1//===----- lib/fp_add_impl.inc - floaing point addition -----------*- C -*-===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is dual licensed under the MIT and the University of Illinois Open 6// Source Licenses. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This file implements soft-float addition with the IEEE-754 default rounding 11// (to nearest, ties to even). 12// 13//===----------------------------------------------------------------------===// 14 15#include "fp_lib.h" 16 17static inline fp_t __addXf3__(fp_t a, fp_t b) { 18 rep_t aRep = toRep(a); 19 rep_t bRep = toRep(b); 20 const rep_t aAbs = aRep & absMask; 21 const rep_t bAbs = bRep & absMask; 22 23 // Detect if a or b is zero, infinity, or NaN. 24 if (aAbs - REP_C(1) >= infRep - REP_C(1) || 25 bAbs - REP_C(1) >= infRep - REP_C(1)) { 26 // NaN + anything = qNaN 27 if (aAbs > infRep) return fromRep(toRep(a) | quietBit); 28 // anything + NaN = qNaN 29 if (bAbs > infRep) return fromRep(toRep(b) | quietBit); 30 31 if (aAbs == infRep) { 32 // +/-infinity + -/+infinity = qNaN 33 if ((toRep(a) ^ toRep(b)) == signBit) return fromRep(qnanRep); 34 // +/-infinity + anything remaining = +/- infinity 35 else return a; 36 } 37 38 // anything remaining + +/-infinity = +/-infinity 39 if (bAbs == infRep) return b; 40 41 // zero + anything = anything 42 if (!aAbs) { 43 // but we need to get the sign right for zero + zero 44 if (!bAbs) return fromRep(toRep(a) & toRep(b)); 45 else return b; 46 } 47 48 // anything + zero = anything 49 if (!bAbs) return a; 50 } 51 52 // Swap a and b if necessary so that a has the larger absolute value. 53 if (bAbs > aAbs) { 54 const rep_t temp = aRep; 55 aRep = bRep; 56 bRep = temp; 57 } 58 59 // Extract the exponent and significand from the (possibly swapped) a and b. 60 int aExponent = aRep >> significandBits & maxExponent; 61 int bExponent = bRep >> significandBits & maxExponent; 62 rep_t aSignificand = aRep & significandMask; 63 rep_t bSignificand = bRep & significandMask; 64 65 // Normalize any denormals, and adjust the exponent accordingly. 66 if (aExponent == 0) aExponent = normalize(&aSignificand); 67 if (bExponent == 0) bExponent = normalize(&bSignificand); 68 69 // The sign of the result is the sign of the larger operand, a. If they 70 // have opposite signs, we are performing a subtraction; otherwise addition. 71 const rep_t resultSign = aRep & signBit; 72 const bool subtraction = (aRep ^ bRep) & signBit; 73 74 // Shift the significands to give us round, guard and sticky, and or in the 75 // implicit significand bit. (If we fell through from the denormal path it 76 // was already set by normalize( ), but setting it twice won't hurt 77 // anything.) 78 aSignificand = (aSignificand | implicitBit) << 3; 79 bSignificand = (bSignificand | implicitBit) << 3; 80 81 // Shift the significand of b by the difference in exponents, with a sticky 82 // bottom bit to get rounding correct. 83 const unsigned int align = aExponent - bExponent; 84 if (align) { 85 if (align < typeWidth) { 86 const bool sticky = bSignificand << (typeWidth - align); 87 bSignificand = bSignificand >> align | sticky; 88 } else { 89 bSignificand = 1; // sticky; b is known to be non-zero. 90 } 91 } 92 if (subtraction) { 93 aSignificand -= bSignificand; 94 // If a == -b, return +zero. 95 if (aSignificand == 0) return fromRep(0); 96 97 // If partial cancellation occured, we need to left-shift the result 98 // and adjust the exponent: 99 if (aSignificand < implicitBit << 3) { 100 const int shift = rep_clz(aSignificand) - rep_clz(implicitBit << 3); 101 aSignificand <<= shift; 102 aExponent -= shift; 103 } 104 } 105 else /* addition */ { 106 aSignificand += bSignificand; 107 108 // If the addition carried up, we need to right-shift the result and 109 // adjust the exponent: 110 if (aSignificand & implicitBit << 4) { 111 const bool sticky = aSignificand & 1; 112 aSignificand = aSignificand >> 1 | sticky; 113 aExponent += 1; 114 } 115 } 116 117 // If we have overflowed the type, return +/- infinity: 118 if (aExponent >= maxExponent) return fromRep(infRep | resultSign); 119 120 if (aExponent <= 0) { 121 // Result is denormal before rounding; the exponent is zero and we 122 // need to shift the significand. 123 const int shift = 1 - aExponent; 124 const bool sticky = aSignificand << (typeWidth - shift); 125 aSignificand = aSignificand >> shift | sticky; 126 aExponent = 0; 127 } 128 129 // Low three bits are round, guard, and sticky. 130 const int roundGuardSticky = aSignificand & 0x7; 131 132 // Shift the significand into place, and mask off the implicit bit. 133 rep_t result = aSignificand >> 3 & significandMask; 134 135 // Insert the exponent and sign. 136 result |= (rep_t)aExponent << significandBits; 137 result |= resultSign; 138 139 // Final rounding. The result may overflow to infinity, but that is the 140 // correct result in that case. 141 if (roundGuardSticky > 0x4) result++; 142 if (roundGuardSticky == 0x4) result += result & 1; 143 return fromRep(result); 144} 145