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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd.c58 void surface_to_surfaceid(struct svga_winsys_context *swc, // IN in surface_to_surfaceid() argument
65 swc->surface_relocation(swc, &id->sid, s->handle, flags); in surface_to_surfaceid()
70 swc->surface_relocation(swc, &id->sid, NULL, flags); in surface_to_surfaceid()
105 SVGA3D_FIFOReserve(struct svga_winsys_context *swc, in SVGA3D_FIFOReserve() argument
112 header = swc->reserve(swc, sizeof *header + cmdSize, nr_relocs); in SVGA3D_FIFOReserve()
124 SVGA_FIFOCommitAll(struct svga_winsys_context *swc) in SVGA_FIFOCommitAll() argument
126 swc->commit(swc); in SVGA_FIFOCommitAll()
159 SVGA3D_DefineContext(struct svga_winsys_context *swc) // IN in SVGA3D_DefineContext() argument
163 cmd = SVGA3D_FIFOReserve(swc, in SVGA3D_DefineContext()
168 cmd->cid = swc->cid; in SVGA3D_DefineContext()
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Dsvga_cmd.h56 SVGA3D_FIFOReserve(struct svga_winsys_context *swc, uint32 cmd, uint32 cmdSize, uint32 nr_relocs);
59 SVGA_FIFOCommitAll(struct svga_winsys_context *swc);
67 SVGA3D_DefineContext(struct svga_winsys_context *swc);
70 SVGA3D_DestroyContext(struct svga_winsys_context *swc);
78 SVGA3D_BeginDefineSurface(struct svga_winsys_context *swc,
86 SVGA3D_DefineSurface2D(struct svga_winsys_context *swc,
92 SVGA3D_DestroySurface(struct svga_winsys_context *swc,
101 SVGA3D_SurfaceDMA(struct svga_winsys_context *swc,
109 SVGA3D_BufferDMA(struct svga_winsys_context *swc,
124 SVGA3D_BeginClear(struct svga_winsys_context *swc,
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Dsvga_context.c66 svga->swc->destroy(svga->swc); in svga_destroy()
100 svga->swc = svgascreen->sws->context_create(svgascreen->sws); in svga_context_create()
101 if(!svga->swc) in svga_context_create()
153 svga->swc ); in svga_context_create()
193 svga->swc->destroy(svga->swc); in svga_context_create()
224 svga->swc->flush(svga->swc, &fence); in svga_context_flush()
301 return svga_context( pipe )->swc; in svga_winsys_context()
Dsvga_winsys.h77 (*destroy)(struct svga_winsys_context *swc);
80 (*reserve)(struct svga_winsys_context *swc,
92 (*surface_relocation)(struct svga_winsys_context *swc,
106 (*region_relocation)(struct svga_winsys_context *swc,
113 (*commit)(struct svga_winsys_context *swc);
116 (*flush)(struct svga_winsys_context *swc,
Dsvga_draw.c47 struct svga_winsys_context *swc ) in svga_hwtnl_create() argument
56 hwtnl->cmd.swc = swc; in svga_hwtnl_create()
168 struct svga_winsys_context *swc = hwtnl->cmd.swc; in svga_hwtnl_flush() local
225 ret = SVGA3D_BeginDrawPrimitives(swc, in svga_hwtnl_flush()
252 swc->surface_relocation(swc, in svga_hwtnl_flush()
263 swc->surface_relocation(swc, in svga_hwtnl_flush()
270 SVGA_FIFOCommitAll( swc ); in svga_hwtnl_flush()
Dsvga_state_framebuffer.c62 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, curr->cbufs[i]); in emit_framebuffer()
73 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf); in emit_framebuffer()
79 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, curr->zsbuf); in emit_framebuffer()
84 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL); in emit_framebuffer()
117 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, hw->cbufs[i]); in svga_reemit_framebuffer_bindings()
125 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, hw->zsbuf); in svga_reemit_framebuffer_bindings()
132 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf); in svga_reemit_framebuffer_bindings()
138 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL); in svga_reemit_framebuffer_bindings()
418 ret = SVGA3D_SetViewport(svga->swc, &rect); in emit_viewport()
429 ret = SVGA3D_SetZRange(svga->swc, range_min, range_max ); in emit_viewport()
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Dsvga_state_tss.c137 if (SVGA3D_BeginSetTextureState( svga->swc, in update_tss_binding()
154 svga->swc->surface_relocation(svga->swc, in update_tss_binding()
162 SVGA_FIFOCommitAll( svga->swc ); in update_tss_binding()
206 ret = SVGA3D_BeginSetTextureState(svga->swc, in svga_reemit_tss_bindings()
221 svga->swc->surface_relocation(svga->swc, in svga_reemit_tss_bindings()
227 SVGA_FIFOCommitAll(svga->swc); in svga_reemit_tss_bindings()
329 if (SVGA3D_BeginSetTextureState( svga->swc, in update_tss()
338 SVGA_FIFOCommitAll( svga->swc ); in update_tss()
Dsvga_pipe_query.c167 ret = SVGA3D_BeginQuery(svga->swc, sq->type); in svga_begin_query()
170 ret = SVGA3D_BeginQuery(svga->swc, sq->type); in svga_begin_query()
192 ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf); in svga_end_query()
195 ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf); in svga_end_query()
227 ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf); in svga_get_query_result()
230 ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf); in svga_get_query_result()
Dsvga_resource_buffer_upload.c179 struct svga_winsys_context *swc = svga->swc; in svga_buffer_upload_command() local
206 cmd = SVGA3D_FIFOReserve(swc, in svga_buffer_upload_command()
213 swc->region_relocation(swc, &cmd->guest.ptr, guest, 0, region_flags); in svga_buffer_upload_command()
216 swc->surface_relocation(swc, &cmd->host.sid, host, surface_flags); in svga_buffer_upload_command()
234 SVGA_FIFOCommitAll(swc); in svga_buffer_upload_command()
511 ret = SVGA3D_BufferDMA(svga->swc, in svga_buffer_upload_piecewise()
517 ret = SVGA3D_BufferDMA(svga->swc, in svga_buffer_upload_piecewise()
Dsvga_pipe_clear.c84 ret = SVGA3D_SetViewport(svga->swc, &rect); in try_clear()
89 ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui, depth, stencil, in try_clear()
96 ret = SVGA3D_SetViewport(svga->swc, &rect); in try_clear()
Dsvga_pipe_blit.c84 ret = SVGA3D_BeginSurfaceCopy(svga->swc, in svga_surface_copy()
93 ret = SVGA3D_BeginSurfaceCopy(svga->swc, in svga_surface_copy()
111 SVGA_FIFOCommitAll(svga->swc); in svga_surface_copy()
Dsvga_pipe_fs.c103 ret = SVGA3D_DestroyShader(svga->swc, in svga_delete_fs_state()
108 ret = SVGA3D_DestroyShader(svga->swc, in svga_delete_fs_state()
Dsvga_pipe_vs.c161 ret = SVGA3D_DestroyShader(svga->swc, in svga_delete_vs_state()
166 ret = SVGA3D_DestroyShader(svga->swc, in svga_delete_vs_state()
Dsvga_state_vs.c133 ret = SVGA3D_DefineShader(svga->swc, in compile_vs()
196 ret = SVGA3D_SetShader(svga->swc, in emit_hw_vs()
Dsvga_state.c263 ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT ); in svga_emit_initial_state()
274 SVGA_FIFOCommitAll( svga->swc ); in svga_emit_initial_state()
Dsvga_draw.h42 struct svga_winsys_context *swc );
Dsvga_state_constants.c86 ret = SVGA3D_SetShaderConst( svga->swc, in emit_const()
183 ret = SVGA3D_SetShaderConsts(svga->swc, in emit_const_range()
Dsvga_state_fs.c135 ret = SVGA3D_DefineShader(svga->swc, in compile_fs()
282 ret = SVGA3D_SetShader(svga->swc, in emit_hw_fs()
Dsvga_draw_private.h101 struct svga_winsys_context *swc; member
Dsvga_surface.c86 ret = SVGA3D_BeginSurfaceCopy(svga->swc, in svga_texture_copy_handle()
92 ret = SVGA3D_BeginSurfaceCopy(svga->swc, in svga_texture_copy_handle()
99 SVGA_FIFOCommitAll(svga->swc); in svga_texture_copy_handle()
Dsvga_state_rss.c271 if (SVGA3D_BeginSetRenderState( svga->swc, in emit_rss()
280 SVGA_FIFOCommitAll( svga->swc ); in emit_rss()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c108 vmw_svga_winsys_context(struct svga_winsys_context *swc) in vmw_svga_winsys_context() argument
110 assert(swc); in vmw_svga_winsys_context()
111 return (struct vmw_svga_winsys_context *)swc; in vmw_svga_winsys_context()
129 vmw_swc_flush(struct svga_winsys_context *swc, in vmw_swc_flush() argument
132 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); in vmw_swc_flush()
201 vmw_swc_reserve(struct svga_winsys_context *swc, in vmw_swc_reserve() argument
204 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); in vmw_swc_reserve()
246 vmw_swc_surface_relocation(struct svga_winsys_context *swc, in vmw_swc_surface_relocation() argument
251 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); in vmw_swc_surface_relocation()
272 vmw_swc_region_relocation(struct svga_winsys_context *swc, in vmw_swc_region_relocation() argument
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/external/icu/icu4c/source/data/lang/
Dsw_CD.txt15 swc{"Kiswahili ya Kongo"}
Dyi.txt147 swc{"קאנגא־סוואַהיליש"}
/external/antlr/antlr-3.4/runtime/ActionScript/
DREADME30 Include the antlr3.swc from the lib directory into your flex project.

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