Searched refs:refract (Results 1 – 17 of 17) sorted by relevance
16 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.scalar17 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec218 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec319 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec420 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.scalar21 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec222 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec323 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec424 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.scalar25 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec2[all …]
774 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar775 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2776 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3777 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4778 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar779 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2780 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3781 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4782 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar783 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2[all …]
214 float refract(float I, float N, float eta);215 vec2 refract(vec2 I, vec2 N, float eta);216 vec3 refract(vec3 I, vec3 N, float eta);217 vec4 refract(vec4 I, vec4 N, float eta);
341 float refract(float I, float N, float eta);342 vec2 refract(vec2 I, vec2 N, float eta);343 vec3 refract(vec3 I, vec3 N, float eta);344 vec4 refract(vec4 I, vec4 N, float eta);
1 ((function refract
90 inline float refract (float i, float n, float eta) in refract() function195 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta) in refract() function
826 void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), … in DECLARE_TERNARY_GENTYPE_FUNCS()827 void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), … in eval_refract_vec2()828 void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), … in eval_refract_vec3()829 void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.i… in eval_refract_vec4()1140 …0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) ) in init()
1249 void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), … in DECLARE_TERNARY_GENTYPE_FUNCS()1250 void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), … in eval_refract_vec2()1251 void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), … in eval_refract_vec3()1252 void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.i… in eval_refract_vec4()1784 …0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) ) in init()
5423 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex5424 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment5425 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex5426 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment5427 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex5428 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment5429 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex5430 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment5431 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex5432 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment[all …]
11701 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex11702 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment11703 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex11704 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment11705 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex11706 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment11707 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex11708 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment11709 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex11710 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment[all …]
11287 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex11288 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment11289 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex11290 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment11291 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex11292 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment11293 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex11294 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment11295 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex11296 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment[all …]
11310 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex11311 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment11312 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex11313 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment11314 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex11315 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment11316 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex11317 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment11318 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex11319 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment[all …]