Searched refs:replayStruct (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 614 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler() argument 615 : mReplayStruct(replayStruct), mLevel(level) {} in ReplayOperationHandler() 638 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { in replay() argument 639 ReplayOperationHandler handler(replayStruct, level); in replay() 640 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); in replay()
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D | DisplayListOp.h | 78 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 100 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument 102 applyState(replayStruct.mRenderer, saveCount); in replay() 123 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument 129 applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay() 1436 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument 1439 mRenderNode->replay(replayStruct, level + 1); in replay()
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D | RenderNode.h | 110 void replay(ReplayStateStruct& replayStruct, const int level);
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D | OpenGLRenderer.cpp | 1495 ReplayStateStruct replayStruct(*this, dirty, replayFlags); 1496 renderNode->replay(replayStruct, 0);
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