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32 
33 package jme3test.helloworld;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.input.KeyInput;
37 import com.jme3.input.MouseInput;
38 import com.jme3.input.controls.ActionListener;
39 import com.jme3.input.controls.AnalogListener;
40 import com.jme3.input.controls.KeyTrigger;
41 import com.jme3.input.controls.MouseButtonTrigger;
42 import com.jme3.material.Material;
43 import com.jme3.math.ColorRGBA;
44 import com.jme3.math.Vector3f;
45 import com.jme3.scene.Geometry;
46 import com.jme3.scene.shape.Box;
47 
48 /** Sample 5 - how to map keys and mousebuttons to actions */
49 public class HelloInput extends SimpleApplication {
50 
main(String[] args)51   public static void main(String[] args) {
52     HelloInput app = new HelloInput();
53     app.start();
54   }
55   protected Geometry player;
56   Boolean isRunning=true;
57 
58   @Override
simpleInitApp()59   public void simpleInitApp() {
60     Box b = new Box(Vector3f.ZERO, 1, 1, 1);
61     player = new Geometry("Player", b);
62     Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
63     mat.setColor("Color", ColorRGBA.Blue);
64     player.setMaterial(mat);
65     rootNode.attachChild(player);
66     initKeys(); // load my custom keybinding
67   }
68 
69   /** Custom Keybinding: Map named actions to inputs. */
initKeys()70   private void initKeys() {
71     /** You can map one or several inputs to one named mapping. */
72     inputManager.addMapping("Pause",  new KeyTrigger(keyInput.KEY_P));
73     inputManager.addMapping("Left",   new KeyTrigger(KeyInput.KEY_J));
74     inputManager.addMapping("Right",  new KeyTrigger(KeyInput.KEY_K));
75     inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
76                                       new MouseButtonTrigger(MouseInput.BUTTON_LEFT) );        // left click!
77     /** Add the named mappings to the action listeners. */
78     inputManager.addListener(actionListener, new String[]{"Pause"});
79     inputManager.addListener(analogListener, new String[]{"Left", "Right", "Rotate"});
80   }
81 
82   /** Use this listener for KeyDown/KeyUp events */
83   private ActionListener actionListener = new ActionListener() {
84     public void onAction(String name, boolean keyPressed, float tpf) {
85       if (name.equals("Pause") && !keyPressed) {
86         isRunning = !isRunning;
87       }
88     }
89   };
90 
91   /** Use this listener for continuous events */
92   private AnalogListener analogListener = new AnalogListener() {
93     public void onAnalog(String name, float value, float tpf) {
94       if (isRunning) {
95         if (name.equals("Rotate")) {
96           player.rotate(0, value, 0);
97         }
98         if (name.equals("Right")) {
99           player.move((new Vector3f(value, 0,0)) );
100         }
101         if (name.equals("Left")) {
102           player.move(new Vector3f(-value, 0,0));
103         }
104       } else {
105         System.out.println("Press P to unpause.");
106       }
107     }
108   };
109 
110 }
111