1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package jme3test.renderer; 33 34 import com.jme3.app.SimpleApplication; 35 import com.jme3.light.DirectionalLight; 36 import com.jme3.math.ColorRGBA; 37 import com.jme3.math.Quaternion; 38 import com.jme3.math.Vector3f; 39 import com.jme3.renderer.Camera; 40 import com.jme3.renderer.ViewPort; 41 import com.jme3.scene.Geometry; 42 43 public class TestMultiViews extends SimpleApplication { 44 main(String[] args)45 public static void main(String[] args) { 46 TestMultiViews app = new TestMultiViews(); 47 app.start(); 48 } 49 simpleInitApp()50 public void simpleInitApp() { 51 // create the geometry and attach it 52 Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); 53 teaGeom.scale(3); 54 55 DirectionalLight dl = new DirectionalLight(); 56 dl.setColor(ColorRGBA.White); 57 dl.setDirection(Vector3f.UNIT_XYZ.negate()); 58 59 rootNode.addLight(dl); 60 rootNode.attachChild(teaGeom); 61 62 // Setup first view 63 viewPort.setBackgroundColor(ColorRGBA.Blue); 64 cam.setViewPort(.5f, 1f, 0f, 0.5f); 65 cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f)); 66 cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f)); 67 68 // Setup second view 69 Camera cam2 = cam.clone(); 70 cam2.setViewPort(0f, 0.5f, 0f, 0.5f); 71 cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f)); 72 cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f)); 73 74 ViewPort view2 = renderManager.createMainView("Bottom Left", cam2); 75 view2.setClearFlags(true, true, true); 76 view2.attachScene(rootNode); 77 78 // Setup third view 79 Camera cam3 = cam.clone(); 80 cam3.setViewPort(0f, .5f, .5f, 1f); 81 cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f)); 82 cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f)); 83 84 ViewPort view3 = renderManager.createMainView("Top Left", cam3); 85 view3.setClearFlags(true, true, true); 86 view3.attachScene(rootNode); 87 88 // Setup fourth view 89 Camera cam4 = cam.clone(); 90 cam4.setViewPort(.5f, 1f, .5f, 1f); 91 cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f)); 92 cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f)); 93 94 ViewPort view4 = renderManager.createMainView("Top Right", cam4); 95 view4.setClearFlags(true, true, true); 96 view4.attachScene(rootNode); 97 98 //test multiview for gui 99 guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f); 100 101 // Setup second gui view 102 Camera guiCam2 = guiViewPort.getCamera().clone(); 103 guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f); 104 ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2); 105 guiViewPort2.setClearFlags(false, false, false); 106 guiViewPort2.attachScene(guiViewPort.getScenes().get(0)); 107 108 } 109 } 110