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32 
33 package jme3test.water;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
38 import com.jme3.light.DirectionalLight;
39 import com.jme3.material.Material;
40 import com.jme3.math.*;
41 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.shape.Quad;
46 import com.jme3.scene.shape.Sphere;
47 import com.jme3.util.SkyFactory;
48 import com.jme3.water.SimpleWaterProcessor;
49 import java.io.File;
50 
51 public class TestSceneWater extends SimpleApplication {
52 
53     // set default for applets
54     private static boolean useHttp = true;
55 
main(String[] args)56     public static void main(String[] args) {
57 
58         TestSceneWater app = new TestSceneWater();
59         app.start();
60     }
61 
simpleInitApp()62     public void simpleInitApp() {
63         this.flyCam.setMoveSpeed(10);
64         Node mainScene=new Node();
65         cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
66         cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
67 
68         // load sky
69         mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
70 
71 
72         File file = new File("wildhouse.zip");
73         if (file.exists()) {
74             useHttp = false;
75         }
76         // create the geometry and attach it
77         // load the level from zip or http zip
78         if (useHttp) {
79             assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
80         } else {
81             assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
82         }
83         Spatial scene = assetManager.loadModel("main.scene");
84 
85         DirectionalLight sun = new DirectionalLight();
86         Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
87         sun.setDirection(lightDir);
88         sun.setColor(ColorRGBA.White.clone().multLocal(2));
89         scene.addLight(sun);
90 
91         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
92         mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
93            //add lightPos Geometry
94         Sphere lite=new Sphere(8, 8, 3.0f);
95         Geometry lightSphere=new Geometry("lightsphere", lite);
96         lightSphere.setMaterial(mat);
97         Vector3f lightPos=lightDir.multLocal(-400);
98         lightSphere.setLocalTranslation(lightPos);
99         rootNode.attachChild(lightSphere);
100 
101 
102         SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
103         waterProcessor.setReflectionScene(mainScene);
104         waterProcessor.setDebug(false);
105         waterProcessor.setLightPosition(lightPos);
106         waterProcessor.setRefractionClippingOffset(1.0f);
107 
108 
109         //setting the water plane
110         Vector3f waterLocation=new Vector3f(0,-20,0);
111         waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y)));
112         WaterUI waterUi=new WaterUI(inputManager, waterProcessor);
113         waterProcessor.setWaterColor(ColorRGBA.Brown);
114         waterProcessor.setDebug(true);
115         //lower render size for higher performance
116 //        waterProcessor.setRenderSize(128,128);
117         //raise depth to see through water
118 //        waterProcessor.setWaterDepth(20);
119         //lower the distortion scale if the waves appear too strong
120 //        waterProcessor.setDistortionScale(0.1f);
121         //lower the speed of the waves if they are too fast
122 //        waterProcessor.setWaveSpeed(0.01f);
123 
124         Quad quad = new Quad(400,400);
125 
126         //the texture coordinates define the general size of the waves
127         quad.scaleTextureCoordinates(new Vector2f(6f,6f));
128 
129         Geometry water=new Geometry("water", quad);
130         water.setShadowMode(ShadowMode.Receive);
131         water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
132         water.setMaterial(waterProcessor.getMaterial());
133         water.setLocalTranslation(-200, -20, 250);
134 
135         rootNode.attachChild(water);
136 
137         viewPort.addProcessor(waterProcessor);
138 
139         mainScene.attachChild(scene);
140         rootNode.attachChild(mainScene);
141     }
142 }
143