK
251Manager</a> to install these components:</p>
252
253<p class="note"><strong>Note:</strong> Not all applications are compatible with graphics hardware
254acceleration. In particular, the Browser application and applications using the {@link
255android.webkit.WebView} component are not compatible with graphics acceleration.</p>
256
257<p>To configure an AVD to use graphics acceleration:</p>
258
259<ol>
260  <li>Make sure you have the required SDK components installed (listed above).</li>
261  <li>Start the AVD Manager and create a new AVD with the <strong>Target</strong> value of
262<strong>Android 4.0.3 (API Level 15)</strong>, revision 3 or higher.</li>
263  <li>If you want to have graphics acceleration enabled by default for this AVD, in the
264<strong>Hardware</strong> section, click <strong>New</strong>, select <strong>GPU emulation</strong>
265and set the value to <strong>Yes</strong>.
266  <p class="note"><strong>Note:</strong> You can also enable graphics acceleration when you
267start an emulator using command line options as describe in the next section.</p>
268  </li>
269  <li>Name the AVD instance and select any other configuration options.
270  <p class="caution"><strong>Caution:</strong> Do not select the <strong>Snapshot: Enabled</strong>
271option. Snapshots are not supported for emulators with graphics acceleration enabled.</p>
272  </li>
273  <li>Click <strong>Create AVD</strong> to save the emulator configuration.</li>
274</ol>
275
276<p>If you set <strong>GPU emulation</strong> to <strong>Yes</strong> for your AVD, then graphics
277acceleration is automatically enabled when you run it. If you did not enable <strong>GPU
278emulation</strong> when you created the AVD, you can still enable it at runtime.</p>
279
280<p>To enable graphics acceleration at runtime for an AVD:</p>
281
282<ul>
283  <li>If you are running the emulator from the command line, just include the {@code -gpu on}
284option:
285<pre>emulator -avd &lt;avd_name&gt; -gpu on</pre>
286    <p class="note"><strong>Note:</strong> You must specify an AVD configuration that uses
287Android 4.0.3 (API Level 15, revision 3) or higher system image target. Graphics acceleration is not
288available for earlier system images.</p>
289  </li>
290  <li>If you are running the emulator from Android Studio, run your Android application using an AVD
291with the {@code -gpu on} option enabled:
292    <ol>
293      <li>In Android Studio, click your Android application module folder and then select
294      <strong>Run > Edit Configurations...</strong></li>
295      <li>In the left panel of the <strong>Run/Debug Configurations</strong> dialog, select your Android
296      run configuration or create a new configuration.</li>
297      <li>Under the <strong>Target Device </strong> options,
298      select the AVD you created in the previous procedure.</li>
299      <li>In the <strong>Emulator</strong> tab, in the
300      <strong>Additional command line options</strong> field, enter:<br>
301        {@code -gpu on}</li>
302      <li>Run your Android project using this run configuration.</li>
303    </ol>
304  </li>
305</ul>
306
307
308<h3 id="accel-vm">Configuring Virtual Machine Acceleration</h2>
309
310<p class="caution"><strong>Caution:</strong> As of SDK Tools Revision 17, the virtual machine
311acceleration feature for the emulator is experimental; be alert for incompatibilities and errors
312when using this feature.</p>
313
314<p>Many modern CPUs provide extensions for running virtual machines (VMs) more efficiently. Taking
315advantage of these extensions with the Android emulator requires some additional configuration of
316your development system, but can significantly improve the execution speed. Before attempting to use
317this type of acceleration, you should first determine if your development system’s CPU supports one
318of the following virtualization extensions technologies:</p>
319
320<ul>
321  <li>Intel Virtualization Technology (VT, VT-x, vmx) extensions</li>
322  <li>AMD Virtualization (AMD-V, SVM) extensions (only supported for Linux)</li>
323</ul>
324
325<p>The specifications from the manufacturer of your CPU should indicate if it supports
326virtualization extensions. If your CPU does not support one of these virtualization technologies,
327then you cannot use virtual machine acceleration.</p>
328
329<p class="note"><strong>Note:</strong> Virtualization extensions are typically enabled through
330your computer's BIOS and are frequently turned off by default. Check the documentation for your
331system's motherboard to find out how to enable virtualization extensions.</p>
332
333<p>Once you have determined that your CPU supports virtualization extensions, make sure you can work
334within these additional requirements of running an emulator inside an accelerated virtual
335machine:</p>
336
337<ul>
338  <li><strong>x86 AVD Only</strong> - You must use an AVD that is uses an x86 system image target.
339AVDs that use ARM-based system images cannot be accelerated using the emulator configurations
340described here.</li>
341  <li><strong>Not Inside a VM</strong> - You cannot run a VM-accelerated emulator inside another
342virtual machine, such as a VirtualBox or VMWare-hosted virtual machine. You must run the emulator
343directly on your system hardware.</li>
344  <li><strong>Other VM Drivers</strong> - If you are running another virtualization technology on
345your system such as VirtualBox or VMWare, you may need to unload the driver for that virtual machine
346hosting software before running an accelerated emulator.</li>
347  <li><strong>OpenGL&reg; Graphics</strong> - Emulation of OpenGL ES graphics may not perform at the
348same level as an actual device.</li>
349</ul>
350
351<p>To use virtual machine acceleration with the emulator, you need the following version of Android
352development tools. Use the <a href="{@docRoot}sdk/installing/index.html#AddingComponents">Android SDK
353Manager</a> to install these components:</p>
354
355<ul>
356  <li>Android SDK Tools, Revision 17 or higher</li>
357  <li>Android x86-based system image</li>
358</ul>
359
360<p>If your development environment meets all of the requirements for running a VM-accelerated
361emulator, you can use the AVD Manager to create an x86-based AVD configuration:</p>
362
363<ol>
364  <li>In the Android SDK Manager, make sure you have an x86-based <strong>System Image</strong>
365    installed for your target Android version. If you do not have an x86 <strong>System
366    Image</strong> installed, select one in the Android SDK Manager and install it.
367    <p class="note"><strong>Tip:</strong> System images are listed under each API Level in the SDK
368    Manager. An x86 system image may not be available for all API levels.</p>
369  </li>
370  <li>Start the AVD Manager and create a new AVD with an x86 value for the
371<strong>CPU/ABI</strong> field. You may need to select a specific <strong>Target</strong> value, or
372select a <strong>Target</strong> value and then select a specific <strong>CPU/ABI</strong>
373option.</li>
374  <li>Name the emulator instance and select any other configuration options.</li>
375  <li>Click <strong>Create AVD</strong> to save the emulator configuration.</li>
376</ol>
377
378<h4 id="vm-windows">Configuring VM Acceleration on Windows</h4>
379
380<p>Virtual machine acceleration for Windows requires the installation of the Intel Hardware
381Accelerated Execution Manager (Intel HAXM). The software requires an Intel CPU with
382Virtualization Technology (VT) support and one of the following operating systems:</p>
383
384<ul>
385  <li>Windows 7 (32/64-bit)</li>
386  <li>Windows Vista (32/64-bit)</li>
387  <li>Windows XP (32-bit only)</li>
388</ul>
389
390<p>To install the virtualization driver:</p>
391
392<ol>
393  <li>Start the Android SDK Manager, select <strong>Extras</strong> and then select <strong>Intel
394Hardware Accelerated Execution Manager</strong>.</li>
395  <li>After the download completes, execute {@code
396&lt;sdk&gt;/extras/intel/Hardware_Accelerated_Execution_Manager/IntelHAXM.exe}.</li>
397  <li>Follow the on-screen instructions to complete installation.</li>
398  <li>After installation completes, confirm that the virtualization driver is operating correctly by
399opening a command prompt window and running the following command:
400    <pre>sc query intelhaxm</pre>
401    <p>You should see a status message including the following information:</p>
402<pre>
403SERVICE_NAME: intelhaxm
404       ...
405       STATE              : 4  RUNNING
406       ...
407</pre>
408  </li>
409</ol>
410
411<p>To run an x86-based emulator with VM acceleration:</p>
412<ul>
413  <li>If you are running the emulator from the command line, just specify an x86-based AVD:
414<pre>emulator -avd &lt;avd_name&gt;</pre>
415    <p class="note"><strong>Note:</strong> You must provide an x86-based AVD configuration
416name, otherwise VM acceleration will not be enabled.</p>
417  </li>
418  <li>If you are running the emulator from Android Studio, run your Android application with an x86-based
419AVD:
420    <ol>
421      <li>In Android Studio, click your Android project folder and then select <strong>Run > Edit
422Configurations...</strong></li>
423      <li>In the left panel of the <strong>Run/Debug Configurations</strong> dialog, select your Android
424run configuration or create a new configuration.</li>
425      <li>Under the <strong>Target Device</strong> options, select the x86-based AVD you created
426previously.</li>
427      <li>Run your Android project using this run configuration.</li>
428    </ol>
429  </li>
430</ul>
431
432<p>You can adjust the amount of memory available to the Intel HAXM kernel extension by re-running
433its installer.</p>
434
435<p>You can stop using the virtualization driver by uninstalling it. Re-run the installer or use
436the Control Panel to remove the software.</p>
437
438
439<h4 id="vm-mac">Configuring VM Acceleration on Mac</h4>
440
441<p>Virtual machine acceleration on a Mac requires the installation of the Intel Hardware Accelerated
442Execution Manager (Intel HAXM) kernel extension to allow the Android emulator to make use of CPU
443virtualization extensions. The kernel extension is compatible with Mac OS X Snow Leopard (version
44410.6.0) and higher.</p>
445
446<p>To install the Intel HAXM kernel extension:</p>
447
448<ol>
449  <li>Start the Android SDK Manager, select <strong>Extras</strong> and then select <strong>Intel
450Hardware Accelerated Execution Manager</strong>.
451  <li>After the download completes, execute
452    {@code &lt;sdk&gt;/extras/intel/Hardware_Accelerated_Execution_Manager/IntelHAXM.dmg}.</li>
453  <li>Double click the <strong>IntelHAXM.mpkg</strong> icon to begin installation.</li>
454  <li>Follow the on-screen instructions to complete installation.</li>
455  <li>After installation completes, confirm that the new kernel extension is operating correctly by
456opening a terminal window and running the following command:
457    <pre>kextstat | grep intel</pre>
458    <p>You should see a status message containing the following extension name, indicating that the
459      kernel extension is loaded:</p>
460    <pre>com.intel.kext.intelhaxm</pre>
461  </li>
462</ol>
463
464<p>To run an x86-based emulator with VM acceleration:</p>
465<ul>
466  <li>If you are running the emulator from the command line, just specify an x86-based AVD:
467<pre>emulator -avd &lt;avd_name&gt;</pre>
468    <p class="note"><strong>Note:</strong> You must provide an x86-based AVD configuration
469name, otherwise VM acceleration will not be enabled.</p>
470  </li>
471  <li>If you are running the emulator from Andriod Studio, run your Android application with an x86-based
472AVD:
473    <ol>
474      <li>In Android Studio, click your Android module folder and then select <strong>Run > Edit
475Configurations...</strong></li>
476      <li>In the left panel of the <strong>Run/Debug Configurations</strong> dialog, select your Android
477run configuration or create a new configuration.</li>
478      <li>Under the <strong>Target Device</strong> options,
479      select the x86-based AVD you created previously.</li>
480      <li>Run your Android project using this run configuration.</li>
481    </ol>
482  </li>
483</ul>
484
485<p>You can adjust the amount of memory available to the Intel HAXM kernel extension by re-running
486the installer.</p>
487
488<p>You can stop using the virtualization kernel driver by uninstalling it. Before removing it, shut
489down any running x86 emulators. To unload the virtualization kernel driver, run the following
490command in a terminal window:</p>
491
492<pre>sudo /System/Library/Extensions/intelhaxm.kext/Contents/Resources/uninstall.sh</pre>
493
494<h4 id="vm-linux">Configuring VM Acceleration on Linux</h4>
495
496<p>Linux-based systems support virtual machine acceleration through the KVM software package. Follow
497<a href="https://www.google.com/?q=kvm+installation">instructions for installing KVM</a> on your
498Linux system, and verify that KVM is enabled. In addition to following the installation
499instructions, be aware of these configuration requirements:</p>
500
501<ul>
502  <li>Running KVM requires specific user permissions, make sure you have sufficient permissions
503according to the KVM installation instructions.</li>
504  <li>If you use another virtualization technology in your Linux platform, unload its kernel driver
505before running the x86 emulator. For example, the VirtualBox driver program is {@code vboxdrv}.</li>
506</ul>
507
508<p>To run an x86-based emulator with VM acceleration:</p>
509
510<ul>
511  <li>If you are running the emulator from the command line, start the emulator with an x86-based
512AVD and include the KVM options:
513<pre>emulator -avd &lt;avd_name&gt; -qemu -m 512 -enable-kvm</pre>
514    <p class="note"><strong>Note:</strong> You must provide an x86-based AVD configuration
515name, otherwise VM acceleration will not be enabled.</p>
516  </li>
517  <li>If you are running the emulator from Android Studio, run your Android application with an
518  x86-based AVD and include the KVM options:
519    <ol>
520      <li>In Android Studio, click your Android module folder and then select <strong>Run > Edit
521Configurations...</strong></li>
522      <li>In the left panel of the <strong>Run/Debug Configurations</strong> dialog, select your Android
523run configuration or create a new configuration.</li>
524      <li>Under the <strong>Target Device</strong> options, select the x86-based AVD you created
525previously.</li>
526      <li>In the <strong>Emulator</strong> tab, in the
527      <strong>Additional command line options</strong> field, enter:
528      <pre>-qemu -m 512 -enable-kvm</pre>
529      </li>
530      <li>Run your Android project using this run configuration.</li>
531    </ol>
532  </li>
533</ul>
534
535<p class="note"><strong>Important:</strong> When using the {@code -qemu} command line option, make sure
536it is the last parameter in your command. All subsequent options are interpreted as qemu-specific
537parameters.</p>
538
539
540<h2 id="sdcard">SD Card Emulation</h2>
541
542<p>You can create a disk image and then load it to the emulator at startup, to
543simulate the presence of a user's SD card in the device. To do this, you can specify
544an SD card image when you create an AVD, or you can use the mksdcard utility included
545in the SDK.</p>
546
547<p>The following sections describe how to create an SD card disk image, how to copy
548files to it, and how to load it in the emulator at startup. </p>
549
550<p>Note that you can only load a disk image at emulator startup. Similarly, you
551can not remove a simulated SD card from a running emulator. However, you can
552browse, send files to, and copy/remove files from a simulated SD card either
553with adb or the emulator. </p>
554
555<p>The emulator supports emulated SDHC cards, so you can create an SD card image
556of any size up to 128 gigabytes.</p>
557
558
559<h3 id="sdcard-creating">Creating an SD card image</h3>
560
561<p>There are several ways of creating an SD card image. The easiest way is to use the
562<strong>AVD Manager</strong> to create a new SD card by specifying a size when you create an AVD.
563You can also use the {@code android} command line tool when creating an AVD. Just add the
564<code>-c</code> option to your command: </p>
565
566<pre>android create avd -n &lt;avd_name&gt; -t &lt;targetID&gt; -c &lt;size&gt;[K|M]</pre>
567
568<p>The <code>-c</code> option can also be used to to specify a path to an SD card
569image for the new AVD. For more information, see <a
570href="{@docRoot}tools/devices/managing-avds-cmdline.html">Managing Virtual Devices
571from the Command Line</a>.
572</p>
573
574<p>You can also use the mksdcard tool, included in the SDK, to create a FAT32 disk
575image that you can load in the emulator at startup. You can access mksdcard in
576the tools/ directory of the SDK and create a disk image like this: </p>
577
578<pre>mksdcard &lt;size&gt; &lt;file&gt;</pre>
579
580<p>For example:</p>
581
582<pre>mksdcard 1024M sdcard1.iso</pre>
583
584<p>For more information, see <a
585href="{@docRoot}tools/help/mksdcard.html"><code>mksdcard</code></a>.</p>
586
587
588<h3 id="sdcard-files">Copying files to an SD card image</h3>
589
590<p>Once you have created the disk image, you can copy files to it prior to
591loading it in the emulator. To copy files, you can mount the image as a loop
592device and then copy the files to it, or you can use a utility such as {@code mtools} to
593copy the files directly to the image. The {@code mtools} package is available for Linux,
594Mac, and Windows.</p>
595
596<p>Alternatively, you can use the {@code adb push} command to move files onto an SD card image
597while it is loaded in an emulator. For more information see the <a
598href="{@docRoot}tools/help/adb.html#copyfiles">{@code adb push}</a> documentation.</p>
599
600<h3 id="sdcard-loading">Loading an SD card image</h3>
601
602<p>By default, the emulator loads the SD card image that is stored with the active
603AVD (see the <code>-avd</code> startup option).</p>
604
605<p>Alternatively, you can start the emulator with the
606<code>-sdcard</code> flag and specify the name and path of your image (relative
607to the current working directory): </p>
608
609<pre>emulator -sdcard &lt;filepath&gt;</pre>
610
611
612<h2 id="diskimages">Working with Emulator Disk Images</h2>
613
614<p>The emulator uses mountable disk images stored on your development machine to
615simulate flash (or similar) partitions on an actual device. For example, it uses a
616disk image containing an emulator-specific kernel, the Android system, a
617ramdisk image, and writeable images for user data and simulated SD card.</p>
618
619<p>To run properly, the emulator requires access to a specific set of disk image
620files. By default, the Emulator always looks for the disk images in the
621private storage area of the AVD in use. If no images exist there when
622the Emulator is launched, it creates the images in the AVD directory based on
623default versions stored in the SDK. </p>
624
625<p class="note"><strong>Note:</strong> The default storage location for
626AVDs is in <code>~/.android/avd</code> on OS X and Linux, <code>C:\Documents and
627Settings\&lt;user&gt;\.android\</code> on Windows XP, and
628<code>C:\Users\&lt;user&gt;\.android\</code>
629on Windows Vista.</p>
630
631<p>To let you use alternate or custom versions of the image files, the emulator
632provides startup options that override the default locations and filenames of
633the image files. When you use one of these options, the emulator searches for the image
634file under the image name or location that you specify; if it can not locate the
635image, it reverts to using the default names and location.</p>
636
637<p>The emulator uses three types of image files: default image files, runtime
638image files, and temporary image files. The sections below describe how to
639override the location/name of each type of file. </p>
640
641<h3 id="defaultimages">Default image files</h3>
642
643<p>When the emulator launches, but does not find an existing user data image in
644the active AVD's storage area, it creates a new one from a default version
645included in the SDK. The default user data image is read-only. The image
646files are read-only.</p>
647
648<p>The emulator provides the <code>-system &lt;dir&gt;</code> startup option to
649let you override the location where the emulator looks for the default
650user data image. </p>
651
652<p>The emulator also provides a startup option that lets you override the name
653of the default user data image, as described in the following table. When you use the
654option, the emulator looks in the default directory, or in a custom location
655(if you specified <code>-system &lt;dir&gt;</code>). </p>
656
657
658<table>
659<tr>
660  <th width="10%" >Name</th>
661    <th width="30%" >Description</th>
662    <th width="40%" >Comments</th>
663</tr>
664
665<!--
666<tr>
667  <td><code>kernel-qemu.img</code></td>
668  <td>The emulator-specific Linux kernel image</td>
669  <td>Override using <code>-kernel &lt;file&gt;</code></td>
670</tr>
671
672<tr>
673  <td><code>ramdisk.img</code></td>
674  <td>The ramdisk image used to boot the system.</td>
675  <td>Override using <code>-ramdisk &lt;file&gt;</code></td>
676</tr>
677
678<tr>
679  <td><code>system.img</code></td>
680  <td>The <em>initial</em> Android system image.</td>
681  <td>Override using <code>-image &lt;file&gt;</code></td>
682</tr>
683-->
684<tr>
685  <td><code>userdata.img</code></td>
686  <td>The <em>initial</em> user-data disk image</td>
687  <td>Override using <code>-initdata &lt;file&gt;</code>. Also see
688<code>-data &lt;file&gt;</code>, below.</td>
689</tr>
690
691</table>
692
693<h3 id="runtimeimages">Runtime images: user data and SD card</h3>
694
695<p>At runtime, the emulator reads and writes data to two disk images: a
696user-data image and (optionally) an SD card image. These images emulate the user-data
697partition and removable storage media on actual device. </p>
698
699<p>The emulator provides a default user-data disk image. At startup, the emulator
700creates the default image as a copy of the system user-data image (user-data.img),
701described above. The emulator stores the new image with the files of the active AVD.</p>
702
703<!--
704<p>The emulator provides a startup option, <code>-datadir &lt;dir&gt;</code>,
705that you can use to override the location under which the emulator looks for the runtime
706image files. </p>
707-->
708
709<p>The emulator provides startup options to let you override the actual names and storage
710locations of the runtime images to load, as described in the following table. When you use one
711of these options, the emulator looks for the specified file(s) in the current working directory,
712in the AVD directory, or in a custom location (if you specified a path with the filename). </p>
713
714<table>
715<tr>
716  <th width="10%" >Name</th>
717    <th width="30%" >Description</th>
718    <th width="40%" >Comments</th>
719</tr>
720<tr>
721  <td><code>userdata-qemu.img</code></td>
722  <td>An image to which the emulator writes runtime user-data for a unique user.</td>
723  <td>Override using <code>-data &lt;filepath&gt;</code>, where <code>&lt;filepath&gt;</code> is the
724path the image, relative to the current working directory. If you supply a filename only,
725the emulator looks for the file in the current working directory. If the file at <code>&lt;filepath&gt;</code> does
726not exist, the emulator creates an image from the default <code>userdata.img</code>, stores it under the name you
727specified, and persists user data to it at shutdown. </td>
728</tr>
729
730<tr>
731  <td><code>sdcard.img</code></td>
732  <td>An image representing an SD card inserted into the emulated device.</td>
733  <td>Override using <code>-sdcard &lt;filepath&gt;</code>, where <code>&lt;filepath&gt;</code> is the
734path the image, relative to the current working directory. If you supply a filename only,
735the emulator looks for the file in the current working directory. </td>
736</tr>
737
738</table>
739
740<h4>User-Data Image</h4>
741
742<p>Each emulator instance uses a writeable user-data image to store user- and
743session-specific data. For example, it uses the image to store a unique user's
744installed application data, settings, databases, and files. </p>
745
746<p>At startup, the emulator attempts to load a user-data image stored during
747a previous session. It looks for the file in the current working directory,
748in the AVD directory described in a previous section and at the custom location/name
749that you specified at startup. </p>
750
751<ul>
752<li>If it finds a user-data image, it mounts the image and makes it available
753to the system for reading and writing of user data. </li>
754<li>If it does not find one, it creates an image by copying the system user-data
755image (userdata.img), described above. At device power-off, the system persists
756the user data to the image, so that it will be available in the next session.
757Note that the emulator stores the new disk image at the location/name that you
758specify in <code>-data</code> startup option.</li>
759</ul>
760
761<p class="note"><strong>Note:</strong> Because of the AVD configurations used in the emulator,
762each emulator instance gets its own dedicated storage. There is no longer a need
763to use the <code>-d</code> option to specify an instance-specific storage area.</p>
764
765<h4>SD Card</h4>
766
767<P>Optionally, you can create a writeable disk image that the emulator can use
768to simulate removeable storage in an actual device. For information about how to create an
769emulated SD card and load it in the emulator, see <a href="#sdcard">SD Card Emulation</a></p>
770
771<p>You can also use the android tool to automatically create an SD Card image
772for you, when creating an AVD. For more information, see <a
773href="{@docRoot}tools/devices/managing-avds.html">Managing Virtual Devices with AVD
774Manager</a>.
775
776
777<h3 id="temporaryimages">Temporary Images</h3>
778
779<p>The emulator creates two writeable images at startup that it deletes at
780device power-off. The images are: </p>
781
782<ul>
783  <li>A writable copy of the Android system image</li>
784  <li>The <code>/cache</code> partition image</li>
785</ul>
786
787<p>The emulator does not permit renaming the temporary system image or
788persisting it at device power-off. </p>
789
790<p>The <code>/cache</code> partition image is initially empty, and is used by
791the browser to cache downloaded web pages and images. The emulator provides an
792<code>-cache &lt;file&gt;</code>, which specifies the name of the file in which
793to persist the <code>/cache</code> image at device power-off. If <code>&lt;file&gt;
794</code> does not exist, the emulator creates it as an empty file. </p>
795
796<p>You can also disable the use of the cache partition by specifying the
797<code>-nocache</code> option at startup. </p>
798
799
800<h2 id="emulatornetworking">Emulator Networking</h2>
801
802<p>The emulator provides versatile networking capabilities that you can use to
803set up complex modeling and testing environments for your application. The
804sections below introduce the emulator's network architecture and capabilities.
805</p>
806
807<h3 id="networkaddresses">Network Address Space</h3>
808
809<p>Each instance of the emulator runs behind a virtual router/firewall service
810that isolates it from your development machine's network interfaces and settings
811and from the internet. An emulated device can not see your development machine
812or other emulator instances on the network. Instead, it sees only that it is
813connected through Ethernet to a router/firewall.</p>
814
815<p>The virtual router for each instance manages the 10.0.2/24 network address
816space &mdash; all addresses managed by the router are in the form of
81710.0.2.&lt;xx&gt;, where &lt;xx&gt; is a number. Addresses within this space are
818pre-allocated by the emulator/router as follows:</p>
819
820<table>
821  <tr>
822    <th>Network Address</th>
823    <th>Description</th>
824  </tr>
825  <tr>
826    <td>10.0.2.1</td>
827    <td>Router/gateway address </td>
828  </tr>
829  <tr>
830    <td>10.0.2.2</td>
831    <td>Special alias to your host loopback interface (i.e., 127.0.0.1 on your
832development machine)</td>
833  </tr>
834  <tr>
835    <td>10.0.2.3</td>
836    <td>First DNS server</td>
837  </tr>
838  <tr>
839    <td>10.0.2.4 / 10.0.2.5 / 10.0.2.6</td>
840    <td>Optional second, third and fourth DNS server (if any) </td>
841  </tr>
842  <tr>
843    <td>10.0.2.15</td>
844    <td>The emulated device's own network/ethernet interface</td>
845  </tr>
846  <tr>
847    <td>127.0.0.1</td>
848    <td>The emulated device's own loopback interface </td>
849  </tr>
850</table>
851
852<p>Note that the same address assignments are used by all running emulator
853instances. That means that if you have two instances running concurrently on
854your machine, each will have its own router and, behind that, each will have an
855IP address of 10.0.2.15. The instances are isolated by a router and can
856<em>not</em> see each other on the same network. For information about how to
857let emulator instances communicate over TCP/UDP, see <a
858href="#connecting">Connecting Emulator Instances</a>.</p>
859
860<p>Also note that the address 127.0.0.1 on your development machine corresponds
861to the emulator's own loopback interface. If you want to access services running
862on your development machine's loopback interface (a.k.a. 127.0.0.1 on your
863machine), you should use the special address 10.0.2.2 instead.</p>
864
865<p>Finally, note that each emulated device's pre-allocated addresses are
866specific to the Android emulator and will probably be very different on real
867devices (which are also very likely to be NAT-ed, i.e., behind a
868router/firewall)</p>
869
870
871<h3 id="networkinglimitations">Local Networking Limitations</h3>
872
873<p>Android applications running in an emulator can connect to the network available on your
874workstation. However, they connect through the emulator, not directly to hardware, and the emulator
875acts like a normal application on your workstation. This means that the emulator, and thus your
876Android applications, are subject to some limitations:</p>
877
878<ul>
879  <li>Communication with the emulated device may be blocked by a firewall
880program running on your machine.</li>
881  <li>Communication with the emulated device may be blocked by another
882(physical) firewall/router to which your machine is connected.</li>
883</ul>
884
885<p>The emulator's virtual router should be able to handle all outbound TCP and
886UDP connections/messages on behalf of the emulated device, provided your
887development machine's network environment allows it to do so. There are no
888built-in limitations on port numbers or ranges except the one imposed by your
889host operating system and network.</p>
890
891<p>Depending on the environment, the emulator may not be able to support other
892protocols (such as ICMP, used for "ping") might not be supported. Currently, the
893emulator does not support IGMP or multicast. </p>
894
895<h3 id="redirection">Using Network Redirection</h3>
896
897<p>To communicate with an emulator instance behind its virtual router, you need
898to set up network redirection on the virtual router. Clients can then connect
899to a specified guest port on the router, while the router directs traffic
900to/from that port to the emulated device's host port. </p>
901
902<p>To set up the network redirection, you create a mapping of host and guest
903ports/addresses on the emulator instance. There are two ways to set up
904network redirection: using emulator console commands and using the ADB tool, as
905described below. </p>
906
907
908<h4 id="consoleredir">Setting up Redirection through the Emulator Console</h4>
909
910<p>Each emulator instance provides a control console the you can connect to, to
911issue commands that are specific to that instance. You can use the
912<code>redir</code> console command to set up redirection as needed for an
913emulator instance. </p>
914
915<p>First, determine the console port number for the target emulator instance.
916For example, the console port number for the first emulator instance launched is
9175554. Next, connect to the console of the target emulator instance, specifying
918its console port number, as follows: </p>
919
920<pre><code>telnet localhost 5554</code></pre>
921
922<p>Once connected, use the <code>redir</code> command to work with redirection.
923To add a redirection, use:</p>
924
925<pre><code>add&nbsp;&lt;protocol&gt;:&lt;host-port&gt;:&lt;guest-port&gt;</code>
926</pre>
927
928<p>where <code>&lt;protocol&gt;</code> is either <code>tcp</code> or <code>udp</code>,
929and <code>&lt;host-port&gt;</code> and <code>&lt;guest-port&gt;</code> sets the
930mapping between your own machine and the emulated system, respectively. </p>
931
932<p>For example, the following command sets up a redirection that handles all
933incoming TCP connections to your host (development) machine on 127.0.0.1:5000
934and will pass them through to the emulated system's 10.0.2.15:6000.:</p>
935
936<pre>redir add tcp:5000:6000</pre>
937
938<p>To delete a redirection, you can use the <code>redir del</code> command. To
939list all redirection for a specific instance, you can use <code>redir
940list</code>. For more information about these and other console commands, see
941<a href="#console">Using the Emulator Console</a>. </p>
942
943<p>Note that port numbers are restricted by your local environment. this typically
944means that you cannot use host port numbers under 1024 without special
945administrator privileges.  Also, you won't be able to set up a redirection for a
946host port that is already in use by another process on your machine. In that
947case, <code>redir</code> generates an error message to that effect. </p>
948
949<h4 id="adbredir">Setting Up Redirection through ADB</h4>
950
951<p>The Android Debug Bridge (ADB) tool provides port forwarding, an alternate
952way for you to set up network redirection. For more information, see <a
953href="{@docRoot}tools/help/adb.html#forwardports">Forwarding Ports</a> in the ADB
954documentation.</p>
955
956<p>Note that ADB does not currently offer any way to remove a redirection,
957except by killing the ADB server.</p>
958
959
960<h3 id="dns">Configuring the Emulator's DNS Settings</h3>
961
962<p>At startup, the emulator reads the list of DNS servers that your system is
963currently using. It then stores the IP addresses of up to four servers on this
964list and sets up aliases to them on the emulated addresses 10.0.2.3, 10.0.2.4,
96510.0.2.5 and 10.0.2.6 as needed.  </p>
966
967<p>On Linux and OS X, the emulator obtains the DNS server addresses by parsing
968the file <code>/etc/resolv.conf</code>. On Windows, the emulator obtains the
969addresses by calling the <code>GetNetworkParams()</code> API. Note that this
970usually means that the emulator ignores the content of your "hosts" file
971(<code>/etc/hosts</code> on Linux/OS X, <code>%WINDOWS%/system32/HOSTS</code>
972 on Windows).</P>
973
974<p>When starting the emulator at the command line, you can also use the
975<code>-dns-server &lt;serverList&gt;</code> option to manually specify the
976addresses of DNS servers to use, where &lt;serverList&gt; is a comma-separated
977list of server names or IP addresses. You might find this option useful if you
978encounter DNS resolution problems in the emulated network (for example, an
979"Unknown Host error" message that appears when using the web browser).</p>
980
981
982<h3 id="proxy">Using the Emulator with a Proxy</h3>
983
984<p>If your emulator must access the Internet through a proxy server, you can use
985the <code>-http-proxy &lt;proxy&gt;</code> option when starting the emulator, to
986set up the appropriate redirection. In this case, you specify proxy information
987in <code>&lt;proxy&gt;</code> in one of these formats:</p>
988
989<pre>http://&lt;machineName&gt;:&lt;port&gt;</pre>
990
991<p>or</p>
992
993<pre>http://&lt;username&gt;:&lt;password&gt;@&lt;machineName&gt;:&lt;port&gt;</pre>
994
995<p>The <code>-http-proxy</code> option forces the emulator to use the specified
996HTTP/HTTPS proxy for all outgoing TCP connections. Redirection for UDP is not
997currently supported.</p>
998
999<p>Alternatively, you can define the environment variable
1000<code>http_proxy</code> to the value you want to use for
1001<code>&lt;proxy&gt;</code>. In this case, you do not need to specify a value for
1002<code>&lt;proxy&gt;</code> in the <code>-http-proxy</code> command &mdash; the
1003emulator checks the value of the <code>http_proxy</code> environment variable at
1004startup and uses its value automatically, if defined. </p>
1005
1006<p>You can use the <code>-verbose-proxy</code> option to diagnose proxy
1007connection problems.</p>
1008
1009
1010<h3 id="connecting">Interconnecting Emulator Instances</h3>
1011
1012<p>To allow one emulator instance to communicate with another, you must set up
1013the necessary network redirection as illustrated below. </p>
1014
1015<p>Assume that your environment is</p>
1016
1017<ul>
1018  <li>A is you development machine</li>
1019  <li>B is your first emulator instance, running on A</li>
1020  <li>C is your second emulator instance, also running on A</li>
1021</ul>
1022
1023<p>and you want to run a server on B, to which C will connect, here is how you
1024could set it up: </p>
1025
1026<ol>
1027  <li>Set up the server on B, listening to
1028<code>10.0.2.15:&lt;serverPort&gt;</code></li>
1029  <li>On B's console, set up a redirection from
1030<code>A:localhost:&lt;localPort&gt;</code> to <code>
1031B:10.0.2.15:&lt;serverPort&gt;</code></li>
1032  <li>On C, have the client connect to <code>10.0.2.2:&lt;localPort&gt;</code></li>
1033</ol>
1034
1035<p>For example, if you wanted to run an HTTP server, you can select
1036<code>&lt;serverPort&gt;</code> as 80 and <code>&lt;localPort&gt;</code> as
10378080:</p>
1038
1039<ul>
1040  <li>B listens on 10.0.2.15:80</li>
1041  <li>On B's console, issue <code>redir add tcp:8080:80</code></li>
1042  <li>C connects to 10.0.2.2:8080</li>
1043</ul>
1044
1045<h3 id="calling">Sending a Voice Call or SMS to Another Emulator Instance</h3>
1046
1047<p>The emulator automatically forwards simulated voice calls and SMS messages from one instance to
1048another. To send a voice call or SMS, use the dialer application or SMS application, respectively,
1049from one of the emulators.</p>
1050
1051<p>To initiate a simulated voice call to another emulator instance:</p>
1052<ol>
1053<li>Launch the dialer application on the originating emulator instance.</li>
1054<li>As the number to dial, enter the console port number of the instance you'd like to call. You can determine
1055  the console port number of the target instance by checking its window title, where the
1056  console port number is reported as "Android Emulator (&lt;port&gt;). </li>
1057<li>Press "Dial". A new inbound call appears in the target emulator instance. </li>
1058</ol>
1059
1060<p>To send an SMS message to another emulator instance, launch the SMS application (if available). Specify the console port number of the target emulator instance as as the SMS address, enter the message text, and send the message. The message is delivered to the target emulator instance. </p>
1061
1062<p>You can also connect to an emulator instance's console to simulate an incoming voice call or SMS. For more information, see <a href="#telephony">Telephony Emulation</a> and <a href="#sms">SMS Emulation</a>.
1063
1064
1065<h2 id="console">Using the Emulator Console</h2>
1066
1067<p>Each running emulator instance provides a console that lets you query and control the emulated
1068device environment. For example, you can use the console to manage port redirection, network
1069characteristics, and telephony events while your application is running on the emulator. To
1070access the console and enter commands, use telnet to connect to the console's port number.</p>
1071
1072<p>To connect to the console of any running emulator instance at any time, use this command: </p>
1073
1074<pre>telnet localhost &lt;console-port&gt;</pre>
1075
1076<p>An emulator instance occupies a pair of adjacent ports: a console port and an  {@code adb} port.
1077The port numbers differ by 1, with the  {@code adb} port having the higher port number. The console
1078of the first emulator instance running on a given machine uses console port 5554 and  {@code adb}
1079port 5555. Subsequent instances use port numbers increasing by two &mdash; for example, 5556/5557,
10805558/5559, and so on. Up to 16 concurrent emulator instances can run a console facility. </p>
1081
1082<p>To connect to the emulator console, you must specify a valid console port. If multiple emulator instances are running, you need to determine the console port of the emulator instance you want to connect to. You can find the instance's console port listed in the title of the instance window. For example, here's the window title for an instance whose console port is 5554:</p>
1083
1084<p><code>Android Emulator (5554)</code></p>
1085
1086<p>Alternatively, you can use the <code>adb devices</code> command, which prints a list of running emulator instances and their console port numbers. For more information, see <a href="{@docRoot}tools/help/adb.html#devicestatus">Querying for Emulator/Device Instances</a> in the adb documentation.</p>
1087
1088<p class="note">Note: The emulator listens for connections on ports 5554-5587 and accepts connections only from localhost.</p>
1089
1090<p>Once you are connected to the console, you can then enter <code>help [command]</code> to see a list of console commands and learn about specific commands. </p>
1091
1092<p>To exit the console session, use <code>quit</code> or <code>exit</code>.</p>
1093
1094<p>The following sections below describe the major functional areas of the console.</p>
1095
1096
1097<h3 id="portredirection">Port Redirection</h3>
1098
1099<p>You can use the console to add and remove port redirection while the emulator is running. After
1100you connect to the console, manage port redirection by entering the following command:</p>
1101
1102<pre>redir &lt;list|add|del&gt; </pre>
1103
1104<p>The <code>redir</code> command supports the subcommands listed in the table below. </p>
1105
1106<table>
1107<tr>
1108  <th width="25%" >Subcommand
1109  <th width="30%" >Description</th>
1110  <th width="35%">Comments</th>
1111</tr>
1112
1113  <tr>
1114    <td><code>list</code></td>
1115    <td>List the current port redirection.</td>
1116  <td>&nbsp;</td>
1117  </tr>
1118
1119
1120<tr>
1121 <td><code>add&nbsp;&lt;protocol&gt;:&lt;host-port&gt;:&lt;guest-port&gt;</code></td>
1122  <td>Add a new port redirection.</td>
1123<td><ul><li>&lt;protocol&gt; must be either &quot;tcp&quot; or &quot;udp&quot;</li>
1124<li>&lt;host-port&gt; is the port number to open on the host</li>
1125<li>&lt;guest-port&gt; is the port number to route data to on the emulator/device</li>
1126</ul></td>
1127</tr>
1128<tr>
1129  <td><code>del &lt;protocol&gt;:&lt;host-port&gt;</code></td>
1130  <td>Delete a port redirection.</td>
1131<td>The meanings of &lt;protocol&gt; and &lt;host-port&gt; are listed in the previous row.</td>
1132</tr>
1133</table>
1134
1135
1136<h3 id="geo">Geo Location Provider Emulation</h3>
1137
1138<p>You can use the console to set the geographic location reported to the applications running
1139inside an emulator. Use the <code>geo</code> command to send a simple GPS fix to the
1140emulator, with or without NMEA 1083 formatting:</p>
1141
1142<pre>geo &lt;fix|nmea&gt;</pre>
1143
1144<p>The <code>geo</code> command supports the subcommands listed in the table below.</p>
1145
1146<table>
1147<tr>
1148  <th width="25%">Subcommand</th>
1149  <th width="30%">Description</th>
1150  <th width="35%">Comments</th>
1151</tr>
1152
1153  <tr>
1154    <td><code>fix &lt;longitude&gt; &lt;latitude&gt; [&lt;altitude&gt;]</code></td>
1155    <td>Send a simple GPS fix to the emulator instance.</td>
1156  <td>Specify longitude and latitude in decimal degrees. Specify altitude in meters.</td>
1157  </tr>
1158<tr>
1159  <td><code>nmea &lt;sentence&gt;</code></td>
1160  <td>Send an NMEA 0183 sentence to the emulated device, as if it were sent from an emulated GPS modem.</td>
1161<td><code>&lt;sentence&gt;</code> must begin with '$GP'. Only '$GPGGA' and '$GPRCM' sentences are currently supported.</td>
1162</tr>
1163</table>
1164
1165<p>You can issue the <code>geo</code> command as soon as an emulator instance is running. The
1166emulator sets the location you enter by creating a mock location provider. This provider responds to
1167location listeners set by applications, and also supplies the location to the {@link
1168android.location.LocationManager}. Any application can query the location manager to obtain the
1169current GPS fix for the emulated device by calling:
1170
1171<pre>LocationManager.getLastKnownLocation("gps")</pre>
1172
1173<p>For more information about the Location Manager, see {@link android.location.LocationManager}.
1174</p>
1175
1176<h3 id="events">Hardware Events Emulation</h3>
1177
1178<p>The {@code event} console commands sends hardware events to the emulator. The syntax for this
1179command is as follows:</p>
1180
1181<pre>event &lt;send|types|codes|text&gt;</pre>
1182
1183<p>The <code>event</code> command supports the subcommands listed in the table below. </p>
1184
1185<table>
1186<tr>
1187  <th width="25%" >Subcommand
1188  <th width="30%" >Description</th>
1189  <th width="35%">Comments</th>
1190</tr>
1191
1192  <tr>
1193    <td><code>send &lt;type&gt;:&lt;code&gt;:&lt;value&gt; [...]</code></td>
1194    <td>Send one or more events to the Android kernel. </td>
1195  <td>You can use text names or integers for <code>&lt;type&gt;</code> and <code>&lt;value&gt;</code>.</td>
1196  </tr>
1197<tr>
1198  <td><code>types</code></td>
1199  <td>List all <code>&lt;type&gt;</code> string aliases supported by the <code>event</code> subcommands.</td>
1200<td>&nbsp;</td>
1201</tr>
1202<tr>
1203  <td><code>codes &lt;type&gt;</code></td>
1204  <td>List all <code>&lt;codes&gt;</code> string aliases supported by the <code>event</code>
1205   subcommands for the specified <code>&lt;type&gt;</code>.</td>
1206<td>&nbsp;</td>
1207</tr>
1208<tr>
1209  <td><code>event text &lt;message&gt;</code></td>
1210  <td>Simulate keypresses to send the specified string of characters as a message,</td>
1211<td>The message must be a UTF-8 string. Unicode posts will be reverse-mapped according to the current device keyboard. Unsupported characters will be discarded silently.</td>
1212</tr>
1213</table>
1214
1215
1216<h3 id="power">Device Power Characteristics</h3>
1217
1218<p>The {@code power} command controls the power state reported by the emulator to applications. The
1219syntax for this command is as follows: </p>
1220
1221<pre>power &lt;display|ac|status|present|health|capacity&gt;</pre>
1222
1223<p>The <code>event</code> command supports the subcommands listed in the table below. </p>
1224
1225<table>
1226<tr>
1227  <th width="25%" >Subcommand </th>
1228  <th width="30%" >Description</th>
1229  <th width="35%">Comments</th>
1230</tr>
1231
1232  <tr>
1233    <td><code>display</code></td>
1234    <td>Display battery and charger state.</td>
1235  <td>&nbsp;</td>
1236  </tr>
1237<tr>
1238  <td><code>ac &lt;on|off&gt;</code></td>
1239  <td>Set AC charging state to on or off. </td>
1240<td>&nbsp;</td>
1241</tr>
1242<tr>
1243  <td><code>status &lt;unknown|charging|discharging|not-charging|full&gt;</code></td>
1244  <td>Change battery status as specified.</td>
1245<td>&nbsp;</td>
1246</tr>
1247
1248<tr>
1249  <td><code>present &lt;true|false&gt;</code></td>
1250  <td>Set battery presence state.</td>
1251<td>&nbsp;</td>
1252</tr>
1253<tr>
1254  <td><code>health &lt;unknown|good|overheat|dead|overvoltage|failure&gt;</code></td>
1255  <td>Set battery health state.</td>
1256<td>&nbsp;</td>
1257</tr>
1258<tr>
1259  <td><code>capacity &lt;percent&gt;</code></td>
1260  <td>Set remaining battery capacity state (0-100).</td>
1261<td>&nbsp;</td>
1262</tr>
1263</table>
1264
1265
1266<h3 id="netstatus">Network Status</h3>
1267
1268<p>You can use the console to check the network status and current delay and speed characteristics. To do so, connect to the console and use the <code>netstatus</code> command. Here's an example of the command and its output. </p>
1269
1270<pre>network status
1271</pre>
1272
1273
1274<h3 id="netdelay">Network Delay Emulation</h3>
1275
1276<p>The emulator lets you simulate various network latency levels, so that you can test your
1277application in an environment more typical of the actual conditions in which it will run. You can
1278set a latency level or range at emulator startup or you can use the console to change the latency,
1279while the application is running in the emulator. </p>
1280
1281<p>To set latency at emulator startup, use the  <code>-netdelay</code> emulator option with a
1282supported <code>&lt;delay&gt;</code> value, as listed in the table below. Here are some
1283examples:</p>
1284
1285<pre>emulator -netdelay gprs
1286emulator -netdelay 40 100</pre>
1287
1288<p>To make changes to  network delay while the emulator is running, connect to the console and use
1289the <code>netdelay</code> command with a supported <code>&lt;delay&gt;</code> value from the table
1290below.</p>
1291
1292<pre>network delay gprs</pre>
1293
1294<p>The format of network &lt;delay&gt; is one of the following (numbers are milliseconds):</p>
1295
1296<table style="clear:right;width:100%;">
1297<tr>
1298  <th width="30%" >Value</th>
1299  <th width="35%" >Description</th><th width="35%">Comments</th></tr>
1300
1301  <tr><td><code>gprs</code></td><td>GPRS</td>
1302  <td>(min 150, max 550)</td>
1303  </tr>
1304
1305<tr><td><code>edge</code></td><td>EDGE/EGPRS</td>
1306<td>(min 80, max 400)</td>
1307</tr>
1308<tr><td><code>umts</code></td><td>UMTS/3G</td>
1309<td>(min 35, max 200)</td>
1310</tr>
1311<tr><td><code>none</code></td><td>No latency</td><td>(min 0, max 0)</td></tr>
1312<tr><td><code>&lt;num&gt;</code></td>
1313<td>Emulate an exact latency  (milliseconds).</td>
1314<td>&nbsp;</td></tr>
1315<tr><td><code>&lt;min&gt;:&lt;max&gt;</code></td>
1316<td>Emulate an specified latency range (min, max milliseconds).</td>
1317<td>&nbsp;</td></tr>
1318</table>
1319
1320
1321<h3 id="netspeed">Network Speed Emulation</h3>
1322
1323<p>The emulator also lets you simulate various network transfer rates.
1324You can set a transfer rate or range at emulator startup or you can use the console to change the
1325rate, while the application is running in the emulator.</p>
1326
1327<p>To set the network speed at emulator startup, use the  <code>-netspeed</code> emulator option with a supported
1328<code>&lt;speed&gt;</code> value, as listed in the table below. Here are some examples:</p>
1329
1330<pre>emulator -netspeed gsm
1331emulator -netspeed 14.4 80</pre>
1332
1333<p>To make changes to network speed while the emulator is running, connect to the console and use
1334the <code>netspeed</code> command with a supported <code>&lt;speed&gt;</code> value from the table
1335below.</p>
1336
1337<pre>network speed 14.4 80</pre>
1338
1339<p>The format of network <code>&lt;speed&gt;</code> is one of the following (numbers are
1340kilobits/sec):</p>
1341<table style="clear:right;width:100%;">
1342<tbody>
1343<tr>
1344  <th width="30%">Value</th>
1345  <th width="35%">Description</th><th width="35%">Comments</th></tr>
1346
1347  <tr>
1348  <td><code>gsm</code></td>
1349  <td>GSM/CSD</td><td>(Up: 14.4, down: 14.4)</td></tr>
1350<tr>
1351  <td><code>hscsd</code></td>
1352  <td>HSCSD</td><td>(Up: 14.4, down: 43.2)</td></tr>
1353<tr>
1354  <td><code>gprs</code></td>
1355  <td>GPRS</td><td>(Up: 40.0, down: 80.0)</td></tr>
1356<tr>
1357  <td><code>edge</code></td>
1358  <td>EDGE/EGPRS</td>
1359  <td>(Up: 118.4, down: 236.8)</td>
1360</tr>
1361<tr>
1362  <td><code>umts</code></td>
1363  <td>UMTS/3G</td><td>(Up: 128.0, down: 1920.0)</td></tr>
1364<tr>
1365  <td><code>hsdpa</code></td>
1366  <td>HSDPA</td><td>(Up: 348.0, down: 14400.0)</td></tr>
1367<tr>
1368  <td><code>full</code></td>
1369  <td>no limit</td><td>(Up: 0.0, down: 0.0)</td></tr>
1370<tr>
1371  <td><code>&lt;num&gt;</code></td>
1372  <td>Set an exact rate used for both upload and download.</td><td></td></tr>
1373<tr>
1374  <td><code>&lt;up&gt;:&lt;down&gt;</code></td>
1375  <td>Set exact rates for upload and download separately.</td><td></td></tr>
1376</table>
1377
1378
1379<h3 id="telephony">Telephony Emulation</h3>
1380
1381<p>The Android emulator includes its own GSM emulated modem that lets you simulate telephony
1382functions in the emulator. For example, you can simulate inbound phone calls, establish data
1383connections and terminate them. The Android system handles simulated calls exactly as it would
1384actual calls. The emulator does not support call audio.</p>
1385
1386<p>You can use the {@code gsm} command to access the emulator's telephony functions after connecting
1387to the console. The syntax for this command is as follows:</p>
1388
1389<pre>gsm &lt;call|accept|busy|cancel|data|hold|list|voice|status&gt; </pre>
1390
1391<p>The <code>gsm</code> command supports the subcommands listed in the table below. </p>
1392<table>
1393  <tr>
1394    <th>Subcommand </th>
1395    <th width="25%">Description</th>
1396    <th>Comments</th>
1397  </tr>
1398  <tr>
1399    <td><code>call &lt;phonenumber&gt;</code></td>
1400    <td>Simulate an inbound phone call from &lt;phonenumber&gt;.</td>
1401    <td>&nbsp;</td>
1402  </tr>
1403  <tr>
1404    <td><code>accept &lt;phonenumber&gt;</code></td>
1405    <td>Accept an inbound call from &lt;phonenumber&gt; and change the call's state "active".</td>
1406    <td>You can change a call's state to "active" only if its current state is "waiting" or "held".</td>
1407  </tr>
1408  <tr>
1409    <td><code>busy &lt;phonenumber&gt;</code></td>
1410    <td>Close an outbound call to &lt;phonenumber&gt; and change the call's state to "busy".</td>
1411    <td>You can change a call's state to "busy" only if its current state is "waiting".</td>
1412  </tr>
1413  <tr>
1414    <td><code>cancel &lt;phonenumber&gt;</code></td>
1415    <td>Terminate an inbound or outbound phone call to/from &lt;phonenumber&gt;.</td>
1416    <td>&nbsp;</td>
1417  </tr>
1418  <tr>
1419    <td><code>data &lt;state&gt;</code></td>
1420    <td>Change the state of the GPRS data connection to &lt;state&gt;.</td>
1421    <td>Supported &lt;state&gt; values are:<br />
1422    <ul>
1423          <li><code>unregistered</code> -- No network available</li>
1424          <li><code>home</code> -- On local network, non-roaming</li>
1425          <li><code>roaming</code> -- On roaming network</li>
1426          <li><code>searching</code> -- Searching networks</li>
1427          <li><code>denied</code> -- Emergency calls only</li>
1428          <li><code>off</code> -- Same as 'unregistered'</li>
1429      <li><code>on</code> -- same as 'home'</li>
1430    </ul>
1431          </td>
1432  </tr>
1433  <tr>
1434    <td><code>hold</code></td>
1435    <td>Change the state of a call to "held". </td>
1436    <td>You can change a call's state to "held" only if its current state is	 "active" or "waiting". </td>
1437  </tr>
1438  <tr>
1439    <td><code>list</code></td>
1440    <td>List all inbound and outbound calls and their states.</td>
1441    <td>&nbsp;</td>
1442  </tr>
1443  <tr>
1444    <td><code>voice &lt;state&gt;</code></td>
1445    <td>Change the state of the GPRS voice connection to &lt;state&gt;.</td>
1446    <td>Supported &lt;state&gt; values are:<br />
1447    <ul>
1448    <li><code>unregistered</code> -- No network available</li>
1449    <li><code>home</code> -- On local network, non-roaming</li>
1450    <li><code>roaming</code> -- On roaming network</li>
1451    <li><code>searching</code> -- Searching networks</li>
1452    <li><code>denied</code> -- Emergency calls only</li>
1453    <li><code>off</code> -- Same as 'unregistered'</li>
1454    <li><code>on</code> -- Same as 'home'</li>
1455    </ul>
1456    </td>
1457  </tr>
1458
1459  <tr>
1460    <td><code>status</code></td>
1461    <td>Report the current GSM voice/data state.</td>
1462    <td>Values are those described for the <code>voice</code> and <code>data</code> commands.</td>
1463  </tr>
1464</table>
1465
1466
1467<h3 id="sms">SMS Emulation</h3>
1468
1469<p>The Android emulator console lets you generate an SMS message and direct it to an emulator
1470instance. Once you connect to an emulator instance, you can generate an emulated incoming SMS using
1471the following command:</p>
1472
1473<pre>sms send &lt;senderPhoneNumber&gt; &lt;textmessage&gt;</pre>
1474
1475<p>where <code>&lt;senderPhoneNumber&gt;</code> contains an arbitrary numeric string. </p>
1476
1477<p>The console forwards the SMS message to the Android framework, which passes it through to an application that handles that message type. </p>
1478
1479
1480<h3 id="vm">VM State</h3>
1481
1482<p>You can use the <code>vm</code> command to control the VM on an emulator instance. The syntax for
1483this command is as follows: </p>
1484
1485<pre>vm &lt;start|stop|status&gt;</pre>
1486
1487<p>The <code>vm</code> command supports the subcommands listed in the table below. </p>
1488
1489<table>
1490<tr>
1491  <th width="25%">Subcommand</th>
1492  <th width="30%">Description</th>
1493  <th width="35%">Comments</th>
1494</tr>
1495<tr>
1496    <td><code>start</code></td>
1497    <td>Start the VM on the instance. </td>
1498  <td>&nbsp;</td>
1499</tr>
1500<tr>
1501    <td><code>stop</code></td>
1502    <td>Stop the VM on the instance. </td>
1503  <td>&nbsp;</td>
1504</tr>
1505<tr>
1506    <td><code>start</code></td>
1507    <td>Display the current status of the VM (running or stopped). </td>
1508  <td>&nbsp;</td>
1509</tr>
1510</table>
1511
1512
1513<h3 id="window">Emulator Window</h3>
1514
1515<p>You can use the <code>window</code> command to manage the emulator window. The syntax for this
1516command is as follows: </p>
1517
1518<pre>window &lt;scale&gt;</pre>
1519
1520<p>The <code>vm</code> command supports the subcommands listed in the table below. </p>
1521
1522<table>
1523<tr>
1524  <th width="25%">Subcommand</th>
1525  <th width="30%">Description</th>
1526  <th width="35%">Comments</th>
1527</tr>
1528<tr>
1529    <td><code>scale &lt;scale&gt;</code></td>
1530    <td>Scale the emulator window.</td>
1531  <td>A number between 0.1 and 3 that sets the scaling factor. You can
1532  also specify scale as a DPI value if you add the suffix "dpi" to the scale value. A value of "auto"
1533  tells the emulator to select the best window size.</td>
1534</tr>
1535</table>
1536
1537
1538<h3 id="terminating">Terminating an Emulator Instance</h3>
1539
1540<p>You can terminate an emulator instance through the console, using the <code>kill</code> command.</p>
1541
1542
1543<h2 id="limitations">Emulator Limitations</h2>
1544
1545<p>The functional limitations of the emulator include: </p>
1546<ul>
1547  <li>No support for placing or receiving actual phone calls. You can simulate phone calls (placed
1548    and received) through the emulator console, however. </li>
1549  <li>No support for USB connections</li>
1550  <li>No support for device-attached headphones</li>
1551  <li>No support for determining network connected state</li>
1552  <li>No support for determining battery charge level and AC charging state</li>
1553  <li>No support for determining SD card insert/eject</li>
1554  <li>No support for Bluetooth</li>
1555</ul>
1556
1557
1558<h2 id="troubleshooting">Troubleshooting Emulator Problems</h2>
1559
1560<p>The {@code adb} utility sees the emulator as an actual physical device. For this reason, you
1561might have to use the {@code -d} flag with some common {@code adb} commands, such as
1562<code>install</code>. The {@code -d} flag lets you specify which of several connected devices to use
1563as the target of a command. If you don't specify {@code -d}, the emulator targets the first
1564device in its list. For more information about {@code adb}, see <a
1565href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a>.</p>
1566
1567<p>For emulators running on Mac OS X, if you see an error {@code Warning: No DNS servers found}
1568when starting the emulator, check to see whether you have an <code>/etc/resolv.conf</code> file. If
1569not, please run the following line in a command window:</p>
1570    <pre>ln -s /private/var/run/resolv.conf /etc/resolv.conf</pre>
1571
1572<p>See <a href="{@docRoot}resources/faq/index.html">Frequently Asked Questions</a> for more
1573troubleshooting information. </p>
1574