1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.light; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.effect.ParticleEmitter; 37 import com.jme3.effect.ParticleMesh; 38 import com.jme3.light.AmbientLight; 39 import com.jme3.light.DirectionalLight; 40 import com.jme3.material.Material; 41 import com.jme3.math.*; 42 import com.jme3.renderer.queue.RenderQueue.Bucket; 43 import com.jme3.renderer.queue.RenderQueue.ShadowMode; 44 import com.jme3.scene.Geometry; 45 import com.jme3.scene.SceneGraphVisitorAdapter; 46 import com.jme3.scene.Spatial; 47 import com.jme3.scene.control.LodControl; 48 import com.jme3.scene.shape.Quad; 49 import com.jme3.shadow.PssmShadowRenderer; 50 import com.jme3.shadow.PssmShadowRenderer.CompareMode; 51 import com.jme3.shadow.PssmShadowRenderer.FilterMode; 52 53 public class TestTransparentShadow extends SimpleApplication { 54 main(String[] args)55 public static void main(String[] args){ 56 TestTransparentShadow app = new TestTransparentShadow(); 57 app.start(); 58 } 59 simpleInitApp()60 public void simpleInitApp() { 61 62 cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f)); 63 cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f)); 64 65 viewPort.setBackgroundColor(ColorRGBA.DarkGray); 66 67 Quad q = new Quad(20, 20); 68 q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5)); 69 Geometry geom = new Geometry("floor", q); 70 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); 71 geom.setMaterial(mat); 72 73 geom.rotate(-FastMath.HALF_PI, 0, 0); 74 geom.center(); 75 geom.setShadowMode(ShadowMode.Receive); 76 rootNode.attachChild(geom); 77 78 // create the geometry and attach it 79 Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); 80 teaGeom.setQueueBucket(Bucket.Transparent); 81 teaGeom.setShadowMode(ShadowMode.Cast); 82 83 teaGeom.depthFirstTraversal(new SceneGraphVisitorAdapter(){ 84 @Override 85 public void visit(Geometry geom) { 86 LodControl lodCtrl = new LodControl(); 87 lodCtrl.setTrisPerPixel(0.25f); 88 geom.addControl(lodCtrl); 89 } 90 }); 91 92 AmbientLight al = new AmbientLight(); 93 al.setColor(ColorRGBA.White.mult(2)); 94 rootNode.addLight(al); 95 96 DirectionalLight dl1 = new DirectionalLight(); 97 dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal()); 98 dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f)); 99 rootNode.addLight(dl1); 100 101 DirectionalLight dl = new DirectionalLight(); 102 dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); 103 dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f)); 104 rootNode.addLight(dl); 105 106 rootNode.attachChild(teaGeom); 107 108 /** Uses Texture from jme3-test-data library! */ 109 ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); 110 Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); 111 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); 112 //mat_red.getAdditionalRenderState().setDepthTest(true); 113 //mat_red.getAdditionalRenderState().setDepthWrite(true); 114 fire.setMaterial(mat_red); 115 fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation 116 fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red 117 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow 118 fire.setInitialVelocity(new Vector3f(0, 2, 0)); 119 fire.setStartSize(0.6f); 120 fire.setEndSize(0.1f); 121 fire.setGravity(0, 0, 0); 122 fire.setLowLife(0.5f); 123 fire.setHighLife(1.5f); 124 fire.setVelocityVariation(0.3f); 125 fire.setLocalTranslation(1.0f, 0, 1.0f); 126 fire.setLocalScale(0.3f); 127 fire.setQueueBucket(Bucket.Translucent); 128 rootNode.attachChild(fire); 129 130 131 PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 1024, 1); 132 pssmRenderer.setDirection(new Vector3f(0.01f, -1f, 0.01f).normalizeLocal()); 133 pssmRenderer.setLambda(0.55f); 134 pssmRenderer.setShadowIntensity(0.6f); 135 pssmRenderer.setCompareMode(CompareMode.Software); 136 pssmRenderer.setFilterMode(FilterMode.PCF4); 137 pssmRenderer.displayDebug(); 138 viewPort.addProcessor(pssmRenderer); 139 } 140 } 141