/frameworks/base/libs/hwui/ |
D | Texture.cpp | 28 GLenum renderTarget) { in setWrapST() argument 37 mCaches.textureState().bindTexture(renderTarget, id); in setWrapST() 40 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); in setWrapST() 41 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); in setWrapST() 46 GLenum renderTarget) { in setFilterMinMag() argument 55 mCaches.textureState().bindTexture(renderTarget, id); in setFilterMinMag() 60 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); in setFilterMinMag() 61 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); in setFilterMinMag()
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D | Texture.h | 38 GLenum renderTarget = GL_TEXTURE_2D) { 39 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 43 bool force = false, GLenum renderTarget = GL_TEXTURE_2D); 46 GLenum renderTarget = GL_TEXTURE_2D) { 47 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 51 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
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D | DeferredLayerUpdater.cpp | 110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local 112 … LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, in doUpdateTexImage() 114 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); in doUpdateTexImage() 116 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
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D | Layer.h | 212 return renderTarget; in getRenderTarget() 215 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget() argument 216 this->renderTarget = renderTarget; in setRenderTarget() 220 texture.setWrap(wrap, bindTexture, force, renderTarget); 224 texture.setFilter(filter, bindTexture, force, renderTarget); 389 GLenum renderTarget = GL_TEXTURE_2D; variable
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D | AssetAtlas.cpp | 102 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setWrapST() 103 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); in setWrapST() 107 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setFilterMinMag() 108 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); in setFilterMinMag()
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D | Layer.cpp | 49 renderTarget = GL_TEXTURE_2D; in Layer() 185 caches.textureState().bindTexture(renderTarget, texture.id); in bindTexture() 219 glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, in allocateTexture()
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D | LayerRenderer.h | 62 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
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D | LayerRenderer.cpp | 289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument 299 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer() 300 layer->setRenderTarget(renderTarget); in updateTextureLayer()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local 254 renderTarget, in process() 266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local 268 renderTarget, in processMulti() 292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local 293 processNoInput(renderTarget, output.getWidth(), output.getHeight()); in processNoInput()
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D | BackingStore.java | 518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local 520 renderTarget.getPixelData(mDimensions[0], mDimensions[1])); in syncTo()
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