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Searched refs:renderTarget (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DTexture.cpp28 GLenum renderTarget) { in setWrapST() argument
37 mCaches.textureState().bindTexture(renderTarget, id); in setWrapST()
40 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); in setWrapST()
41 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); in setWrapST()
46 GLenum renderTarget) { in setFilterMinMag() argument
55 mCaches.textureState().bindTexture(renderTarget, id); in setFilterMinMag()
60 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); in setFilterMinMag()
61 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); in setFilterMinMag()
DTexture.h38 GLenum renderTarget = GL_TEXTURE_2D) {
39 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
43 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
46 GLenum renderTarget = GL_TEXTURE_2D) {
47 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
51 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
DDeferredLayerUpdater.cpp110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local
112 … LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, in doUpdateTexImage()
114 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); in doUpdateTexImage()
116 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
DLayer.h212 return renderTarget; in getRenderTarget()
215 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget() argument
216 this->renderTarget = renderTarget; in setRenderTarget()
220 texture.setWrap(wrap, bindTexture, force, renderTarget);
224 texture.setFilter(filter, bindTexture, force, renderTarget);
389 GLenum renderTarget = GL_TEXTURE_2D; variable
DAssetAtlas.cpp102 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setWrapST()
103 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); in setWrapST()
107 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setFilterMinMag()
108 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); in setFilterMinMag()
DLayer.cpp49 renderTarget = GL_TEXTURE_2D; in Layer()
185 caches.textureState().bindTexture(renderTarget, texture.id); in bindTexture()
219 glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, in allocateTexture()
DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
DLayerRenderer.cpp289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument
299 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer()
300 layer->setRenderTarget(renderTarget); in updateTextureLayer()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local
254 renderTarget, in process()
266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local
268 renderTarget, in processMulti()
292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local
293 processNoInput(renderTarget, output.getWidth(), output.getHeight()); in processNoInput()
DBackingStore.java518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local
520 renderTarget.getPixelData(mDimensions[0], mDimensions[1])); in syncTo()