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Searched refs:zTranslatedNodes (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp644 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { in buildZSortedChildList() argument
653 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); in buildZSortedChildList()
662 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); in buildZSortedChildList()
725 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, in issueOperationsOf3dChildren() argument
727 const int size = zTranslatedNodes.size(); in issueOperationsOf3dChildren()
729 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) in issueOperationsOf3dChildren()
730 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { in issueOperationsOf3dChildren()
747 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); in issueOperationsOf3dChildren()
765 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; in issueOperationsOf3dChildren()
767 const float casterZ = zTranslatedNodes[shadowIndex].key; in issueOperationsOf3dChildren()
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DRenderNode.h204 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
211 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,