Searched refs:textureUnit (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 40 void TextureState::activateTexture(GLuint textureUnit) { in activateTexture() argument 41 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, in activateTexture() 43 textureUnit, kTextureUnitsCount); in activateTexture() 44 if (mTextureUnit != textureUnit) { in activateTexture() 45 glActiveTexture(kTextureUnits[textureUnit]); in activateTexture() 46 mTextureUnit = textureUnit; in activateTexture()
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D | TextureState.h | 36 void activateTexture(GLuint textureUnit);
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/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 116 GLuint* textureUnit, ProgramDescription* description, in tryStoreGradient() argument 159 outData->gradientSampler = (*textureUnit)++; in tryStoreGradient() 175 outData->ditherSampler = (*textureUnit)++; in tryStoreGradient() 198 GLuint* textureUnit, ProgramDescription* description, in tryStoreBitmap() argument 215 outData->bitmapSampler = (*textureUnit)++; in tryStoreBitmap() 277 const Matrix4& modelViewMatrix, GLuint* textureUnit, in storeCompose() argument 280 textureUnit, description, &outData->bitmapData), in storeCompose() 283 textureUnit, description, &outData->gradientData), in storeCompose() 288 GLuint* textureUnit, ProgramDescription* description, in tryStoreCompose() argument 306 transform, textureUnit, description, outData); in tryStoreCompose() [all …]
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D | Dither.cpp | 90 void Dither::setupProgram(Program& program, GLuint* textureUnit) { in setupProgram() argument 91 GLuint textureSlot = (*textureUnit)++; in setupProgram()
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D | Dither.h | 43 void setupProgram(Program& program, GLuint* textureUnit);
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D | SkiaShader.h | 91 GLuint* textureUnit, ProgramDescription* description,
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D | GlopBuilder.cpp | 606 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; in build() local 621 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData)); in build()
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