1page.title=Design For Reduced Latency 2@jd:body 3 4<!-- 5 Copyright 2013 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18--> 19<div id="qv-wrapper"> 20 <div id="qv"> 21 <h2>In this document</h2> 22 <ol id="auto-toc"> 23 </ol> 24 </div> 25</div> 26 27<p> 28The Android 4.1 release introduced internal framework changes for 29a <a href="http://en.wikipedia.org/wiki/Low_latency">lower latency</a> 30audio output path. There were minimal public client API 31or HAL API changes. This document describes the initial design, 32which has continued to evolve over time. 33Having a good understanding of this design should help device OEM and 34SoC vendors implement the design correctly on their particular devices 35and chipsets. This article is not intended for application developers. 36</p> 37 38<h2 id="trackCreation">Track Creation</h2> 39 40<p> 41The client can optionally set bit <code>AUDIO_OUTPUT_FLAG_FAST</code> in the 42<code>audio_output_flags_t</code> parameter of AudioTrack C++ constructor or 43<code>AudioTrack::set()</code>. Currently the only clients that do so are: 44</p> 45 46<ul> 47<li>Android native audio based on OpenSL ES</li> 48<li><a href="http://developer.android.com/reference/android/media/SoundPool.html">android.media.SoundPool</a></li> 49<li><a href="http://developer.android.com/reference/android/media/ToneGenerator.html">android.media.ToneGenerator</a></li> 50</ul> 51 52<p> 53The AudioTrack C++ implementation reviews the <code>AUDIO_OUTPUT_FLAG_FAST</code> 54request and may optionally deny the request at client level. If it 55decides to pass the request on, it does so using <code>TRACK_FAST</code> bit of 56the <code>track_flags_t</code> parameter of the <code>IAudioTrack</code> factory method 57<code>IAudioFlinger::createTrack()</code>. 58</p> 59 60<p> 61The AudioFlinger audio server reviews the <code>TRACK_FAST</code> request and may 62optionally deny the request at server level. It informs the client 63whether or not the request was accepted, via bit <code>CBLK_FAST</code> of the 64shared memory control block. 65</p> 66 67<p> 68The factors that impact the decision include: 69</p> 70 71<ul> 72<li>Presence of a fast mixer thread for this output (see below)</li> 73<li>Track sample rate</li> 74<li>Presence of a client thread to execute callback handlers for this track</li> 75<li>Track buffer size</li> 76<li>Available fast track slots (see below)</li> 77</ul> 78 79<p> 80If the client's request was accepted, it is called a "fast track." 81Otherwise it's called a "normal track." 82</p> 83 84<h2 id="mixerThreads">Mixer Threads</h2> 85 86<p> 87At the time AudioFlinger creates a normal mixer thread, it decides 88whether or not to also create a fast mixer thread. Both the normal 89mixer and fast mixer are not associated with a particular track, 90but rather with a set of tracks. There is always a normal mixer 91thread. The fast mixer thread, if it exists, is subservient to the 92normal mixer thread and acts under its control. 93</p> 94 95<h3 id="fastMixer">Fast mixer</h3> 96 97<h4>Features</h4> 98 99<p> 100The fast mixer thread provides these features: 101</p> 102 103<ul> 104<li>Mixing of the normal mixer's sub-mix and up to 7 client fast tracks</li> 105<li>Per track attenuation</li> 106</ul> 107 108<p> 109Omitted features: 110</p> 111 112<ul> 113<li>Per track sample rate conversion</li> 114<li>Per track effects</li> 115<li>Per mix effects</li> 116</ul> 117 118<h4>Period</h4> 119 120<p> 121The fast mixer runs periodically, with a recommended period of two 122to three milliseconds (ms), or a slightly higher period of five ms if needed for scheduling stability. 123This number was chosen so that, accounting for the complete 124buffer pipeline, the total latency is on the order of 10 ms. Smaller 125values are possible but may result in increased power consumption 126and chance of glitches depending on CPU scheduling predictability. 127Larger values are possible, up to 20 ms, but result in degraded 128total latency and so should be avoided. 129</p> 130 131<h4>Scheduling</h4> 132 133<p> 134The fast mixer runs at elevated <code>SCHED_FIFO</code> priority. It needs very 135little CPU time, but must run often and with low scheduling jitter. 136<a href="http://en.wikipedia.org/wiki/Jitter">Jitter</a> 137expresses the variation in cycle time: it is the difference between the 138actual cycle time versus the expected cycle time. 139Running too late will result in glitches due to underrun. Running 140too early will result in glitches due to pulling from a fast track 141before the track has provided data. 142</p> 143 144<h4>Blocking</h4> 145 146<p> 147Ideally the fast mixer thread never blocks, other than at HAL 148<code>write()</code>. Other occurrences of blocking within the fast mixer are 149considered bugs. In particular, mutexes are avoided. 150Instead, <a href="http://en.wikipedia.org/wiki/Non-blocking_algorithm">non-blocking algorithms</a> 151(also known as lock-free algorithms) are used. 152See <a href="avoiding_pi.html">Avoiding Priority Inversion</a> for more on this topic. 153</p> 154 155<h4>Relationship to other components</h4> 156 157<p> 158The fast mixer has little direct interaction with clients. In 159particular, it does not see binder-level operations, but it does 160access the client's shared memory control block. 161</p> 162 163<p> 164The fast mixer receives commands from the normal mixer via a state queue. 165</p> 166 167<p> 168Other than pulling track data, interaction with clients is via the normal mixer. 169</p> 170 171<p> 172The fast mixer's primary sink is the audio HAL. 173</p> 174 175<h3 id="normalMixer">Normal mixer</h3> 176 177<h4>Features</h4> 178 179<p> 180All features are enabled: 181</p> 182 183<ul> 184<li>Up to 32 tracks</li> 185<li>Per track attenuation</li> 186<li>Per track sample rate conversion</li> 187<li>Effects processing</li> 188</ul> 189 190<h4>Period</h4> 191 192<p> 193The period is computed to be the first integral multiple of the 194fast mixer period that is >= 20 ms. 195</p> 196 197<h4>Scheduling</h4> 198 199<p> 200The normal mixer runs at elevated <code>SCHED_OTHER</code> priority. 201</p> 202 203<h4>Blocking</h4> 204 205<p> 206The normal mixer is permitted to block, and often does so at various 207mutexes as well as at a blocking pipe to write its sub-mix. 208</p> 209 210<h4>Relationship to other components</h4> 211 212<p> 213The normal mixer interacts extensively with the outside world, 214including binder threads, audio policy manager, fast mixer thread, 215and client tracks. 216</p> 217 218<p> 219The normal mixer's sink is a blocking pipe to the fast mixer's track 0. 220</p> 221 222<h2 id="flags">Flags</h2> 223 224<p> 225<code>AUDIO_OUTPUT_FLAG_FAST</code> bit is a hint. There's no guarantee the 226request will be fulfilled. 227</p> 228 229<p> 230<code>AUDIO_OUTPUT_FLAG_FAST</code> is a client-level concept. It does not appear 231in server. 232</p> 233 234<p> 235<code>TRACK_FAST</code> is a client -> server concept. 236</p> 237 238