1MaterialDef Tex3DThumb {
2
3    MaterialParameters {
4        Texture3D Texture
5        Int Rows;
6        Float InvDepth;
7    }
8
9    Technique {
10        VertexShader GLSL100:   jme3test/texture/tex3DThumb.vert
11        FragmentShader GLSL100: jme3test/texture/tex3DThumb.frag
12
13        WorldParameters {
14            WorldViewProjectionMatrix
15        }
16    }
17
18}
19