1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  *                Joakim Sindholt <opensource@zhasha.com>
4  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 
25 #ifndef R300_FS_H
26 #define R300_FS_H
27 
28 #include "pipe/p_state.h"
29 #include "tgsi/tgsi_scan.h"
30 #include "compiler/radeon_code.h"
31 #include "r300_shader_semantics.h"
32 
33 struct r300_fragment_shader_code {
34     struct rX00_fragment_program_code code;
35     struct tgsi_shader_info info;
36     struct r300_shader_semantics inputs;
37 
38     /* Whether the shader was replaced by a dummy one due to a shader
39      * compilation failure. */
40     boolean dummy;
41 
42     /* Numbers of constants for each type. */
43     unsigned externals_count;
44     unsigned immediates_count;
45     unsigned rc_state_count;
46 
47     /* Registers for fragment depth output setup. */
48     uint32_t fg_depth_src;      /* R300_FG_DEPTH_SRC: 0x4bd8 */
49     uint32_t us_out_w;          /* R300_US_W_FMT:     0x46b4 */
50 
51     struct r300_fragment_program_external_state compare_state;
52 
53     unsigned cb_code_size;
54     uint32_t *cb_code;
55 
56     struct r300_fragment_shader_code* next;
57 
58     boolean write_all;
59 
60 };
61 
62 struct r300_fragment_shader {
63     /* Parent class */
64     struct pipe_shader_state state;
65 
66     /* Currently-bound fragment shader. */
67     struct r300_fragment_shader_code* shader;
68 
69     /* List of the same shaders compiled with different texture-compare
70      * states. */
71     struct r300_fragment_shader_code* first;
72 };
73 
74 void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
75                                 struct r300_shader_semantics* fs_inputs);
76 
77 /* Return TRUE if the shader was switched and should be re-emitted. */
78 boolean r300_pick_fragment_shader(struct r300_context* r300);
79 
r300_fragment_shader_writes_depth(struct r300_fragment_shader * fs)80 static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
81 {
82     if (!fs)
83         return FALSE;
84     return (fs->shader->code.writes_depth) ? TRUE : FALSE;
85 }
86 
r300_fragment_shader_writes_all(struct r300_fragment_shader * fs)87 static INLINE boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs)
88 {
89     if (!fs)
90         return FALSE;
91     return (fs->shader->write_all) ? TRUE : FALSE;
92 }
93 #endif /* R300_FS_H */
94