Searched refs:compare_state (Results 1 – 2 of 2) sorted by relevance
450 compiler.state = shader->compare_state; in r300_translate_fragment_shader()593 memcpy(&fs->shader->compare_state, &state, in r300_pick_fragment_shader()601 if (memcmp(&fs->shader->compare_state, &state, sizeof(state)) != 0) { in r300_pick_fragment_shader()605 if (memcmp(&ptr->compare_state, &state, sizeof(state)) == 0) { in r300_pick_fragment_shader()621 ptr->compare_state = state; in r300_pick_fragment_shader()
51 struct r300_fragment_program_external_state compare_state; member