1# Microsoft Developer Studio Project File - Name="libFLAC_static" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Static Library" 0x0104 6 7CFG=libFLAC_static - Win32 Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "libFLAC_static.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "libFLAC_static.mak" CFG="libFLAC_static - Win32 Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "libFLAC_static - Win32 Release" (based on "Win32 (x86) Static Library") 21!MESSAGE "libFLAC_static - Win32 Debug" (based on "Win32 (x86) Static Library") 22!MESSAGE 23 24# Begin Project 25# PROP AllowPerConfigDependencies 0 26# PROP Scc_ProjName "libFLAC" 27# PROP Scc_LocalPath "..\.." 28CPP=cl.exe 29RSC=rc.exe 30 31!IF "$(CFG)" == "libFLAC_static - Win32 Release" 32 33# PROP BASE Use_MFC 0 34# PROP BASE Use_Debug_Libraries 0 35# PROP BASE Output_Dir "Release" 36# PROP BASE Intermediate_Dir "Release" 37# PROP BASE Target_Dir "" 38# PROP Use_MFC 0 39# PROP Use_Debug_Libraries 0 40# PROP Output_Dir "..\..\obj\release\lib" 41# PROP Intermediate_Dir "Release_static" 42# PROP Target_Dir "" 43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c 44# ADD CPP /nologo /MD /W3 /GX /O2 /Op /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c 45# ADD BASE RSC /l 0x409 /d "NDEBUG" 46# ADD RSC /l 0x409 /d "NDEBUG" 47BSC32=bscmake.exe 48# ADD BASE BSC32 /nologo 49# ADD BSC32 /nologo 50LIB32=link.exe -lib 51# ADD BASE LIB32 /nologo 52# ADD LIB32 /nologo /nodefaultlib 53 54!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug" 55 56# PROP BASE Use_MFC 0 57# PROP BASE Use_Debug_Libraries 1 58# PROP BASE Output_Dir "Debug" 59# PROP BASE Intermediate_Dir "Debug" 60# PROP BASE Target_Dir "" 61# PROP Use_MFC 0 62# PROP Use_Debug_Libraries 1 63# PROP Output_Dir "..\..\obj\debug\lib" 64# PROP Intermediate_Dir "Debug_static" 65# PROP Target_Dir "" 66# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c 67# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c 68# ADD BASE RSC /l 0x409 /d "_DEBUG" 69# ADD RSC /l 0x409 /d "_DEBUG" 70BSC32=bscmake.exe 71# ADD BASE BSC32 /nologo 72# ADD BSC32 /nologo 73LIB32=link.exe -lib 74# ADD BASE LIB32 /nologo 75# ADD LIB32 /nologo /nodefaultlib 76 77!ENDIF 78 79# Begin Target 80 81# Name "libFLAC_static - Win32 Release" 82# Name "libFLAC_static - Win32 Debug" 83# Begin Group "Source Files" 84 85# PROP Default_Filter "c" 86# Begin Group "Assembly Files (ia32)" 87 88# PROP Default_Filter "" 89# Begin Source File 90 91SOURCE=.\ia32\bitreader_asm.nasm 92 93!IF "$(CFG)" == "libFLAC_static - Win32 Release" 94 95USERDEP__CPU_A="ia32/bitreader_asm.nasm" 96# Begin Custom Build 97InputPath=.\ia32\bitreader_asm.nasm 98 99"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 100 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj 101 102# End Custom Build 103 104!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug" 105 106USERDEP__CPU_A="ia32/bitreader_asm.nasm" 107# Begin Custom Build 108InputPath=.\ia32\bitreader_asm.nasm 109 110"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 111 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj 112 113# End Custom Build 114 115!ENDIF 116 117# End Source File 118# Begin Source File 119 120SOURCE=.\ia32\cpu_asm.nasm 121 122!IF "$(CFG)" == "libFLAC_static - Win32 Release" 123 124USERDEP__CPU_A="ia32/cpu_asm.nasm" 125# Begin Custom Build 126InputPath=.\ia32\cpu_asm.nasm 127 128"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 129 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj 130 131# End Custom Build 132 133!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug" 134 135USERDEP__CPU_A="ia32/cpu_asm.nasm" 136# Begin Custom Build 137InputPath=.\ia32\cpu_asm.nasm 138 139"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 140 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj 141 142# End Custom Build 143 144!ENDIF 145 146# End Source File 147# Begin Source File 148 149SOURCE=.\ia32\fixed_asm.nasm 150 151!IF "$(CFG)" == "libFLAC_static - Win32 Release" 152 153USERDEP__FIXED="ia32/fixed_asm.nasm" 154# Begin Custom Build 155InputPath=.\ia32\fixed_asm.nasm 156 157"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 158 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj 159 160# End Custom Build 161 162!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug" 163 164USERDEP__FIXED="ia32/fixed_asm.nasm" 165# Begin Custom Build 166InputPath=.\ia32\fixed_asm.nasm 167 168"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 169 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj 170 171# End Custom Build 172 173!ENDIF 174 175# End Source File 176# Begin Source File 177 178SOURCE=.\ia32\lpc_asm.nasm 179 180!IF "$(CFG)" == "libFLAC_static - Win32 Release" 181 182USERDEP__LPC_A="ia32/lpc_asm.nasm" 183# Begin Custom Build 184InputPath=.\ia32\lpc_asm.nasm 185 186"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 187 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj 188 189# End Custom Build 190 191!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug" 192 193USERDEP__LPC_A="ia32/lpc_asm.nasm" 194# Begin Custom Build 195InputPath=.\ia32\lpc_asm.nasm 196 197"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 198 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj 199 200# End Custom Build 201 202!ENDIF 203 204# End Source File 205# Begin Source File 206 207SOURCE=.\ia32\stream_encoder_asm.nasm 208 209!IF "$(CFG)" == "libFLAC_static - Win32 Release" 210 211USERDEP__CPU_A="ia32/stream_encoder_asm.nasm" 212# Begin Custom Build 213InputPath=.\ia32\stream_encoder_asm.nasm 214 215"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 216 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj 217 218# End Custom Build 219 220!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug" 221 222USERDEP__CPU_A="ia32/stream_encoder_asm.nasm" 223# Begin Custom Build 224InputPath=.\ia32\stream_encoder_asm.nasm 225 226"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 227 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj 228 229# End Custom Build 230 231!ENDIF 232 233# End Source File 234# Begin Source File 235 236SOURCE=.\ia32\nasm.h 237# End Source File 238# End Group 239# Begin Source File 240 241SOURCE=.\bitmath.c 242# End Source File 243# Begin Source File 244 245SOURCE=.\bitreader.c 246# End Source File 247# Begin Source File 248 249SOURCE=.\bitwriter.c 250# End Source File 251# Begin Source File 252 253SOURCE=.\cpu.c 254# End Source File 255# Begin Source File 256 257SOURCE=.\crc.c 258# End Source File 259# Begin Source File 260 261SOURCE=.\fixed.c 262# End Source File 263# Begin Source File 264 265SOURCE=.\float.c 266# End Source File 267# Begin Source File 268 269SOURCE=.\format.c 270# End Source File 271# Begin Source File 272 273SOURCE=.\lpc.c 274# End Source File 275# Begin Source File 276 277SOURCE=.\md5.c 278# End Source File 279# Begin Source File 280 281SOURCE=.\memory.c 282# End Source File 283# Begin Source File 284 285SOURCE=.\metadata_iterators.c 286# End Source File 287# Begin Source File 288 289SOURCE=.\metadata_object.c 290# End Source File 291# Begin Source File 292 293SOURCE=.\ogg_decoder_aspect.c 294# End Source File 295# Begin Source File 296 297SOURCE=.\ogg_encoder_aspect.c 298# End Source File 299# Begin Source File 300 301SOURCE=.\ogg_helper.c 302# End Source File 303# Begin Source File 304 305SOURCE=.\ogg_mapping.c 306# End Source File 307# Begin Source File 308 309SOURCE=.\stream_decoder.c 310# End Source File 311# Begin Source File 312 313SOURCE=.\stream_encoder.c 314# End Source File 315# Begin Source File 316 317SOURCE=.\stream_encoder_framing.c 318# End Source File 319# Begin Source File 320 321SOURCE=.\window.c 322# End Source File 323# End Group 324# Begin Group "Private Header Files" 325 326# PROP Default_Filter "" 327# Begin Source File 328 329SOURCE=.\include\private\all.h 330# End Source File 331# Begin Source File 332 333SOURCE=.\include\private\bitmath.h 334# End Source File 335# Begin Source File 336 337SOURCE=.\include\private\bitreader.h 338# End Source File 339# Begin Source File 340 341SOURCE=.\include\private\bitwriter.h 342# End Source File 343# Begin Source File 344 345SOURCE=.\include\private\cpu.h 346# End Source File 347# Begin Source File 348 349SOURCE=.\include\private\crc.h 350# End Source File 351# Begin Source File 352 353SOURCE=.\include\private\fixed.h 354# End Source File 355# Begin Source File 356 357SOURCE=.\include\private\float.h 358# End Source File 359# Begin Source File 360 361SOURCE=.\include\private\format.h 362# End Source File 363# Begin Source File 364 365SOURCE=.\include\private\lpc.h 366# End Source File 367# Begin Source File 368 369SOURCE=.\include\private\md5.h 370# End Source File 371# Begin Source File 372 373SOURCE=.\include\private\memory.h 374# End Source File 375# Begin Source File 376 377SOURCE=.\include\private\metadata.h 378# End Source File 379# Begin Source File 380 381SOURCE=.\include\private\ogg_decoder_aspect.h 382# End Source File 383# Begin Source File 384 385SOURCE=.\include\private\ogg_encoder_aspect.h 386# End Source File 387# Begin Source File 388 389SOURCE=.\include\private\ogg_helper.h 390# End Source File 391# Begin Source File 392 393SOURCE=.\include\private\ogg_mapping.h 394# End Source File 395# Begin Source File 396 397SOURCE=.\include\private\stream_encoder_framing.h 398# End Source File 399# Begin Source File 400 401SOURCE=.\include\private\window.h 402# End Source File 403# End Group 404# Begin Group "Protected Header Files" 405 406# PROP Default_Filter "" 407# Begin Source File 408 409SOURCE=.\include\protected\all.h 410# End Source File 411# Begin Source File 412 413SOURCE=.\include\protected\stream_decoder.h 414# End Source File 415# Begin Source File 416 417SOURCE=.\include\protected\stream_encoder.h 418# End Source File 419# End Group 420# Begin Group "Public Header Files" 421 422# PROP Default_Filter "" 423# Begin Source File 424 425SOURCE=..\..\include\FLAC\all.h 426# End Source File 427# Begin Source File 428 429SOURCE=..\..\include\FLAC\assert.h 430# End Source File 431# Begin Source File 432 433SOURCE=..\..\include\FLAC\export.h 434# End Source File 435# Begin Source File 436 437SOURCE=..\..\include\FLAC\format.h 438# End Source File 439# Begin Source File 440 441SOURCE=..\..\include\FLAC\metadata.h 442# End Source File 443# Begin Source File 444 445SOURCE=..\..\include\FLAC\ordinals.h 446# End Source File 447# Begin Source File 448 449SOURCE=..\..\include\FLAC\stream_decoder.h 450# End Source File 451# Begin Source File 452 453SOURCE=..\..\include\FLAC\stream_encoder.h 454# End Source File 455# End Group 456# End Target 457# End Project 458