1page.title=Android Lollipop
2
3@jd:body
4
5
6<div style="float:right;">
7  <img src="{@docRoot}images/home/l-hero_2x.png" srcset="/images/home/l-hero.png 1x, /images/home/l-hero_2x.png 2x">
8</div>
9
10<p>Welcome to Android 5.0 Lollipop&mdash;the largest and most ambitious release for Android yet!</p>
11
12<p>This release is packed with new features for users and thousands of new APIs for developers. It extends Android even further, from phones, tablets, and wearables, to TVs and cars.</p>
13
14<p>For a closer look at the new developer APIs, see the
15<a href="{@docRoot}about/versions/android-5.0.html">Android
165.0 API Overview</a>. Or, read more
17about Android 5.0 for consumers at
18<a href="http://www.android.com/versions/lollipop-5-0/"
19>www.android.com</a>.</p>
20
21<div id="qv-wrapper">
22<div id="qv">
23  <h2>Key developer features</h2>
24  <ol>
25      <ul style="list-style-type:none;">
26        <li><a href="#Material">Material design</a></li>
27        <li><a href="#Perf">Performance focus</a></li>
28        <li><a href="#Notifications">Notifications</a></li>
29        <li><a href="#TV">Your apps on the big screen</a></li>
30        <li><a href="#Documents">Document-centric apps</a></li>
31        <li><a href="#Connectivity">Advanced connectivity</a></li>
32        <li><a href="#Graphics">High-performance graphics</a></li>
33        <li><a href="#Audio">More powerful audio</a></li>
34        <li><a href="#Camera">Enhanced camera & video</a></li>
35        <li><a href="#Work">Android in the workplace</a></li>
36        <li><a href="#ScreenCapture">Screen capturing and sharing</a></li>
37        <li><a href="#Sensors">New types of sensors</a></li>
38        <li><a href="#WebView">Chromium WebView</a></li>
39        <li><a href="#Accessibility">Accessibility & input</a></li>
40        <li><a href="#Battery">Tools for battery-efficient apps</a></li>
41      </ol>
42</div>
43</div>
44
45<p class="note">
46  <strong>Note:</strong> The Android 5.1 Lollipop MR1 update is available with additional features
47  and fixes. For more information, see the
48  <a href="{@docRoot}about/versions/android-5.1.html">Android 5.1 API Overview</a>.
49</p>
50
51<h2 id="Material">Material design</h2>
52
53<p>Android 5.0 brings <a href="http://www.google.com/design/spec">Material design</a> to Android and gives you an expanded UI toolkit for integrating the new design patterns easily in your apps.  </p>
54
55<p>New <strong>3D views</strong> let you set a z-level to raise elements off of the view hierarchy and cast <strong>realtime shadows</strong>, even as they move.</p>
56
57<p>Built-in <strong>activity transitions</strong> take the user seamlessly from one state to another with beautiful, animated motion. The material theme adds transitions for your activities, including the ability to use <strong>shared visual elements</strong> across activities.</p>
58
59<div style="float:left;max-width:280px;margin-right:1em;">
60  <div class="framed-nexus5-port-span-5">
61  <video class="play-on-hover" autoplay="">
62    <source src="{@docRoot}design/material/videos/ContactsAnim.mp4">
63    <source src="{@docRoot}design/videos/ContactsAnim.webm">
64    <source src="{@docRoot}design/videos/ContactsAnim.ogv">
65  </video>
66</div>
67  <p style="img-caption">
68    <em>To replay the movie, click on the device screen</em>
69  </p>
70</div>
71
72<p>Ripple animations are available for buttons, checkboxes, and other touch controls in your app.</p>
73
74<p>You can also define vector drawables in XML and animate them in a variety of ways. Vector drawables scale without losing definition, so they are perfect for single-color in-app icons.</p>
75
76<p>A new system-managed processing thread called <strong>RenderThread</strong> keeps animations smooth even when there are delays in the main UI thread. </p>
77
78<h2 id="Perf">Performance focus</h2>
79
80<p>Android 5.0 provides a faster, smoother and more powerful computing experience.</p>
81
82<p>Android now runs exclusively on the new <strong>ART runtime</strong>, built from the ground up to support a mix of ahead-of-time (AOT), just-in-time (JIT), and interpreted code. It’s supported on ARM, x86, and MIPS architectures and is fully 64-bit compatible.</p>
83
84<p>ART improves app performance and responsiveness. Efficient garbage collection reduces the number and duration of pauses for GC events, which fit comfortably within the v-sync window so your app doesn’t skip frames. ART also dynamically moves memory to optimize performance for foreground uses. </p>
85
86<p>Android 5.0 introduces platform support for <strong>64-bit architectures</strong>&mdash;used by the Nexus 9's NVIDIA Tegra K1. Optimizations provide larger address space and improved performance for certain compute workloads. Apps written in the Java language run as 64-bit apps automatically&mdash;no modifications are needed. If your app uses native code, we’ve extended the NDK to support new ABIs for ARM v8, and x86-64, and MIPS-64.</p>
87
88<p>Continuing the focus on smoother performance, Android 5.0 offers improved A/V sync. The audio and graphics pipelines have been instrumented for more accurate timestamps, enabling
89video apps and games to display smooth synchronized content.</p>
90
91
92<h2 id="Notifications">Notifications</h2>
93
94<div style="float:right;clear:left;margin:1em;">
95<img src="{@docRoot}images/versions/notification-headsup.png" />
96</div>
97
98<p>Notifications in Android 5.0 are more visible, accessible, and configurable. </p>
99
100
101<p>Varying notification details may appear <strong>on the lock screen</strong> if desired by the user. Users may elect to allow none, some, or all notification content to be shown on a secure lock screen. </p>
102
103<p>Key notification alerts such as incoming calls appear in a <strong>heads-up notification</strong>&mdash;a small floating window that allows the user to respond or dismiss without leaving the current app.</p>
104
105<p>You can now add <strong>new metadata</strong> to notifications to collect associated contacts (for ranking), category, and priority.</p>
106
107<p>A new media notification template provides consistent media controls for notifications with up to 6 action buttons, including custom controls such as "thumbs up"&mdash;no more need for RemoteViews!</p>
108
109<h2 id="TV">Your apps on the big screen</h2>
110
111<p><a href="http://developer.android.com/tv/index.html">Android TV</a> provides a complete TV platform for your app's big screen experience. Android TV is centered around a simplified home screen experience that allows users to discover content easily, with personalized recommendations and voice search.</p>
112
113<p>With Android TV you can now <strong>create big, bold experiences</strong> for your app or game content and support interactions with game controllers and other input devices. To help you build cinematic, 10-foot UIs for television, Android provides a <strong>leanback UI framework</strong> in the <a href="{@docRoot}tools/support-library/features.html#v17-leanback">v17 support library</a>.</p>
114
115<p>The <strong>Android TV Input Framework</strong> (TIF) allows TV apps to handle video streams from sources such as HDMI inputs, TV tuners, and IPTV receivers. It also enables live TV search and recommendations via metadata published by the TV Input and includes an HDMI-CEC Control Service to handle multiple devices with a single remote. </p>
116
117<p>The TV Input Framework provides access to a wide variety of live TV input sources and brings them together in a single user interface for users to browse, view, and enjoy content. Building a TV input service for your content can help make your content more accessible on TV devices.</p>
118
119<h2 id="Documents">Document-centric apps</h2>
120
121<div style="float:right;margin:1em;max-width:320px">
122<img src="{@docRoot}images/versions/recents_screen_2x.png"
123    srcset="/images/versions/recents_screen.png 1x, /images/versions/recents_screen_2x.png 2x" />
124<p class="img-caption">Document-centric recents.</p>
125</div>
126
127<p>Android 5.0 introduces a redesigned Overview space (formerly called Recents) that’s more versatile and useful for multitasking.</p>
128
129<p>New APIs allow you to show separate activities in your app as individual documents alongside other recent screens.</p>
130
131<p>You can take advantage of concurrent documents to provide users instant access to more of your content or services. For example, you might use concurrent documents to represent files in a productivity app, player matches in a game, or chats in a messaging app. </p>
132
133
134<h2 id="Connectivity">Advanced connectivity</h2>
135
136<p>Android 5.0 adds new APIs that allow apps to perform concurrent operations with <strong>Bluetooth Low Energy</strong> (BLE), allowing both scanning (central mode) and advertising (peripheral mode).</p>
137
138<p>New <strong>multi-networking</strong> features allow apps to query available networks for available features such as whether they are Wi-Fi, cellular, metered, or provide certain network features. Then the app can request a connection and respond to connectivity loss or other network changes.</p>
139
140<p><strong>NFC</strong> APIs now allow apps to register an NFC application ID (AID) dynamically. They can also set the preferred card emulation service per active service and create an NDEF record containing UTF-8 text data.</p>
141
142
143
144<h2 id="Graphics">High-performance graphics</h2>
145
146<p>Support for <strong><a href="http://www.khronos.org/opengles/3_X/">Khronos OpenGL ES 3.1</a></strong> now provides games and other apps the highest-performance 2D and 3D graphics capabilities on supported devices. </p>
147
148<div style="float:right;margin:1em;max-width:350px">
149<img src="{@docRoot}images/versions/rivalknights.png"  />
150<p class="img-caption">Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.</p>
151</div>
152
153<p>OpenGL ES 3.1 adds compute shaders, stencil textures, accelerated visual effects, high quality ETC2/EAC texture compression, advanced texture rendering, standardized texture size and render-buffer formats, and more.</p>
154
155<p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>
156
157
158<h2 id="Audio">More powerful audio</h2>
159
160<p>A new audio-capture design offers <strong>low-latency audio input</strong>. The new design includes: a fast capture thread that never blocks except during a read; fast track capture clients at native sample rate, channel count, and bit depth; and normal capture clients offer resampling, up/down channel mix, and up/down bit depth.</p>
161
162<p>Multi-channel <strong>audio stream mixing</strong> allows professional audio apps to mix up to eight channels including 5.1 and 7.1 channels.</p>
163
164<p>Apps can expose their media content and <strong>browse media</strong> from other apps, then request playback. Content is exposed through a queryable interface and does not need to reside on the device.</p>
165
166<p>Apps have finer-grain control over <strong>text-to-speech synthesis</strong> through voice profiles that are associated with specific locales, quality and latency rating. New APIs also improve support for synthesis error checking, network synthesis, language discovery, and network fallback.</p>
167
168<p>Android now includes support for standard <strong>USB audio</strong> peripherals, allowing users to connect USB headsets, speakers, microphones, or other high performance digital peripherals. Android 5.0 also adds support for <strong>Opus</strong> audio codecs.</p>
169
170<p>New <strong><code><a href="{@docRoot}reference/android/media/session/MediaSession.html">MediaSession</a></code></strong> APIs for controlling media playback now make it easier to provide consistent media controls across screens and other controllers.</p>
171
172
173<h2 id="Camera">Enhanced camera &amp; video</h2>
174
175<p>Android 5.0 introduces <strong>all new camera APIs</strong> that let you capture raw formats such as YUV and Bayer RAW, and control parameters such as exposure time, ISO sensitivity, and frame duration on a per-frame basis. The new fully-synchronized camera pipeline allows you to capture uncompressed full-resolution YUV images at 30 FPS on supported devices.</p>
176
177<p>In addition to giving greater control over image capture, the new APIs also
178expose detailed information about the camera's properties and capabilities and
179provide metadata that describes the capture settings of each frame.</p>
180
181<p>Apps sending video streams over the network can now take advantage of H.265 <strong>High Efficiency Video Coding (HEVC)</strong> for optimized encoding and decoding of video data. </p>
182
183<p>Android 5.0 also adds support for <strong>multimedia tunneling</strong> to provide the best experience for ultra-high definition (4K) content and the ability to play compressed audio and video data together. </p>
184
185
186<h2 id="Work">Android in the workplace</h2>
187
188<div style="float:right;margin:1em;max-width:330px">
189<img
190    src="{@docRoot}images/android-5.0/managed_apps_launcher@2x.png"
191    srcset="/images/android-5.0/managed_apps_launcher@2x.png 2x"
192    alt="" />
193<p class="img-caption">Users have a unified view of their personal and work apps, which are
194badged for easy identification.</p>
195</div>
196
197<p>To enable bring-your-own-device for enterprise environments, a new
198<a href="{@docRoot}about/versions/android-5.0.html#Enterprise">managed provisioning process</a>
199creates a secure work profile on the device. In the launcher, apps are shown with a Work badge to
200indicate that the app and its data are administered inside of the work profile by an IT
201administrator.</p>
202
203<p>Notifications for both the personal and work profile are visible in a unified view. The data
204for each profile is always kept separate and secure from each other, including when the same
205app is used by both profiles.</p>
206
207<p>For company-owned devices, IT administrators can start with a new device and configure it with a
208<a href="{@docRoot}about/versions/android-5.0.html#DeviceOwner">device owner</a>. Employers can
209issue these devices with a device owner app already installed that
210can configure global device settings.</p>
211
212<h2 id="ScreenCapture">Screen capturing and sharing</h2>
213
214<p>Android 5.0 lets you add screen capturing and screen sharing capabilities to your app. </p>
215
216<p>With user permission, you can capture non-secure video from the display and deliver it over the network if you choose.</p>
217
218
219<h2 id="Sensors">New types of sensors</h2>
220
221<p>In Android 5.0, a new <strong>tilt detector</strong> sensor helps improve activity recognition on supported devices, and a <strong>heart rate sensor</strong> reports the heart rate of the person touching the device. </p>
222
223<p>New <strong>interaction composite sensors</strong> are now available to detect special interactions such as a <em>wake up</em> gesture, a <em>pick up</em> gesture, and a <em>glance</em> gesture.</p>
224
225
226<h2 id="WebView">Chromium WebView</h2>
227
228<div style="float:right;margin:1em 2em 1em 2em;">
229  <img src="{@docRoot}images/kk-chromium-icon.png" alt="" height="160" style="margin-bottom:0em;">
230</div>
231
232<p>The initial release for Android 5.0 includes a version of Chromium for <code><a href="{@docRoot}reference/android/webkit/WebView.html">WebView</a></code> based on the Chromium M37 release, adding support for <strong>WebRTC</strong>, <strong>WebAudio</strong>, and <strong>WebGL</strong>. </p>
233
234<p>Chromium M37 also includes native support for all of the <strong>Web Components</strong> specifications: Custom Elements, Shadow DOM, HTML Imports, and Templates. This means you can use <a href="http://polymer-project.org/">Polymer</a> and its <a href="https://www.polymer-project.org/docs/elements/material.html">material design elements</a> in a WebView without needing polyfills.</p>
235
236<p>Although WebView has been based on Chromium since Android 4.4, the Chromium layer is now updatable from Google Play.</p>
237
238<p>As new versions of Chromium become available, users can update from Google Play to ensure they get the latest enhancements and bug fixes for WebView, providing the latest web APIs and bug fixes for apps using WebView on Android 5.0 and higher.</p>
239
240<h2 id="Accessibility">Accessibility &amp; input</h2>
241
242<p>New accessibility APIs can retrieve detailed information about the properties of windows on the screen that sighted users can interact with and define standard or customized input actions for UI elements.</p>
243
244<p>New Input method editor (IME) APIs enable faster switching to other IMEs directly from the input method.</p>
245
246
247<h2 id="Battery">Tools for building battery-efficient apps</h2>
248
249<p>New <strong>job scheduling</strong> APIs allow you optimize battery life by deferring jobs for the system to run at a later time or under specified conditions, such as when the device is charging or connected to Wi-Fi.</p>
250
251<p>A new <code>dumpsys batterystats</code> command generates <strong>battery usage statistics</strong> that you can use to understand system-wide power use and understand the impact of your app on the device battery. You can look at a history of power events, approximate power use per UID and system component, and more.</p>
252
253<img src="{@docRoot}images/versions/battery_historian.png" srcset="/images/versions/battery_historian@2x.png 2x" alt="" width="760" height="462" />
254<p class="img-caption">Battery Historian is a new tool to convert the statistics from <code>dumpsys batterystats</code> into a visualization for battery-related debugging. You can find it at <a href="https://github.com/google/battery-historian"
255>https://github.com/google/battery-historian</a>.</p>