1page.title=Avoiding Priority Inversion
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19<div id="qv-wrapper">
20  <div id="qv">
21    <h2>In this document</h2>
22    <ol id="auto-toc">
23    </ol>
24  </div>
25</div>
26
27<p>
28This article explains how the Android's audio system attempts to avoid
29priority inversion,
30and highlights techniques that you can use too.
31</p>
32
33<p>
34These techniques may be useful to developers of high-performance
35audio apps, OEMs, and SoC providers who are implementing an audio
36HAL. Please note implementing these techniques is not
37guaranteed to prevent glitches or other failures, particularly if
38used outside of the audio context.
39Your results may vary, and you should conduct your own
40evaluation and testing.
41</p>
42
43<h2 id="background">Background</h2>
44
45<p>
46The Android AudioFlinger audio server and AudioTrack/AudioRecord
47client implementation are being re-architected to reduce latency.
48This work started in Android 4.1, and continued with further improvements
49in 4.2, 4.3, 4.4, and 5.0.
50</p>
51
52<p>
53To achieve this lower latency, many changes were needed throughout the system. One
54important change is to assign CPU resources to time-critical
55threads with a more predictable scheduling policy. Reliable scheduling
56allows the audio buffer sizes and counts to be reduced while still
57avoiding underruns and overruns.
58</p>
59
60<h2 id="priorityInversion">Priority inversion</h2>
61
62<p>
63<a href="http://en.wikipedia.org/wiki/Priority_inversion">Priority inversion</a>
64is a classic failure mode of real-time systems,
65where a higher-priority task is blocked for an unbounded time waiting
66for a lower-priority task to release a resource such as (shared
67state protected by) a
68<a href="http://en.wikipedia.org/wiki/Mutual_exclusion">mutex</a>.
69</p>
70
71<p>
72In an audio system, priority inversion typically manifests as a
73<a href="http://en.wikipedia.org/wiki/Glitch">glitch</a>
74(click, pop, dropout),
75<a href="http://en.wikipedia.org/wiki/Max_Headroom_(character)">repeated audio</a>
76when circular buffers
77are used, or delay in responding to a command.
78</p>
79
80<p>
81In the Android audio implementation, priority inversion is most
82likely to occur in these places. And so you should focus your attention here:
83</p>
84
85<ul>
86
87<li>
88between normal mixer thread and fast mixer thread in AudioFlinger
89</li>
90
91<li>
92between application callback thread for a fast AudioTrack and
93fast mixer thread (they both have elevated priority, but slightly
94different priorities)
95</li>
96
97<li>
98between application callback thread for a fast AudioRecord and
99fast capture thread (similar to previous)
100</li>
101
102<li>
103within the audio Hardware Abstraction Layer (HAL) implementation, e.g. for telephony or echo cancellation
104</li>
105
106<li>
107within the audio driver in kernel
108</li>
109
110<li>
111between AudioTrack or AudioRecord callback thread and other app threads (this is out of our control)
112</li>
113
114</ul>
115
116<h2 id="commonSolutions">Common solutions</h2>
117
118<p>
119The typical solutions include:
120</p>
121
122<ul>
123
124<li>
125disabling interrupts
126</li>
127
128<li>
129priority inheritance mutexes
130</li>
131
132</ul>
133
134<p>
135Disabling interrupts is not feasible in Linux user space, and does
136not work for Symmetric Multi-Processors (SMP).
137</p>
138
139
140<p>
141Priority inheritance
142<a href="http://en.wikipedia.org/wiki/Futex">futexes</a>
143(fast user-space mutexes) are available
144in Linux kernel, but are not currently exposed by the Android C
145runtime library
146<a href="http://en.wikipedia.org/wiki/Bionic_(software)">Bionic</a>.
147They are not used in the audio system because they are relatively heavyweight,
148and because they rely on a trusted client.
149</p>
150
151<h2 id="androidTechniques">Techniques used by Android</h2>
152
153<p>
154Experiments started with "try lock" and lock with timeout. These are
155non-blocking and bounded blocking variants of the mutex lock
156operation. Try lock and lock with timeout worked fairly well but were
157susceptible to a couple of obscure failure modes: the
158server was not guaranteed to be able to access the shared state if
159the client happened to be busy, and the cumulative timeout could
160be too long if there was a long sequence of unrelated locks that
161all timed out.
162</p>
163
164
165<p>
166We also use
167<a href="http://en.wikipedia.org/wiki/Linearizability">atomic operations</a>
168such as:
169</p>
170
171<ul>
172<li>increment</li>
173<li>bitwise "or"</li>
174<li>bitwise "and"</li>
175</ul>
176
177<p>
178All of these return the previous value and include the necessary
179SMP barriers. The disadvantage is they can require unbounded retries.
180In practice, we've found that the retries are not a problem.
181</p>
182
183<p class="note"><strong>Note:</strong> Atomic operations and their interactions with memory barriers
184are notoriously badly misunderstood and used incorrectly. We include these methods
185here for completeness but recommend you also read the article
186<a href="https://developer.android.com/training/articles/smp.html">
187SMP Primer for Android</a>
188for further information.
189</p>
190
191<p>
192We still have and use most of the above tools, and have recently
193added these techniques:
194</p>
195
196<ul>
197
198<li>
199Use non-blocking single-reader single-writer
200<a href="http://en.wikipedia.org/wiki/Circular_buffer">FIFO queues</a>
201for data.
202</li>
203
204<li>
205Try to
206<i>copy</i>
207state rather than
208<i>share</i>
209state between high- and
210low-priority modules.
211</li>
212
213<li>
214When state does need to be shared, limit the state to the
215maximum-size
216<a href="http://en.wikipedia.org/wiki/Word_(computer_architecture)">word</a>
217that can be accessed atomically in one-bus operation
218without retries.
219</li>
220
221<li>
222For complex multi-word state, use a state queue. A state queue
223is basically just a non-blocking single-reader single-writer FIFO
224queue used for state rather than data, except the writer collapses
225adjacent pushes into a single push.
226</li>
227
228<li>
229Pay attention to
230<a href="http://en.wikipedia.org/wiki/Memory_barrier">memory barriers</a>
231for SMP correctness.
232</li>
233
234<li>
235<a href="http://en.wikipedia.org/wiki/Trust,_but_verify">Trust, but verify</a>.
236When sharing
237<i>state</i>
238between processes, don't
239assume that the state is well-formed. For example, check that indices
240are within bounds. This verification isn't needed between threads
241in the same process, between mutual trusting processes (which
242typically have the same UID). It's also unnecessary for shared
243<i>data</i>
244such as PCM audio where a corruption is inconsequential.
245</li>
246
247</ul>
248
249<h2 id="nonBlockingAlgorithms">Non-blocking algorithms</h2>
250
251<p>
252<a href="http://en.wikipedia.org/wiki/Non-blocking_algorithm">Non-blocking algorithms</a>
253have been a subject of much recent study.
254But with the exception of single-reader single-writer FIFO queues,
255we've found them to be complex and error-prone.
256</p>
257
258<p>
259Starting in Android 4.2, you can find our non-blocking,
260single-reader/writer classes in these locations:
261</p>
262
263<ul>
264
265<li>
266frameworks/av/include/media/nbaio/
267</li>
268
269<li>
270frameworks/av/media/libnbaio/
271</li>
272
273<li>
274frameworks/av/services/audioflinger/StateQueue*
275</li>
276
277</ul>
278
279<p>
280These were designed specifically for AudioFlinger and are not
281general-purpose. Non-blocking algorithms are notorious for being
282difficult to debug. You can look at this code as a model. But be
283aware there may be bugs, and the classes are not guaranteed to be
284suitable for other purposes.
285</p>
286
287<p>
288For developers, some of the sample OpenSL ES application code should be updated to
289use non-blocking algorithms or reference a non-Android open source library.
290</p>
291
292<p>
293We have published an example non-blocking FIFO implementation that is specifically designed for
294application code.  See these files located in the platform source directory
295<code>frameworks/av/audio_utils</code>:
296</p>
297<ul>
298  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/fifo.h">include/audio_utils/fifo.h</a>
299  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/fifo.c">fifo.c</a>
300  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/roundup.h">include/audio_utils/roundup.h</a>
301  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/roundup.c">roundup.c</a>
302</ul>
303
304<h2 id="tools">Tools</h2>
305
306<p>
307To the best of our knowledge, there are no automatic tools for
308finding priority inversion, especially before it happens. Some
309research static code analysis tools are capable of finding priority
310inversions if able to access the entire codebase. Of course, if
311arbitrary user code is involved (as it is here for the application)
312or is a large codebase (as for the Linux kernel and device drivers),
313static analysis may be impractical. The most important thing is to
314read the code very carefully and get a good grasp on the entire
315system and the interactions. Tools such as
316<a href="http://developer.android.com/tools/help/systrace.html">systrace</a>
317and
318<code>ps -t -p</code>
319are useful for seeing priority inversion after it occurs, but do
320not tell you in advance.
321</p>
322
323<h2 id="aFinalWord">A final word</h2>
324
325<p>
326After all of this discussion, don't be afraid of mutexes. Mutexes
327are your friend for ordinary use, when used and implemented correctly
328in ordinary non-time-critical use cases. But between high- and
329low-priority tasks and in time-sensitive systems mutexes are more
330likely to cause trouble.
331</p>
332
333