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Searched refs:sweep (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/core/java/android/util/
DPathParser.java603 double sweep = (eta1 - eta0); in drawArc() local
604 if (isPositiveArc != (sweep >= 0)) { in drawArc()
605 if (sweep > 0) { in drawArc()
606 sweep -= 2 * Math.PI; in drawArc()
608 sweep += 2 * Math.PI; in drawArc()
618 arcToBezier(p, cx, cy, a, b, x0, y0, thetaD, eta0, sweep); in drawArc()
644 double sweep) { in arcToBezier() argument
649 int numSegments = Math.abs((int) Math.ceil(sweep * 4 / Math.PI)); in arcToBezier()
659 double anglePerSegment = sweep / numSegments; in arcToBezier()
/frameworks/support/graphics/drawable/static/src/android/support/graphics/drawable/
DPathParser.java631 double sweep = (eta1 - eta0); in drawArc() local
632 if (isPositiveArc != (sweep >= 0)) { in drawArc()
633 if (sweep > 0) { in drawArc()
634 sweep -= 2 * Math.PI; in drawArc()
636 sweep += 2 * Math.PI; in drawArc()
646 arcToBezier(p, cx, cy, a, b, x0, y0, thetaD, eta0, sweep); in drawArc()
672 double sweep) { in arcToBezier() argument
677 int numSegments = Math.abs((int) Math.ceil(sweep * 4 / Math.PI)); in arcToBezier()
687 double anglePerSegment = sweep / numSegments; in arcToBezier()
/frameworks/base/graphics/java/android/graphics/drawable/
DGradientDrawable.java661 float sweep = st.mUseLevelForShape ? (360.0f * getLevel() / 10000.0f) : 360f;
689 if (sweep < 360 && sweep > -360) {
696 ringPath.arcTo(bounds, 0.0f, sweep, false);
698 ringPath.arcTo(innerBounds, sweep, -sweep, false);
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DCanvas_Delegate.java639 final float startAngle, final float sweep, in native_drawArc() argument
650 -startAngle, -sweep, in native_drawArc()
/frameworks/base/docs/html/tools/debugging/
Ddebugging-memory.jd124 I/art : Explicit concurrent mark sweep GC freed 104710(7MB) AllocSpace objects, 21(416KB) LOS objec…
185 <dt><code>Concurrent mark sweep (CMS)</code></dt>
188 <dt><code>Concurrent partial mark sweep</code></dt>
192 <dt><code>Concurrent sticky mark sweep</code></dt>
194 collection is run more often than a full or partial mark sweep since it is faster and has lower pau…
/frameworks/base/graphics/java/android/graphics/
DCanvas.java2059 float startAngle, float sweep, boolean useCenter, in native_drawArc() argument
/frameworks/base/docs/html/guide/topics/resources/
Ddrawable-resource.jd1476 android:type=["linear" | "radial" | "sweep"]
1609 <tr><td>{@code "sweep"}</td>