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Searched refs:replayStruct (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp614 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler() argument
615 : mReplayStruct(replayStruct), mLevel(level) {} in ReplayOperationHandler()
638 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { in replay() argument
639 ReplayOperationHandler handler(replayStruct, level); in replay()
640 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); in replay()
DDisplayListOp.h78 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
100 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
102 applyState(replayStruct.mRenderer, saveCount); in replay()
123 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
129 applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay()
1436 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
1439 mRenderNode->replay(replayStruct, level + 1); in replay()
DRenderNode.h110 void replay(ReplayStateStruct& replayStruct, const int level);
DOpenGLRenderer.cpp1495 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1496 renderNode->replay(replayStruct, 0);