1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include "SkiaShader.h"
20 
21 #include "Caches.h"
22 #include "Extensions.h"
23 #include "Layer.h"
24 #include "Matrix.h"
25 #include "Texture.h"
26 
27 #include <SkMatrix.h>
28 #include <utils/Log.h>
29 
30 namespace android {
31 namespace uirenderer {
32 
33 ///////////////////////////////////////////////////////////////////////////////
34 // Support
35 ///////////////////////////////////////////////////////////////////////////////
36 
37 static const GLenum gTileModes[] = {
38         GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
39         GL_REPEAT,          // == SkShader::kRepeat_Mode
40         GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
41 };
42 
43 /**
44  * This function does not work for n == 0.
45  */
isPowerOfTwo(unsigned int n)46 static inline bool isPowerOfTwo(unsigned int n) {
47     return !(n & (n - 1));
48 }
49 
bindUniformColor(int slot,FloatColor color)50 static inline void bindUniformColor(int slot, FloatColor color) {
51     glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
52 }
53 
bindTexture(Caches * caches,Texture * texture,GLenum wrapS,GLenum wrapT)54 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
55     caches->textureState().bindTexture(texture->id);
56     texture->setWrapST(wrapS, wrapT);
57 }
58 
59 /**
60  * Compute the matrix to transform to screen space.
61  * @param screenSpace Output param for the computed matrix.
62  * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
63  *      or identity.
64  * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
65  * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
66  */
computeScreenSpaceMatrix(mat4 & screenSpace,const SkMatrix & unitMatrix,const SkMatrix & localMatrix,const mat4 & modelViewMatrix)67 static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
68         const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
69     mat4 shaderMatrix;
70     // uses implicit construction
71     shaderMatrix.loadInverse(localMatrix);
72     // again, uses implicit construction
73     screenSpace.loadMultiply(unitMatrix, shaderMatrix);
74     screenSpace.multiply(modelViewMatrix);
75 }
76 
77 ///////////////////////////////////////////////////////////////////////////////
78 // gradient shader matrix helpers
79 ///////////////////////////////////////////////////////////////////////////////
80 
toLinearUnitMatrix(const SkPoint pts[2],SkMatrix * matrix)81 static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
82     SkVector vec = pts[1] - pts[0];
83     const float mag = vec.length();
84     const float inv = mag ? 1.0f / mag : 0;
85 
86     vec.scale(inv);
87     matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
88     matrix->postTranslate(-pts[0].fX, -pts[0].fY);
89     matrix->postScale(inv, inv);
90 }
91 
toCircularUnitMatrix(const float x,const float y,const float radius,SkMatrix * matrix)92 static void toCircularUnitMatrix(const float x, const float y, const float radius,
93         SkMatrix* matrix) {
94     const float inv = 1.0f / radius;
95     matrix->setTranslate(-x, -y);
96     matrix->postScale(inv, inv);
97 }
98 
toSweepUnitMatrix(const float x,const float y,SkMatrix * matrix)99 static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
100     matrix->setTranslate(-x, -y);
101 }
102 
103 ///////////////////////////////////////////////////////////////////////////////
104 // Common gradient code
105 ///////////////////////////////////////////////////////////////////////////////
106 
isSimpleGradient(const SkShader::GradientInfo & gradInfo)107 static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
108     return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
109 }
110 
111 ///////////////////////////////////////////////////////////////////////////////
112 // Store / apply
113 ///////////////////////////////////////////////////////////////////////////////
114 
tryStoreGradient(Caches & caches,const SkShader & shader,const Matrix4 modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::GradientShaderData * outData)115 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
116         GLuint* textureUnit, ProgramDescription* description,
117         SkiaShaderData::GradientShaderData* outData) {
118     SkShader::GradientInfo gradInfo;
119     gradInfo.fColorCount = 0;
120     gradInfo.fColors = nullptr;
121     gradInfo.fColorOffsets = nullptr;
122 
123     SkMatrix unitMatrix;
124     switch (shader.asAGradient(&gradInfo)) {
125         case SkShader::kLinear_GradientType:
126             description->gradientType = ProgramDescription::kGradientLinear;
127 
128             toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix);
129             break;
130         case SkShader::kRadial_GradientType:
131             description->gradientType = ProgramDescription::kGradientCircular;
132 
133             toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
134                     gradInfo.fRadius[0], &unitMatrix);
135             break;
136         case SkShader::kSweep_GradientType:
137             description->gradientType = ProgramDescription::kGradientSweep;
138 
139             toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
140             break;
141         default:
142             // Do nothing. This shader is unsupported.
143             return false;
144     }
145     description->hasGradient = true;
146     description->isSimpleGradient = isSimpleGradient(gradInfo);
147 
148     computeScreenSpaceMatrix(outData->screenSpace, unitMatrix,
149             shader.getLocalMatrix(), modelViewMatrix);
150 
151     // re-query shader to get full color / offset data
152     std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
153     std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
154     gradInfo.fColors = &colorStorage[0];
155     gradInfo.fColorOffsets = &colorOffsets[0];
156     shader.asAGradient(&gradInfo);
157 
158     if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
159         outData->gradientSampler = (*textureUnit)++;
160 
161 #ifndef SK_SCALAR_IS_FLOAT
162     #error Need to convert gradInfo.fColorOffsets to float!
163 #endif
164         outData->gradientTexture = caches.gradientCache.get(
165                 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
166         outData->wrapST = gTileModes[gradInfo.fTileMode];
167     } else {
168         outData->gradientSampler = 0;
169         outData->gradientTexture = nullptr;
170 
171         outData->startColor.set(gradInfo.fColors[0]);
172         outData->endColor.set(gradInfo.fColors[1]);
173     }
174 
175     outData->ditherSampler = (*textureUnit)++;
176     return true;
177 }
178 
applyGradient(Caches & caches,const SkiaShaderData::GradientShaderData & data)179 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) {
180     if (CC_UNLIKELY(data.gradientTexture)) {
181         caches.textureState().activateTexture(data.gradientSampler);
182         bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
183         glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
184     } else {
185         bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
186         bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
187     }
188 
189     // TODO: remove sampler slot incrementing from dither.setupProgram,
190     // since this assignment of slots is done at store, not apply time
191     GLuint ditherSampler = data.ditherSampler;
192     caches.dither.setupProgram(caches.program(), &ditherSampler);
193     glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
194             GL_FALSE, &data.screenSpace.data[0]);
195 }
196 
tryStoreBitmap(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::BitmapShaderData * outData)197 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
198         GLuint* textureUnit, ProgramDescription* description,
199         SkiaShaderData::BitmapShaderData* outData) {
200     SkBitmap bitmap;
201     SkShader::TileMode xy[2];
202     if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
203         return false;
204     }
205 
206     /*
207      * Bypass the AssetAtlas, since those textures:
208      * 1) require UV mapping, which isn't implemented in matrix computation below
209      * 2) can't handle REPEAT simply
210      * 3) are safe to upload here (outside of sync stage), since they're static
211      */
212     outData->bitmapTexture = caches.textureCache.getAndBypassAtlas(&bitmap);
213     if (!outData->bitmapTexture) return false;
214 
215     outData->bitmapSampler = (*textureUnit)++;
216 
217     const float width = outData->bitmapTexture->width;
218     const float height = outData->bitmapTexture->height;
219 
220     description->hasBitmap = true;
221     if (!caches.extensions().hasNPot()
222             && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
223             && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode)) {
224         description->isBitmapNpot = true;
225         description->bitmapWrapS = gTileModes[xy[0]];
226         description->bitmapWrapT = gTileModes[xy[1]];
227 
228         outData->wrapS = GL_CLAMP_TO_EDGE;
229         outData->wrapT = GL_CLAMP_TO_EDGE;
230     } else {
231         outData->wrapS = gTileModes[xy[0]];
232         outData->wrapT = gTileModes[xy[1]];
233     }
234 
235     computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
236             modelViewMatrix);
237     outData->textureDimension[0] = 1.0f / width;
238     outData->textureDimension[1] = 1.0f / height;
239 
240     return true;
241 }
242 
applyBitmap(Caches & caches,const SkiaShaderData::BitmapShaderData & data)243 void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
244     caches.textureState().activateTexture(data.bitmapSampler);
245     bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
246     data.bitmapTexture->setFilter(GL_LINEAR);
247 
248     glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
249     glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
250             &data.textureTransform.data[0]);
251     glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
252 }
253 
getComposeSubType(const SkShader & shader)254 SkiaShaderType getComposeSubType(const SkShader& shader) {
255     // First check for a gradient shader.
256     switch (shader.asAGradient(nullptr)) {
257         case SkShader::kNone_GradientType:
258             // Not a gradient shader. Fall through to check for other types.
259             break;
260         case SkShader::kLinear_GradientType:
261         case SkShader::kRadial_GradientType:
262         case SkShader::kSweep_GradientType:
263             return kGradient_SkiaShaderType;
264         default:
265             // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
266             return kNone_SkiaShaderType;
267     }
268 
269     // The shader is not a gradient. Check for a bitmap shader.
270     if (shader.asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) {
271         return kBitmap_SkiaShaderType;
272     }
273     return kNone_SkiaShaderType;
274 }
275 
storeCompose(Caches & caches,const SkShader & bitmapShader,const SkShader & gradientShader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)276 void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
277         const Matrix4& modelViewMatrix, GLuint* textureUnit,
278         ProgramDescription* description, SkiaShaderData* outData) {
279     LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix,
280                 textureUnit, description, &outData->bitmapData),
281             "failed storing bitmap shader data");
282     LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix,
283                 textureUnit, description, &outData->gradientData),
284             "failing storing gradient shader data");
285 }
286 
tryStoreCompose(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)287 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
288         GLuint* textureUnit, ProgramDescription* description,
289         SkiaShaderData* outData) {
290 
291     SkShader::ComposeRec rec;
292     if (!shader.asACompose(&rec)) return false;
293 
294     const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
295     const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
296 
297     // check that type enum values are the 2 flags that compose the kCompose value
298     if ((shaderAType & shaderBType) != 0) return false;
299     if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
300 
301     mat4 transform;
302     computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
303     if (shaderAType == kBitmap_SkiaShaderType) {
304         description->isBitmapFirst = true;
305         storeCompose(caches, *rec.fShaderA, *rec.fShaderB,
306                 transform, textureUnit, description, outData);
307     } else {
308         description->isBitmapFirst = false;
309         storeCompose(caches, *rec.fShaderB, *rec.fShaderA,
310                 transform, textureUnit, description, outData);
311     }
312     if (!SkXfermode::AsMode(rec.fMode, &description->shadersMode)) {
313         // TODO: Support other modes.
314         description->shadersMode = SkXfermode::kSrcOver_Mode;
315     }
316     return true;
317 }
318 
tryStoreLayer(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::LayerShaderData * outData)319 bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
320         GLuint* textureUnit, ProgramDescription* description,
321         SkiaShaderData::LayerShaderData* outData) {
322     Layer* layer;
323     if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
324         return false;
325     }
326 
327     description->hasBitmap = true;
328     outData->layer = layer;
329     outData->bitmapSampler = (*textureUnit)++;
330 
331     const float width = layer->getWidth();
332     const float height = layer->getHeight();
333 
334     computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
335             modelViewMatrix);
336 
337     outData->textureDimension[0] = 1.0f / width;
338     outData->textureDimension[1] = 1.0f / height;
339     return true;
340 }
341 
applyLayer(Caches & caches,const SkiaShaderData::LayerShaderData & data)342 void applyLayer(Caches& caches, const SkiaShaderData::LayerShaderData& data) {
343     caches.textureState().activateTexture(data.bitmapSampler);
344 
345     data.layer->bindTexture();
346     data.layer->setWrap(GL_CLAMP_TO_EDGE);
347     data.layer->setFilter(GL_LINEAR);
348 
349     glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
350     glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1,
351             GL_FALSE, &data.textureTransform.data[0]);
352     glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
353 }
354 
store(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)355 void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
356         GLuint* textureUnit, ProgramDescription* description,
357         SkiaShaderData* outData) {
358     if (tryStoreGradient(caches, shader, modelViewMatrix,
359             textureUnit, description, &outData->gradientData)) {
360         outData->skiaShaderType = kGradient_SkiaShaderType;
361         return;
362     }
363 
364     if (tryStoreBitmap(caches, shader, modelViewMatrix,
365             textureUnit, description, &outData->bitmapData)) {
366         outData->skiaShaderType = kBitmap_SkiaShaderType;
367         return;
368     }
369 
370     if (tryStoreCompose(caches, shader, modelViewMatrix,
371             textureUnit, description, outData)) {
372         outData->skiaShaderType = kCompose_SkiaShaderType;
373         return;
374     }
375 
376     if (tryStoreLayer(caches, shader, modelViewMatrix,
377             textureUnit, description, &outData->layerData)) {
378         outData->skiaShaderType = kLayer_SkiaShaderType;
379         return;
380     }
381 
382     // Unknown/unsupported type, so explicitly ignore shader
383     outData->skiaShaderType = kNone_SkiaShaderType;
384 }
385 
apply(Caches & caches,const SkiaShaderData & data)386 void SkiaShader::apply(Caches& caches, const SkiaShaderData& data) {
387     if (!data.skiaShaderType) return;
388 
389     if (data.skiaShaderType & kGradient_SkiaShaderType) {
390         applyGradient(caches, data.gradientData);
391     }
392     if (data.skiaShaderType & kBitmap_SkiaShaderType) {
393         applyBitmap(caches, data.bitmapData);
394     }
395 
396     if (data.skiaShaderType == kLayer_SkiaShaderType) {
397         applyLayer(caches, data.layerData);
398     }
399 }
400 
401 }; // namespace uirenderer
402 }; // namespace android
403