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32 package jme3test.terrain;
33 
34 import com.jme3.app.SimpleApplication;
35 import com.jme3.collision.CollisionResult;
36 import com.jme3.collision.CollisionResults;
37 import com.jme3.font.BitmapText;
38 import com.jme3.input.KeyInput;
39 import com.jme3.input.MouseInput;
40 import com.jme3.input.controls.ActionListener;
41 import com.jme3.input.controls.KeyTrigger;
42 import com.jme3.input.controls.MouseButtonTrigger;
43 import com.jme3.light.AmbientLight;
44 import com.jme3.light.DirectionalLight;
45 import com.jme3.material.Material;
46 import com.jme3.material.RenderState.BlendMode;
47 import com.jme3.math.ColorRGBA;
48 import com.jme3.math.Ray;
49 import com.jme3.math.Vector2f;
50 import com.jme3.math.Vector3f;
51 import com.jme3.scene.Geometry;
52 import com.jme3.scene.debug.Arrow;
53 import com.jme3.scene.shape.Sphere;
54 import com.jme3.terrain.geomipmap.TerrainGrid;
55 import com.jme3.terrain.geomipmap.TerrainLodControl;
56 import com.jme3.terrain.geomipmap.TerrainQuad;
57 import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
58 import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
59 import com.jme3.terrain.heightmap.AbstractHeightMap;
60 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
61 import com.jme3.terrain.noise.ShaderUtils;
62 import com.jme3.terrain.noise.basis.FilteredBasis;
63 import com.jme3.terrain.noise.filter.IterativeFilter;
64 import com.jme3.terrain.noise.filter.OptimizedErode;
65 import com.jme3.terrain.noise.filter.PerturbFilter;
66 import com.jme3.terrain.noise.filter.SmoothFilter;
67 import com.jme3.terrain.noise.fractal.FractalSum;
68 import com.jme3.terrain.noise.modulator.NoiseModulator;
69 import com.jme3.texture.Texture;
70 import com.jme3.texture.Texture.WrapMode;
71 import java.util.ArrayList;
72 import java.util.List;
73 
74 /**
75  *
76  * @author Brent Owens
77  */
78 public class TerrainTestModifyHeight extends SimpleApplication {
79 
80     private TerrainQuad terrain;
81     Material matTerrain;
82     Material matWire;
83     boolean wireframe = true;
84     boolean triPlanar = false;
85     boolean wardiso = false;
86     boolean minnaert = false;
87     protected BitmapText hintText;
88     private float grassScale = 64;
89     private float dirtScale = 16;
90     private float rockScale = 128;
91 
92     private boolean raiseTerrain = false;
93     private boolean lowerTerrain = false;
94 
95     private Geometry marker;
96     private Geometry markerNormal;
97 
main(String[] args)98     public static void main(String[] args) {
99         TerrainTestModifyHeight app = new TerrainTestModifyHeight();
100         app.start();
101     }
102 
103     @Override
simpleUpdate(float tpf)104     public void simpleUpdate(float tpf){
105         Vector3f intersection = getWorldIntersection();
106         updateHintText(intersection);
107 
108         if (raiseTerrain){
109 
110             if (intersection != null) {
111                 adjustHeight(intersection, 64, tpf * 60);
112             }
113         }else if (lowerTerrain){
114             if (intersection != null) {
115                 adjustHeight(intersection, 64, -tpf * 60);
116             }
117         }
118 
119         if (terrain != null && intersection != null) {
120             float h = terrain.getHeight(new Vector2f(intersection.x, intersection.z));
121             Vector3f tl = terrain.getWorldTranslation();
122             marker.setLocalTranslation(tl.add(new Vector3f(intersection.x, h, intersection.z)) );
123             markerNormal.setLocalTranslation(tl.add(new Vector3f(intersection.x, h, intersection.z)) );
124 
125             Vector3f normal = terrain.getNormal(new Vector2f(intersection.x, intersection.z));
126             ((Arrow)markerNormal.getMesh()).setArrowExtent(normal);
127         }
128     }
129 
130     @Override
simpleInitApp()131     public void simpleInitApp() {
132         loadHintText();
133         initCrossHairs();
134         setupKeys();
135 
136         createMarker();
137 
138         // WIREFRAME material
139         matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
140         matWire.getAdditionalRenderState().setWireframe(true);
141         matWire.setColor("Color", ColorRGBA.Green);
142 
143         createTerrain();
144         //createTerrainGrid();
145 
146         DirectionalLight light = new DirectionalLight();
147         light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
148         rootNode.addLight(light);
149 
150         AmbientLight ambLight = new AmbientLight();
151         ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
152         rootNode.addLight(ambLight);
153 
154         cam.setLocation(new Vector3f(0, 256, 0));
155         cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
156     }
157 
loadHintText()158     public void loadHintText() {
159         hintText = new BitmapText(guiFont, false);
160         hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
161         hintText.setText("Hit 1 to raise terrain, hit 2 to lower terrain");
162         guiNode.attachChild(hintText);
163     }
164 
updateHintText(Vector3f target)165     public void updateHintText(Vector3f target) {
166         int x = (int) getCamera().getLocation().x;
167         int y = (int) getCamera().getLocation().y;
168         int z = (int) getCamera().getLocation().z;
169         String targetText = "";
170         if (target!= null)
171             targetText = "  intersect: "+target.toString();
172         hintText.setText("Press left mouse button to raise terrain, press right mouse button to lower terrain.  " + x + "," + y + "," + z+targetText);
173     }
174 
initCrossHairs()175     protected void initCrossHairs() {
176         BitmapText ch = new BitmapText(guiFont, false);
177         ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
178         ch.setText("+"); // crosshairs
179         ch.setLocalTranslation( // center
180                 settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
181                 settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
182         guiNode.attachChild(ch);
183     }
184 
setupKeys()185     private void setupKeys() {
186         flyCam.setMoveSpeed(100);
187         inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
188         inputManager.addListener(actionListener, "wireframe");
189         inputManager.addMapping("Raise", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
190         inputManager.addListener(actionListener, "Raise");
191         inputManager.addMapping("Lower", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
192         inputManager.addListener(actionListener, "Lower");
193     }
194     private ActionListener actionListener = new ActionListener() {
195 
196         public void onAction(String name, boolean pressed, float tpf) {
197             if (name.equals("wireframe") && !pressed) {
198                 wireframe = !wireframe;
199                 if (!wireframe) {
200                     terrain.setMaterial(matWire);
201                 } else {
202                     terrain.setMaterial(matTerrain);
203                 }
204             } else if (name.equals("Raise")) {
205                 raiseTerrain = pressed;
206             } else if (name.equals("Lower")) {
207                 lowerTerrain = pressed;
208             }
209         }
210     };
211 
adjustHeight(Vector3f loc, float radius, float height)212     private void adjustHeight(Vector3f loc, float radius, float height) {
213 
214         // offset it by radius because in the loop we iterate through 2 radii
215         int radiusStepsX = (int) (radius / terrain.getLocalScale().x);
216         int radiusStepsZ = (int) (radius / terrain.getLocalScale().z);
217 
218         float xStepAmount = terrain.getLocalScale().x;
219         float zStepAmount = terrain.getLocalScale().z;
220         long start = System.currentTimeMillis();
221         List<Vector2f> locs = new ArrayList<Vector2f>();
222         List<Float> heights = new ArrayList<Float>();
223 
224         for (int z = -radiusStepsZ; z < radiusStepsZ; z++) {
225             for (int x = -radiusStepsX; x < radiusStepsX; x++) {
226 
227                 float locX = loc.x + (x * xStepAmount);
228                 float locZ = loc.z + (z * zStepAmount);
229 
230                 if (isInRadius(locX - loc.x, locZ - loc.z, radius)) {
231                     // see if it is in the radius of the tool
232                     float h = calculateHeight(radius, height, locX - loc.x, locZ - loc.z);
233                     locs.add(new Vector2f(locX, locZ));
234                     heights.add(h);
235                 }
236             }
237         }
238 
239         terrain.adjustHeight(locs, heights);
240         //System.out.println("Modified "+locs.size()+" points, took: " + (System.currentTimeMillis() - start)+" ms");
241         terrain.updateModelBound();
242     }
243 
isInRadius(float x, float y, float radius)244     private boolean isInRadius(float x, float y, float radius) {
245         Vector2f point = new Vector2f(x, y);
246         // return true if the distance is less than equal to the radius
247         return point.length() <= radius;
248     }
249 
calculateHeight(float radius, float heightFactor, float x, float z)250     private float calculateHeight(float radius, float heightFactor, float x, float z) {
251         // find percentage for each 'unit' in radius
252         Vector2f point = new Vector2f(x, z);
253         float val = point.length() / radius;
254         val = 1 - val;
255         if (val <= 0) {
256             val = 0;
257         }
258         return heightFactor * val;
259     }
260 
getWorldIntersection()261     private Vector3f getWorldIntersection() {
262         Vector3f origin = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.0f);
263         Vector3f direction = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.3f);
264         direction.subtractLocal(origin).normalizeLocal();
265 
266         Ray ray = new Ray(origin, direction);
267         CollisionResults results = new CollisionResults();
268         int numCollisions = terrain.collideWith(ray, results);
269         if (numCollisions > 0) {
270             CollisionResult hit = results.getClosestCollision();
271             return hit.getContactPoint();
272         }
273         return null;
274     }
275 
createTerrain()276     private void createTerrain() {
277         // First, we load up our textures and the heightmap texture for the terrain
278 
279         // TERRAIN TEXTURE material
280         matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
281         matTerrain.setBoolean("useTriPlanarMapping", false);
282         matTerrain.setBoolean("WardIso", true);
283         matTerrain.setFloat("Shininess", 0);
284 
285         // ALPHA map (for splat textures)
286         matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
287 
288         // GRASS texture
289         Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
290         grass.setWrap(WrapMode.Repeat);
291         matTerrain.setTexture("DiffuseMap", grass);
292         matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
293 
294         // DIRT texture
295         Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
296         dirt.setWrap(WrapMode.Repeat);
297         matTerrain.setTexture("DiffuseMap_1", dirt);
298         matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
299 
300         // ROCK texture
301         Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
302         rock.setWrap(WrapMode.Repeat);
303         matTerrain.setTexture("DiffuseMap_2", rock);
304         matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
305 
306         // HEIGHTMAP image (for the terrain heightmap)
307         Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
308         AbstractHeightMap heightmap = null;
309         try {
310             heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f);
311             heightmap.load();
312             heightmap.smooth(0.9f, 1);
313 
314         } catch (Exception e) {
315             e.printStackTrace();
316         }
317 
318         // CREATE THE TERRAIN
319         terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
320         TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
321         control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
322         terrain.addControl(control);
323         terrain.setMaterial(matTerrain);
324         terrain.setLocalTranslation(0, -100, 0);
325         terrain.setLocalScale(2.5f, 0.5f, 2.5f);
326         rootNode.attachChild(terrain);
327     }
328 
createTerrainGrid()329     private void createTerrainGrid() {
330 
331         // TERRAIN TEXTURE material
332         matTerrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
333 
334         // Parameters to material:
335         // regionXColorMap: X = 1..4 the texture that should be appliad to state X
336         // regionX: a Vector3f containing the following information:
337         //      regionX.x: the start height of the region
338         //      regionX.y: the end height of the region
339         //      regionX.z: the texture scale for the region
340         //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
341         // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
342         // slopeTileFactor: the texture scale for slopes
343         // terrainSize: the total size of the terrain (used for scaling the texture)
344         // GRASS texture
345         Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
346         grass.setWrap(WrapMode.Repeat);
347         matTerrain.setTexture("region1ColorMap", grass);
348         matTerrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
349 
350         // DIRT texture
351         Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
352         dirt.setWrap(WrapMode.Repeat);
353         matTerrain.setTexture("region2ColorMap", dirt);
354         matTerrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
355 
356         // ROCK texture
357         Texture rock = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
358         rock.setWrap(WrapMode.Repeat);
359         matTerrain.setTexture("region3ColorMap", rock);
360         matTerrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
361 
362         matTerrain.setTexture("region4ColorMap", rock);
363         matTerrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
364 
365         matTerrain.setTexture("slopeColorMap", rock);
366         matTerrain.setFloat("slopeTileFactor", 32);
367 
368         matTerrain.setFloat("terrainSize", 513);
369 
370         FractalSum base = new FractalSum();
371         base.setRoughness(0.7f);
372         base.setFrequency(1.0f);
373         base.setAmplitude(1.0f);
374         base.setLacunarity(2.12f);
375         base.setOctaves(8);
376         base.setScale(0.02125f);
377         base.addModulator(new NoiseModulator() {
378             @Override
379             public float value(float... in) {
380                 return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
381             }
382         });
383 
384         FilteredBasis ground = new FilteredBasis(base);
385 
386         PerturbFilter perturb = new PerturbFilter();
387         perturb.setMagnitude(0.119f);
388 
389         OptimizedErode therm = new OptimizedErode();
390         therm.setRadius(5);
391         therm.setTalus(0.011f);
392 
393         SmoothFilter smooth = new SmoothFilter();
394         smooth.setRadius(1);
395         smooth.setEffect(0.7f);
396 
397         IterativeFilter iterate = new IterativeFilter();
398         iterate.addPreFilter(perturb);
399         iterate.addPostFilter(smooth);
400         iterate.setFilter(therm);
401         iterate.setIterations(1);
402 
403         ground.addPreFilter(iterate);
404 
405         this.terrain = new TerrainGrid("terrain", 65, 257, new FractalTileLoader(ground, 256f));
406 
407 
408         terrain.setMaterial(matTerrain);
409         terrain.setLocalTranslation(0, 0, 0);
410         terrain.setLocalScale(2f, 1f, 2f);
411 
412         rootNode.attachChild(this.terrain);
413 
414         TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
415         this.terrain.addControl(control);
416     }
417 
createMarker()418     private void createMarker() {
419         // collision marker
420         Sphere sphere = new Sphere(8, 8, 0.5f);
421         marker = new Geometry("Marker");
422         marker.setMesh(sphere);
423 
424         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
425         mat.setColor("Color", new ColorRGBA(251f/255f, 130f/255f, 0f, 0.6f));
426         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
427 
428         marker.setMaterial(mat);
429         rootNode.attachChild(marker);
430 
431 
432         // surface normal marker
433         Arrow arrow = new Arrow(new Vector3f(0,1,0));
434         markerNormal = new Geometry("MarkerNormal");
435         markerNormal.setMesh(arrow);
436         markerNormal.setMaterial(mat);
437         rootNode.attachChild(markerNormal);
438     }
439 }
440