1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.asset; 34 35 import com.jme3.asset.AssetManager; 36 import com.jme3.asset.DesktopAssetManager; 37 import com.jme3.asset.plugins.ClasspathLocator; 38 import com.jme3.audio.AudioData; 39 import com.jme3.audio.plugins.WAVLoader; 40 import com.jme3.texture.Texture; 41 import com.jme3.texture.plugins.AWTLoader; 42 43 public class TestAbsoluteLocators { main(String[] args)44 public static void main(String[] args){ 45 AssetManager am = new DesktopAssetManager(); 46 47 am.registerLoader(AWTLoader.class.getName(), "jpg"); 48 am.registerLoader(WAVLoader.class.getName(), "wav"); 49 50 // register absolute locator 51 am.registerLocator("/", ClasspathLocator.class.getName()); 52 53 // find a sound 54 AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); 55 56 // find a texture 57 Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); 58 59 if (audio == null) 60 throw new RuntimeException("Cannot find audio!"); 61 else 62 System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); 63 64 if (tex == null) 65 throw new RuntimeException("Cannot find texture!"); 66 else 67 System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); 68 69 System.out.println("Success!"); 70 } 71 } 72