1MaterialDef Tex3DThumb { 2 3 MaterialParameters { 4 Texture3D Texture 5 Int Rows; 6 Float InvDepth; 7 } 8 9 Technique { 10 VertexShader GLSL100: jme3test/texture/tex3DThumb.vert 11 FragmentShader GLSL100: jme3test/texture/tex3DThumb.frag 12 13 WorldParameters { 14 WorldViewProjectionMatrix 15 } 16 } 17 18} 19