Searched refs:input_semantic_index (Results 1 – 15 of 15) sorted by relevance
487 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; in st_translate_fragment_program() local547 input_semantic_index[slot] = 0; in st_translate_fragment_program()552 input_semantic_index[slot] = 0; in st_translate_fragment_program()558 input_semantic_index[slot] = 1; in st_translate_fragment_program()564 input_semantic_index[slot] = 0; in st_translate_fragment_program()569 input_semantic_index[slot] = 0; in st_translate_fragment_program()574 input_semantic_index[slot] = 0; in st_translate_fragment_program()579 input_semantic_index[slot] = 1; in st_translate_fragment_program()612 input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); in st_translate_fragment_program()720 input_semantic_index, in st_translate_fragment_program()[all …]
212 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; member
82 lpfs->info.base.input_semantic_index[i]); in compute_vertex_info()85 lpfs->info.base.input_semantic_index[i] < 2) { in compute_vertex_info()86 int idx = lpfs->info.base.input_semantic_index[i]; in compute_vertex_info()
245 unsigned semantic_index = shader->info.base.input_semantic_index[slot]; in setup_point_coefficients()
82 assert(fs->info.input_semantic_index[i] < 2); in calculate_vertex_layout()83 colors[fs->info.input_semantic_index[i]] = TRUE; in calculate_vertex_layout()88 uint unit = fs->info.input_semantic_index[i]; in calculate_vertex_layout()
207 sem_ind = p->shader->info.input_semantic_index[index]; in src_vector()
46 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; member
160 info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index; in tgsi_scan_shader()
128 fsInfo->input_semantic_index[i]); in softpipe_get_vertex_info()132 TGSI_SEMANTIC_BCOLOR, fsInfo->input_semantic_index[i]); in softpipe_get_vertex_info()
58 semantic_index = info.input_semantic_index; in util_semantic_set_from_program_file()
177 const unsigned sem_index = fs->base.info.input_semantic_index[i]; in svga_swtnl_update_vdecl()
172 unsigned j = info->input_semantic_index[i]; in svga_get_generic_inputs_mask()
605 indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i]; in clip_init_state()638 vs->info.output_semantic_index[i] == fs->info.input_semantic_index[j]) { in clip_init_state()
241 const int generic_index = fs->info.input_semantic_index[i]; in widepoint_first_point()
53 index = info->input_semantic_index[i]; in r300_shader_read_fs_inputs()