1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.post; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.app.StatsView; 37 import com.jme3.font.BitmapText; 38 import com.jme3.light.DirectionalLight; 39 import com.jme3.material.Material; 40 import com.jme3.math.ColorRGBA; 41 import com.jme3.math.Quaternion; 42 import com.jme3.math.Vector3f; 43 import com.jme3.post.FilterPostProcessor; 44 import com.jme3.post.filters.LightScatteringFilter; 45 import com.jme3.renderer.queue.RenderQueue.ShadowMode; 46 import com.jme3.scene.Geometry; 47 import com.jme3.scene.Node; 48 import com.jme3.scene.Spatial; 49 import com.jme3.shadow.PssmShadowRenderer; 50 import com.jme3.util.SkyFactory; 51 import com.jme3.util.TangentBinormalGenerator; 52 53 public class TestLightScattering extends SimpleApplication { 54 main(String[] args)55 public static void main(String[] args) { 56 TestLightScattering app = new TestLightScattering(); 57 58 app.start(); 59 } 60 61 @Override simpleInitApp()62 public void simpleInitApp() { 63 // put the camera in a bad position 64 cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f)); 65 cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f)); 66 // cam.setDirection(new Vector3f(0,-0.5f,1.0f)); 67 // cam.setLocation(new Vector3f(0, 300, -500)); 68 //cam.setFrustumFar(1000); 69 flyCam.setMoveSpeed(10); 70 Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m"); 71 Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml"); 72 TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh()); 73 scene.setMaterial(mat); 74 scene.setShadowMode(ShadowMode.CastAndReceive); 75 scene.setLocalScale(400); 76 scene.setLocalTranslation(0, -10, -120); 77 78 rootNode.attachChild(scene); 79 80 // load sky 81 rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false)); 82 83 DirectionalLight sun = new DirectionalLight(); 84 Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f); 85 sun.setDirection(lightDir); 86 sun.setColor(ColorRGBA.White.clone().multLocal(2)); 87 scene.addLight(sun); 88 89 PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager,1024,4); 90 pssmRenderer.setDirection(lightDir); 91 pssmRenderer.setShadowIntensity(0.55f); 92 // viewPort.addProcessor(pssmRenderer); 93 94 FilterPostProcessor fpp = new FilterPostProcessor(assetManager); 95 // SSAOFilter ssaoFilter= new SSAOFilter(viewPort, new SSAOConfig(0.36f,1.8f,0.84f,0.16f,false,true)); 96 // fpp.addFilter(ssaoFilter); 97 98 99 // Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 100 // mat2.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); 101 // 102 // Sphere lite=new Sphere(8, 8, 10.0f); 103 // Geometry lightSphere=new Geometry("lightsphere", lite); 104 // lightSphere.setMaterial(mat2); 105 Vector3f lightPos = lightDir.multLocal(-3000); 106 // lightSphere.setLocalTranslation(lightPos); 107 // rootNode.attachChild(lightSphere); 108 LightScatteringFilter filter = new LightScatteringFilter(lightPos); 109 LightScatteringUI ui = new LightScatteringUI(inputManager, filter); 110 fpp.addFilter(filter); 111 //fpp.setNumSamples(4); 112 //fpp.addFilter(new RadialBlurFilter(0.3f,15.0f)); 113 // SSAOUI ui=new SSAOUI(inputManager, ssaoFilter.getConfig()); 114 115 viewPort.addProcessor(fpp); 116 } 117 118 @Override simpleUpdate(float tpf)119 public void simpleUpdate(float tpf) { 120 } 121 } 122