Searched refs:pointerY (Results 1 – 2 of 2) sorted by relevance
77 mLocked.pointerY = 0; in PointerController()140 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); in move()180 mLocked.pointerY = minY; in setPositionLocked()182 mLocked.pointerY = maxY; in setPositionLocked()184 mLocked.pointerY = y; in setPositionLocked()194 *outY = mLocked.pointerY; in getPosition()331 mLocked.pointerY = (minY + maxY) * 0.5f; in setDisplayViewport()334 mLocked.pointerY = 0; in setDisplayViewport()345 float y = mLocked.pointerY + 0.5f; in setDisplayViewport()387 mLocked.pointerY = y - 0.5f; in setDisplayViewport()[all …]
152 float pointerY; member