Searched refs:textureOffset (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/glsl/builtins/profiles/ |
D | 140.frag | 55 /* textureOffset - bias variants */ 56 vec4 textureOffset( sampler1D sampler, float P, int offset, float bias); 57 ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias); 58 uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias); 60 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); 61 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); 62 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); 64 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); 65 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias); 66 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias); [all …]
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D | 130.frag | 56 /* textureOffset - bias variants */ 57 vec4 textureOffset( sampler1D sampler, float P, int offset, float bias); 58 ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias); 59 uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias); 61 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); 62 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); 63 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); 65 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); 66 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias); 67 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias); [all …]
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D | 140.glsl | 614 /* textureOffset - no bias */ 615 vec4 textureOffset( sampler1D sampler, float P, int offset); 616 ivec4 textureOffset(isampler1D sampler, float P, int offset); 617 uvec4 textureOffset(usampler1D sampler, float P, int offset); 619 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset); 620 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset); 621 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset); 623 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); 624 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset); 625 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset); [all …]
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D | 130.glsl | 586 /* textureOffset - no bias */ 587 vec4 textureOffset( sampler1D sampler, float P, int offset); 588 ivec4 textureOffset(isampler1D sampler, float P, int offset); 589 uvec4 textureOffset(usampler1D sampler, float P, int offset); 591 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset); 592 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset); 593 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset); 595 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); 596 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset); 597 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset); [all …]
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/external/deqp/data/gles3/shaders/ |
D | invalid_texture_functions.test | 246 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0))); 265 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0))); 284 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0))); 303 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 322 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 341 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 360 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0), float(0))); 379 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0), float(0))); 398 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 417 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0), float(0))); [all …]
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | Water15.frag | 146 float normal1 = textureOffset(m_HeightMap, texC, ivec2(-1.0, 0.0)).r; 147 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r; 148 float normal3 = textureOffset(m_HeightMap, texC, ivec2( 0.0, -1.0)).r; 149 float normal4 = textureOffset(m_HeightMap, texC, ivec2( 0.0, 1.0)).r; 291 float normal1 = textureOffset(m_HeightMap, texC, ivec2(-1.0, 0.0)).r; 292 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r; 293 float normal3 = textureOffset(m_HeightMap, texC, ivec2( 0.0, -1.0)).r; 294 float normal4 = textureOffset(m_HeightMap, texC, ivec2( 0.0, 1.0)).r;
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_tex_obj.h | 46 GLuint textureOffset; member
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/external/mesa3d/src/mesa/drivers/dri/radeon/server/ |
D | radeon_dri.h | 81 int textureOffset; /**< \brief start of texture data in frame buffer */ member
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/external/mesa3d/src/mesa/drivers/dri/r200/server/ |
D | radeon_dri.h | 81 int textureOffset; /**< \brief start of texture data in frame buffer */ member
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | FXAA.frag | 17 #define FxaaTexOff(t, p, o, r) textureOffset(t, p, o)
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