Searched refs:GL_PROJECTION (Results 1 – 24 of 24) sorted by relevance
95 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
98 glMatrixMode(GL_PROJECTION); in main()
101 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
113 glMatrixMode(GL_PROJECTION); in main()
71 glMatrixMode(GL_PROJECTION); in main()
76 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
96 glMatrixMode(GL_PROJECTION); in init_scene()
238 gl.glMatrixMode(GL11.GL_PROJECTION); in onSurfaceChanged()
190 glMatrixMode(GL_PROJECTION); in init_scene()
75 glMatrixMode(GL_PROJECTION); in setViewportAndProjection()
443 glMatrixMode(GL_PROJECTION); in drawFadeQuad()527 glMatrixMode(GL_PROJECTION); in prepareFrame()
299 glMatrixMode(GL_PROJECTION); in init_scene()
171 int GL_PROJECTION = 0x1701; field
170 int GL_PROJECTION = 0x1701;
173 public static final int GL_PROJECTION = 0x1701; field in GLES10
411 case GL_PROJECTION: in getMatrixMode()
309 #define GL_PROJECTION 0x1701 macro
499 case GL_PROJECTION: dirty |= PROJECTION | MVP; break; in invalidate()917 case GL_PROJECTION: in glMatrixMode()
173 public static final int GL_PROJECTION = 0x1701;
352 #define GL_PROJECTION 0x1701 macro
203 GL_ENUM(0x1701,GL_PROJECTION)
300 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
20387 field public static final int GL_PROJECTION = 5889; // 0x170154841 field public static final int GL_PROJECTION = 5889; // 0x1701
22331 field public static final int GL_PROJECTION = 5889; // 0x170157447 field public static final int GL_PROJECTION = 5889; // 0x1701