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Searched refs:HDR (Results 1 – 13 of 13) sorted by relevance

/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
DAndroidCamera2Capabilities.java227 return SceneMode.HDR; in sceneModeFromInt()
DCameraCapabilities.java189 HDR, enumConstant
DAndroidCameraCapabilities.java145 mSupportedSceneModes.add(SceneMode.HDR); in buildSceneModes()
DAndroidCamera2Settings.java431 case HDR: { in updateRequestSceneMode()
/frameworks/base/docs/html-intl/intl/ru/about/versions/
Dlollipop.jd147 …3.1. Это позволяет добавлять эффекты в расширенном динамическом диапазоне (HDR) и детализировать г…
/frameworks/base/docs/html-intl/intl/zh-tw/about/versions/
Dlollipop.jd148 <p class="img-caption">Gameloft 開發的《決鬥騎士》採用 AEP 的 ASTC (自動調整可縮放紋理壓縮) 和 ES 3.1 中的運算著色器,完美呈現了 HDR (高動…
/frameworks/base/docs/html-intl/intl/zh-cn/about/versions/
Dlollipop.jd148 <p class="img-caption">Gameloft 开发的《骑士对决》采用了 AEP 中的 ASTC(自适应可伸缩纹理压缩)和 ES 3.1 中的计算着色器,不仅打造出 HDR(高动态范…
/frameworks/base/docs/html-intl/intl/ja/about/versions/
Dlollipop.jd147 …ive Scalable Texture Compression)と ES 3.1 のコンピュート シェーダーを使用して、ハイ ダイナミック レンジ(HDR)によるブルーム効果や詳細なグラフィック…
/frameworks/base/docs/html-intl/intl/ko/about/versions/
Dlollipop.jd149 …는 AEP의 ASTC(Adaptive Scalable Texture Compression) 및 ES 3.1의 컴퓨팅 셰이더를 사용하여 HDR(고 명암비) 블룸 효과와 더 세밀한…
/frameworks/base/docs/html/about/versions/
Dlollipop.jd150 …e Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range…
Djelly-bean.jd978 <h2 id="42-camera">Improved Camera with HDR</h2>
982 new <strong>HDR camera scene mode</strong> to capture an image using high
/frameworks/base/docs/html-intl/intl/pt-br/about/versions/
Dlollipop.jd150 …breadores de cálculo do ES 3.1 para apresentar efeitos de florescimento em HDR e oferecer maior de…
/frameworks/base/docs/html-intl/intl/es/about/versions/
Dlollipop.jd147 …ion) de AEP y sombreadores de cálculo de ES 3.1 para brindar efectos bloom/HDR y gráficos más deta…