1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.light; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.light.AmbientLight; 37 import com.jme3.light.SpotLight; 38 import com.jme3.material.Material; 39 import com.jme3.math.*; 40 import com.jme3.renderer.queue.RenderQueue.ShadowMode; 41 import com.jme3.scene.Geometry; 42 import com.jme3.scene.Spatial; 43 import com.jme3.scene.shape.Box; 44 import com.jme3.scene.shape.Sphere; 45 import com.jme3.texture.Texture.WrapMode; 46 import com.jme3.util.TangentBinormalGenerator; 47 48 public class TestSpotLight extends SimpleApplication { 49 50 private Vector3f lightTarget = new Vector3f(12, 3.5f, 30); 51 main(String[] args)52 public static void main(String[] args){ 53 TestSpotLight app = new TestSpotLight(); 54 app.start(); 55 } 56 57 SpotLight spot; 58 Geometry lightMdl; setupLighting()59 public void setupLighting(){ 60 AmbientLight al=new AmbientLight(); 61 al.setColor(ColorRGBA.White.mult(0.8f)); 62 rootNode.addLight(al); 63 64 spot=new SpotLight(); 65 66 spot.setSpotRange(1000); 67 spot.setSpotInnerAngle(5*FastMath.DEG_TO_RAD); 68 spot.setSpotOuterAngle(10*FastMath.DEG_TO_RAD); 69 spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); 70 spot.setDirection(lightTarget.subtract(spot.getPosition())); 71 spot.setColor(ColorRGBA.White.mult(2)); 72 rootNode.addLight(spot); 73 74 75 // PointLight pl=new PointLight(); 76 // pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); 77 // pl.setRadius(1000); 78 // pl.setColor(ColorRGBA.White.mult(2)); 79 // rootNode.addLight(pl); 80 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 81 lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); 82 lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f)); 83 lightMdl.setLocalScale(5); 84 rootNode.attachChild(lightMdl); 85 86 // DirectionalLight dl = new DirectionalLight(); 87 // dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f))); 88 // dl.setColor(ColorRGBA.White.mult(2)); 89 // rootNode.addLight(dl); 90 91 92 } 93 setupFloor()94 public void setupFloor(){ 95 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); 96 mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat); 97 mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat); 98 // mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat); 99 mat.setFloat("Shininess",3); 100 // mat.setBoolean("VertexLighting", true); 101 102 103 Box floor = new Box(Vector3f.ZERO, 50, 1f, 50); 104 TangentBinormalGenerator.generate(floor); 105 floor.scaleTextureCoordinates(new Vector2f(5, 5)); 106 Geometry floorGeom = new Geometry("Floor", floor); 107 floorGeom.setMaterial(mat); 108 floorGeom.setShadowMode(ShadowMode.Receive); 109 rootNode.attachChild(floorGeom); 110 } 111 112 113 setupSignpost()114 public void setupSignpost(){ 115 Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); 116 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); 117 // mat.setBoolean("VertexLighting", true); 118 signpost.setMaterial(mat); 119 signpost.rotate(0, FastMath.HALF_PI, 0); 120 signpost.setLocalTranslation(12, 3.5f, 30); 121 signpost.setLocalScale(4); 122 signpost.setShadowMode(ShadowMode.CastAndReceive); 123 TangentBinormalGenerator.generate(signpost); 124 rootNode.attachChild(signpost); 125 } 126 127 @Override simpleInitApp()128 public void simpleInitApp() { 129 cam.setLocation(new Vector3f(27.492603f, 29.138166f, -13.232513f)); 130 cam.setRotation(new Quaternion(0.25168246f, -0.10547892f, 0.02760565f, 0.96164864f)); 131 flyCam.setMoveSpeed(30); 132 133 setupLighting(); 134 setupFloor(); 135 setupSignpost(); 136 137 138 } 139 140 float angle; 141 142 @Override simpleUpdate(float tpf)143 public void simpleUpdate(float tpf) { 144 super.simpleUpdate(tpf); 145 angle += tpf; 146 angle %= FastMath.TWO_PI; 147 148 spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f)); 149 lightMdl.setLocalTranslation(spot.getPosition()); 150 spot.setDirection(lightTarget.subtract(spot.getPosition())); 151 } 152 153 154 155 } 156