1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.water; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator; 38 import com.jme3.light.DirectionalLight; 39 import com.jme3.material.Material; 40 import com.jme3.math.*; 41 import com.jme3.renderer.queue.RenderQueue.ShadowMode; 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Node; 44 import com.jme3.scene.Spatial; 45 import com.jme3.scene.shape.Quad; 46 import com.jme3.scene.shape.Sphere; 47 import com.jme3.util.SkyFactory; 48 import com.jme3.water.SimpleWaterProcessor; 49 import java.io.File; 50 51 public class TestSceneWater extends SimpleApplication { 52 53 // set default for applets 54 private static boolean useHttp = true; 55 main(String[] args)56 public static void main(String[] args) { 57 58 TestSceneWater app = new TestSceneWater(); 59 app.start(); 60 } 61 simpleInitApp()62 public void simpleInitApp() { 63 this.flyCam.setMoveSpeed(10); 64 Node mainScene=new Node(); 65 cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); 66 cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); 67 68 // load sky 69 mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); 70 71 72 File file = new File("wildhouse.zip"); 73 if (file.exists()) { 74 useHttp = false; 75 } 76 // create the geometry and attach it 77 // load the level from zip or http zip 78 if (useHttp) { 79 assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); 80 } else { 81 assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); 82 } 83 Spatial scene = assetManager.loadModel("main.scene"); 84 85 DirectionalLight sun = new DirectionalLight(); 86 Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); 87 sun.setDirection(lightDir); 88 sun.setColor(ColorRGBA.White.clone().multLocal(2)); 89 scene.addLight(sun); 90 91 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 92 mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); 93 //add lightPos Geometry 94 Sphere lite=new Sphere(8, 8, 3.0f); 95 Geometry lightSphere=new Geometry("lightsphere", lite); 96 lightSphere.setMaterial(mat); 97 Vector3f lightPos=lightDir.multLocal(-400); 98 lightSphere.setLocalTranslation(lightPos); 99 rootNode.attachChild(lightSphere); 100 101 102 SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager); 103 waterProcessor.setReflectionScene(mainScene); 104 waterProcessor.setDebug(false); 105 waterProcessor.setLightPosition(lightPos); 106 waterProcessor.setRefractionClippingOffset(1.0f); 107 108 109 //setting the water plane 110 Vector3f waterLocation=new Vector3f(0,-20,0); 111 waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y))); 112 WaterUI waterUi=new WaterUI(inputManager, waterProcessor); 113 waterProcessor.setWaterColor(ColorRGBA.Brown); 114 waterProcessor.setDebug(true); 115 //lower render size for higher performance 116 // waterProcessor.setRenderSize(128,128); 117 //raise depth to see through water 118 // waterProcessor.setWaterDepth(20); 119 //lower the distortion scale if the waves appear too strong 120 // waterProcessor.setDistortionScale(0.1f); 121 //lower the speed of the waves if they are too fast 122 // waterProcessor.setWaveSpeed(0.01f); 123 124 Quad quad = new Quad(400,400); 125 126 //the texture coordinates define the general size of the waves 127 quad.scaleTextureCoordinates(new Vector2f(6f,6f)); 128 129 Geometry water=new Geometry("water", quad); 130 water.setShadowMode(ShadowMode.Receive); 131 water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); 132 water.setMaterial(waterProcessor.getMaterial()); 133 water.setLocalTranslation(-200, -20, 250); 134 135 rootNode.attachChild(water); 136 137 viewPort.addProcessor(waterProcessor); 138 139 mainScene.attachChild(scene); 140 rootNode.attachChild(mainScene); 141 } 142 } 143